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v0.31:Menu

From Dwarf Fortress Wiki
Revision as of 17:05, 19 June 2010 by Mason11987 (talk | contribs)
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Main in-game Menu

MainMenuDF2010.png

Building Menu

BuildingMenu2010.png

This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.

Workshops Menu

Furances Menu

Combat reports Screen

Designate Menu

These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with Enter for one corner of the square and Enter to mark the other corner.
  • Mine (d) - Mark tiles to be Template:L out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. Template:L labor)
  • Channel (h) - Mark tiles to be Template:L out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. Template:L labor)
  • Remove Up Stairs/Ramps (z) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Template:L labor)
  • Upward Stairway (u) - Mark walls to be dug out and replaced with upward stairs (req. Template:L labor)
  • Downward Stairway (j) - Mark walls to be dug out and replaced with downard stairs (req. Template:L labor)
  • Up/Down Stairway (i) - Mark walls to be dug out and replaced with upward/downward stairs (req. Template:L labor)
  • Upward Ramp (r) - Mark walls to be dug out and replaced with upward ramps (req. Template:L labor)
  • Chop Down Trees (t) - Mark Template:L to be chopped down. (req. Template:L labor)
  • Gather Plants (p) - Mark Template:L to be gathered down. (req. Template:L labor)
  • Smooth Stone (s) - Mark stone walls to be smoothed. (req. Template:L labor)
  • Engrave Stone (e) - Mark smoothed walls to be engraved. (req. Template:L labor)
  • Carve Fortifications (a) - Mark smoothed walls to have Template:L carved. (req. Template:L labor)
  • Toggle Engravings (v) - Mark tiles to display/hide engravings
  • Remove Designation (x) - Remove all designation markings.
  • Remove Construction (n) - Mark Template:L to be removed (no labor required)
  • Set Building/Item Properties (b)
    • c: Reclaim Items/Buildings - Mark area of objects to be Template:L.
    • f: Forbid Items/Buildings - Mark area of objects to be Template:L.
    • m: Melt Items - Mark area of objects to be Template:L.
    • M: Remove Melt - Remove Template:L marking from area.
    • d: Dump Items - Mark area of objects to be Template:L.
    • D: Remove Dump - Remove Template:L marking from area.
    • h: Hide Items/Buildings - Mark area of objects to be Template:L.
    • H: Unhide Items/Buildings - Remove Template:L marking from area.
  • Set Traffic Areas (o) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
    • h: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
    • n: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
    • l: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
    • r: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
    • /-+ *: Move between type of areas to change with QqwW.
    • QqwW: Change cost by -5/-1/1/5.

Jobs Screen

Military Screen

Squads Menu

Notes Menu

  • p: Place
  • d: Delete
  • n: Name
  • t: Note text
  • c: Change symbol selector
  • s: Adopt selected symbol
  • +- */: Select
  • r:Routes – #Routes Menu

Routes Menu

  • a: Add route
  • e: Edit waypts
  • d: Del route
  • n: Name route
  • c: Center
  • +- */: Select
  • p: Back to points/notes

Burrows Menu

  • a: Add new burrow
  • d: delete
  • +- */: Change selection
  • Enter: Define this burrow
  • c: Add citizens to burrow
  • z: Center on burrow
  • Escape: Done

Stockpiles Menu

Hot Keys Menu

Nobles Screen

Status Screen

Help Screen