v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d Talk:Furniture

From Dwarf Fortress Wiki
Jump to navigation Jump to search

We should delete this and merge it into the category Furniture(can't link it here or the wiki thinks I'm placing this page into the category). --Valdemar 10:42, 4 November 2007 (EST)


shouldn't beds be included as well? --Kingzilla 11:05, 14 December 2007 (EST)

But how do I make it?[edit]

This article tells me what furniture types there are....

but I still don't know how to get my dwarves to make a bed or a door. GarrieIrons 03:02, 2 January 2008 (EST)

Beds and doors can both be created at carpenter workshops. Stone doors can be made from mason workshop. After making them, they will either sit around in the workshop unused or be put in storage - you place them in he desired position with the option in the Build menu. --Jackard 05:48, 2 January 2008 (EST)
Have you tried all the workshops--Nog 03:13, 2 January 2008 (EST)
Thank you User:AlexChurchill. --Strangething 16:20, 16 July 2008 (EDT)

Barrel[edit]

Empty barrels are stored in furniture piles, which is why I think they were on this list. --Mitchy 11:44, 11 February 2008 (EST)

right,have seen one now on a funiture pile --Koltom 12:50, 11 February 2008 (EST)

Confusing Tables[edit]

The tables at the end of this article are confusing. I think the one on the left is a list of things that are placed in a furniture stockpile. If so, there's two errors: chains are finished goods, and cages go in animal stockpiles.

The table to the right seems to be items that are placed like furniture, but come from different stockpiles. The references to blocks and the screw trap seem to indicate anything that is needed for wells, pumps and the like. That could be a very long list, if you include weapon traps. Common stone should be on the list, and an alchemist's shop needs clear glass vials.

--Strangething 02:33, 7 July 2008 (EDT)

When wanting to make chains in a forge, you build them under the furniture menu. On a like note, how many bars are required to make each piece of furniture? Chrispy 21:39, 11 July 2008 (EDT)
3 VengefulDonut 18:40, 12 July 2008 (EDT)
"All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks. "
VengefulDonut 18:43, 12 July 2008 (EDT)
I'm thinking about splitting up the table, and adding a section at the end about things that are kinda like furniture, but not quite. Chains, cages, animal traps and such. Or furniture items that don't seem like furniture, like bags. --Strangething 16:28, 16 July 2008 (EDT)

Who Makes Animal Traps?[edit]

My Countess has mandated some animal traps. (She always mandates such theoretically easy things, its a joy. My Tax Collector on the other hand is a bastard, as is proper.) I set them up in the manager and they got ignored. Then I went and put jobs in shops, to no avail; all my blacksmiths and metalcrafters say 'no job' when I want iron ones made(but leap into action when my tax collector wants black bronze toys!) and all my carpenters and woodcrafters say 'no job' when I want wood ones made. I don't have any particular profiles on any of these shops. Is there any particular reason nobody wants to make any animal traps? --Corona688 17:55, 24 December 2008 (EST)

Follow-up -- I've enabled woodcrafting and carpentry on all my trappers and disabled all their other jobs, they say 'no job'. --Corona688 18:05, 24 December 2008 (EST)
Trappers make animal traps. Re-enable the trapping job and make sure they're not out hunting for rhino-lizards. --Torasin 18:52, 24 December 2008 (EST)