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Difference between revisions of "v0.31:Menu"

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=== Nobles Screen ===
 
=== Nobles Screen ===
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[[Image:NoblesScreen2010.png|right]]
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=== Status Screen ===
 
=== Status Screen ===
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[[Image:StatusScreen2010.png|right]]
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[[Image:AnimalsScreen2010.png|right]]
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[[Image:KitchenScreen2010.png|right]]
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[[Image:StoneScreen2010.png|right]]
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[[Image:StocksScreen2010.png|right]]
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[[Image:HealthScreen2010.png|right]]
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[[Image:JusticeScreen2010.png|right]]
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{{-}}
 
=== Help Screen ===
 
=== Help Screen ===
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[[Image:HelpScreen2010.png|right]]
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{{-}}

Revision as of 18:21, 19 June 2010

Main in-game Menu

MainMenuDF2010.png

Building Menu

BuildingMenu2010.png
This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.

Workshops Menu

Workshops Menu.png


Furances Menu

FurnacesMenu.png


Combat reports Screen

Designate Menu

DesignateMenu2010.png
These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with Enter for one corner of the square and Enter to mark the other corner.
  • Mine (d) - Mark tiles to be Template:L out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. Template:L labor)
  • Channel (h) - Mark tiles to be Template:L out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. Template:L labor)
  • Remove Up Stairs/Ramps (z) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Template:L labor)
  • Upward Stairway (u) - Mark walls to be dug out and replaced with upward stairs (req. Template:L labor)
  • Downward Stairway (j) - Mark walls to be dug out and replaced with downard stairs (req. Template:L labor)
  • Up/Down Stairway (i) - Mark walls to be dug out and replaced with upward/downward stairs (req. Template:L labor)
  • Upward Ramp (r) - Mark walls to be dug out and replaced with upward ramps (req. Template:L labor)
  • Chop Down Trees (t) - Mark Template:L to be chopped down. (req. Template:L labor)
  • Gather Plants (p) - Mark Template:L to be gathered down. (req. Template:L labor)
  • Smooth Stone (s) - Mark stone walls to be smoothed. (req. Template:L labor)
  • Engrave Stone (e) - Mark smoothed walls to be engraved. (req. Template:L labor)
  • Carve Fortifications (a) - Mark smoothed walls to have Template:L carved. (req. Template:L labor)
  • Toggle Engravings (v) - Mark tiles to display/hide engravings
  • Remove Designation (x) - Remove all designation markings.
  • Remove Construction (n) - Mark Template:L to be removed (no labor required)
  • Set Building/Item Properties (b)
    • c: Reclaim Items/Buildings - Mark area of objects to be Template:L.
    • f: Forbid Items/Buildings - Mark area of objects to be Template:L.
    • m: Melt Items - Mark area of objects to be Template:L.
    • M: Remove Melt - Remove Template:L marking from area.
    • d: Dump Items - Mark area of objects to be Template:L.
    • D: Remove Dump - Remove Template:L marking from area.
    • h: Hide Items/Buildings - Mark area of objects to be Template:L.
    • H: Unhide Items/Buildings - Remove Template:L marking from area.
  • Set Traffic Areas (o) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
    • h: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
    • n: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
    • l: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
    • r: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
    • /-+ *: Move between type of areas to change with QqwW.
    • QqwW: Change cost by -5/-1/1/5.

Jobs Screen

JobsScreen2010.png


Military Screen

MilitaryScreen2010.png


Squads Menu

SquadsMenu2010.png


Notes Menu

NotesMenu2010.png

Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.

  • p: Place - Places a note on the cursor
  • d: Delete - Deletes notes on the cursor
  • n: Name - Name/label the note placed at this point
  • t: Note text - Add additional information for the note
  • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
  • s: Adopt selected symbol - Makes all future notes use the selected options .
  • +- */ - Modify currently selected (using c) part of the symbol
  • r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.


Routes Menu

RoutesMenu2010.png
  • a: Add route - Create a new route.
  • e: Edit waypts - Edit points that make up the route.
    • a: Add waypt - Add current point to route.
    • d: Add waypt - Delete current point from route.
    • p: Add waypt - Finish editing route.
  • d: Del route - Delete currently selected route.
  • n: Name route - Name current route
  • c: Center - Center on route.
  • +- */ - Select different routes
  • p: Back to points/notes - Return to Notes menu


Burrows Menu

BurrowsMenu2010.png
  • a: Add new burrow - Create a new burrow
  • d: Delete - Delete currently selected burrow
  • +- */: Change selection - Switch burrows
  • Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
    • c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
    • +- */ - Modify currently selected (using c) part of the symbol
  • c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
  • z: Center on burrow
  • Escape: Done


Stockpiles Menu

StockpilesMenu2010.png
Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
  • a: Animal - Stores animals in cages/traps, empty cages/traps
  • f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
  • u: Furniture Storage - Stores furniture and siege ammo
  • y: Graveyard - Stores dead dwarves
  • r: Refuse - Stores garbage/dead animals/bones/skulls/shells
  • s: Stone - Stores stone/ore
  • w: Wood - Stores wood
  • e: Gem - Stores rough/cut gems
  • b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
  • h: Cloth - Stores cloth/thread
  • l: Leather - Stores leather
  • z: Ammo - Stores Bolts/Arrows/Blowdarts
  • n: Coins - Stores coins
  • g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
  • p: Weapons - Stores weapons/trap components
  • d: Armor - Stores armor
  • c: Customer Stockpile - Build custom stockpile (define with t)
  • t: Custom Settings - Define custom stockpile
  • / *: Reserved Barrels - 0 - ???
  • -:+: Reserved Bins - 0 - ???
  • x: Remove Designation - Remove stockpiles
  • Enter: Select - Place start/end corner of stockpile.

Hot Keys Menu

HotKeysMenu2010.png
Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
  • F#: Select line F#
  • Shift+F#: Select line Shift+F#
  • n: Change Name - Name this hotkey
  • z: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.


Nobles Screen

NoblesScreen2010.png


Status Screen

StatusScreen2010.png
AnimalsScreen2010.png
KitchenScreen2010.png
StoneScreen2010.png
StocksScreen2010.png
HealthScreen2010.png
JusticeScreen2010.png


Help Screen

HelpScreen2010.png