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| All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s). | | All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s). |
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| + | Plump helmets and pig tails can be harvested 25 days after sowing. All other crops need about 42 days. |
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Revision as of 21:01, 18 August 2010
This article is about an older version of DF.
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- (This article is about plants. If you want information about trees, see Template:L.)
Crops (or more accurately plants) can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).
A few of the plants listed below are not strictly crops as such as they have no seeds and can't be planted (see note "4", below.)
Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Despite the option to do so (even enabled by default in the z-stocks-kitchen menu), drinks can not reliably be cooked into meals; the process is bugged.
All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or without container, seeds are stored individually or in bags which can then be put into barrels. Note that while any number of seeds fits in one barrel, there is a limit of 200 total seeds of any one type; it may be advisable to have a one-tile stockpile that accepts only seeds next to your farm(s).
Plump helmets and pig tails can be harvested 25 days after sowing. All other crops need about 42 days.
Some of the values given below may be inaccurate. Please use with care and verify!
Tile
|
Graphic
|
Name
|
Biome & seasons
|
Align
|
Value
|
Drink
|
Drink value1
|
Eat
|
Cook2
|
Product(s)5 & value
|
♠
|
|
Plump helmet
|
Wet cavern
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Dwarven wine
|
10☼
|
Yes
|
Yes
|
|
τ
|
|
Pig tail
|
Wet cavern
|
|
style="border:1px #AAA solid;"|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Dwarven ale
|
10☼
|
No
|
No
|
|
τ
|
|
Cave wheat
|
Wet cavern
|
|
style="border:1px #AAA solid;"|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Dwarven beer
|
10☼
|
No
|
Pr3
|
|
Φ
|
|
Sweet pod
|
Wet cavern
|
|
style="border:1px #AAA solid;"|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Dwarven rum
|
10☼
|
Pr3
|
Pr3
|
|
♣
|
|
Quarry bush
|
Wet cavern
|
|
style="border:1px #AAA solid;"|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
None
|
—
|
No
|
Pr3
|
|
♥
|
|
Dimple cup
|
Wet cavern
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
None
|
—
|
No
|
No
|
|
τ
|
|
Muck root/4
|
Wetland
(Wet)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
1☼
|
Swamp whiskey
|
5☼
|
Yes
|
Yes
|
|
Φ
|
|
Bloated tuber/4
|
Wetland
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
2☼
|
Tuber beer
|
10☼
|
Yes
|
Yes
|
|
Φ
|
|
Kobold bulb/4
|
Wetland
(Wet)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
5☼
|
None
|
—
|
No
|
No
|
|
:
|
|
Prickle berry
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
1☼
|
Prickle berry wine
|
5☼
|
Yes
|
Yes
|
|
:
|
|
Wild strawberry
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Strawberry wine
|
10☼
|
Yes
|
Yes
|
|
τ
|
|
Longland grass
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Longland beer
|
10☼
|
No
|
Pr3
|
|
ÿ
|
|
Valley herb/4
|
Temperate grassland
(Dry)
|
|
style="border:1px #AAA solid;"|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
10☼
|
None
|
—
|
No
|
Yes
|
|
τ
|
|
Rat weed
|
Not freezing
(Wet)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
1☼
|
Sewer brew
|
5☼
|
Yes
|
Yes
|
|
:
|
|
Fisher berry
|
Not freezing
(Wet)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
Fisher berry wine
|
10☼
|
Yes
|
Yes
|
|
ƒ
|
|
Rope reed
|
Not freezing
(Wet)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
River spirits
|
10☼
|
No
|
No
|
|
τ
|
|
Blade weed
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
4☼
|
None
|
—
|
No
|
No
|
|
τ
|
|
Hide root
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
All
|
1☼
|
None
|
—
|
No
|
No
|
|
τ
|
|
Sliver barb
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
Evil
|
1☼
|
Gutter cruor
|
5☼
|
No
|
No
|
|
:
|
|
Sun berry
|
Not freezing
(Wet)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
Good
|
9☼
|
Sunshine
|
25☼
|
Yes
|
Yes
|
|
§
|
|
Whip vine
|
Not freezing
(Dry)
|
|
Spring
|
Summer
|
Autumn
|
Winter
|
|
|
Savage
|
1☼
|
Whip wine
|
15☼
|
No
|
Pr3
|
|
Notes:
- 1 This is the value for a stack of 5 units, which is the number rendered from a single plant.
- 2 Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
- 3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
- 4 These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
To get the products/extracts from the plants they have to be processed, in the following Template:Ls, using the following Template:Ls:
- m: mill (Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L, Template:L): At Template:L or Template:L, using Template:L.
- b: process to bag (Template:L): At Template:L, using Template:L.
- l: process to barrel (Template:L): At farmer's workshop, using plant processing.
- p: process plant (Template:L, Template:L): At farmer's workshop, using plant processing.
- v: process to vial (Template:L): At farmer's workshop, using plant processing.
- e: extract plant essence (Template:L): At Template:L, using Template:L.