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Difference between revisions of "v0.31:Glassmaker"

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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}
 
 
 
{{Skill
 
{{Skill
| color      = #00F
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| color      = 1:1
 
| skill      = Glassmaker
 
| skill      = Glassmaker
 
| profession = {{L|Craftsdwarf}}
 
| profession = {{L|Craftsdwarf}}
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* Make glass {{L|window}}
 
* Make glass {{L|window}}
 
* Make glass {{L|trap}} component
 
* Make glass {{L|trap}} component
| workshop = * {{L|Glass furnace}}
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| workshop = * {{L|Glass furnace}}}}
}}
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{{av}}
  
 
The '''glassmaking''' skill is required to make any of the {{L|green glass}}, {{L|clear glass}} or {{L|crystal glass}} goods at a {{L|glass furnace}}.
 
The '''glassmaking''' skill is required to make any of the {{L|green glass}}, {{L|clear glass}} or {{L|crystal glass}} goods at a {{L|glass furnace}}.
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{{Skills}}
 
{{Skills}}
{{Category|Skills}}{{Category|Jobs}}
 

Revision as of 19:11, 1 June 2010

Skill: Glassmaker
Association  
Profession Template:L
Job Title Glassmaker
Labor Glassmaking
Tasks
Workshop
Attributes
None
This article is about an older version of DF.

The glassmaking skill is required to make any of the Template:L, Template:L or Template:L goods at a Template:L.

Note that the "collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking.

Glassmaking vs. Masonry

There is considerable overlap between items produced from Template:L at Template:Ls' Template:L, and items produced from glass at glass furnaces. Template:L is easier to get running and will clear excess stone from your fortress. Glass produces items produce higher base Template:L (unless you make your masons use flux or Template:L), and using a Template:L essentially makes objects from nothing.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused