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Difference between revisions of "40d:Cat"
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Cats cannot be assigned as [[pet]]s. Instead, they choose [[dwarves]] as owners. This requires exposure to your dwarves, so if you keep your cats [[cage]]d away from the fort they will not choose an owner. Cats choose randomly from dwarves they see over time, but have a higher probability of choosing a [[dwarf]] who "admires cats" as their owner. | Cats cannot be assigned as [[pet]]s. Instead, they choose [[dwarves]] as owners. This requires exposure to your dwarves, so if you keep your cats [[cage]]d away from the fort they will not choose an owner. Cats choose randomly from dwarves they see over time, but have a higher probability of choosing a [[dwarf]] who "admires cats" as their owner. | ||
− | Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small neverending trickle of hides, [[bone]]s and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering – cage them up together away from dwarves, and cage-and-butcher the kittens as they are born, lest the butcher adopt one on what was supposed to be the kitten's last voyage. | + | Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|kittens can be butchered]] to provide a small neverending trickle of hides, [[bone]]s and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering – cage them up together away from dwarves, and cage-and-butcher the kittens as they are born, lest the butcher adopt one on what was supposed to be the kitten's last voyage. |
They are, however, infamous for the [[catsplosion]]: If you are not careful, cats will be everywhere, causing your FPS to plummet, and killing them will cause tantrums. | They are, however, infamous for the [[catsplosion]]: If you are not careful, cats will be everywhere, causing your FPS to plummet, and killing them will cause tantrums. |
Revision as of 21:25, 3 November 2008
Template:CreatureInfo Cats will kill vermin. They are fairly weak animals.
Cats cannot be assigned as pets. Instead, they choose dwarves as owners. This requires exposure to your dwarves, so if you keep your cats caged away from the fort they will not choose an owner. Cats choose randomly from dwarves they see over time, but have a higher probability of choosing a dwarf who "admires cats" as their owner.
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small neverending trickle of hides, bones and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering – cage them up together away from dwarves, and cage-and-butcher the kittens as they are born, lest the butcher adopt one on what was supposed to be the kitten's last voyage.
They are, however, infamous for the catsplosion: If you are not careful, cats will be everywhere, causing your FPS to plummet, and killing them will cause tantrums.
Cats, by nature, will attempt to pack vermin to their owners. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, but accomplish it anyway. For more info and a temporary fix, see Cat cancels Store Item in Stockpile: Too injured.