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v0.31:Skill

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Template:AV


Skills are used by dwarves to accomplish almost every task. Higher skills allows dwarves to accomplist tasks more quickly, but also more effectively (for example mining and crafting). Using a skill will grant experience in that skill, allowing the dwarf to reach higher skill levels.
Skills now become rusty and eventually very rusty after a certain period of time. The exact effects of this are yet to be discovered, but it is safe to assume the effect is negative. v0.31.11

Skill levels are as follows:

  • Dabbling
  • Novice
  • Adequate
  • Competent
  • Skilled
  • Proficient
  • Talented
  • Adept
  • Expert
  • Professional
  • Accomplished
  • Great
  • Master
  • High Master
  • Grand Master
  • Legendary

Skill penalties

Dwarves that are Template:L will work slower and produce lower quality goods. For some tasks like wood cutting or furnace operating this is unimportant, but you may wish to halt construction of Template:L Template:Ls, or remove the designation on those diamond or native aluminum clusters if your Template:L or Template:L are famished and hollow-eyed from lack of sleep.

Skills

Miner
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 
Template:L
 

Skills first introduced in version 0.31.01

Combat:

Template:L, Template:L, Template:L, Template:L, Template:L, Template:L

Healthcare:

Template:L, Template:L, Template:L, Template:L, Template:L (stitching wounds), Template:L (this is for patients rather than doctors)

Other:

Template:L, Template:L, Template:L, Template:L, Template:L, Template:L,

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused

Skills first observed in version 0.31.14

Combat:

Template:L