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Difference between revisions of "v0.31:Tool token"

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(Added new .19 token)
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* HOLD_MEAT_FOR_CARVING (carving fork)
 
* HOLD_MEAT_FOR_CARVING (carving fork)
 
* MEAL_CONTAINER (bowl)
 
* MEAL_CONTAINER (bowl)
 +
* NEST_BOX (nest box)
 +
* LIQUID_CONTAINER (jug)
 +
* FOOD_STORAGE (large pot)
 +
* HIVE (hive)
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 21:43, 22 February 2011

This article is about an older version of DF.
Token Arguments Description
ITEM_TOOL
  • id
Token used to refer to the tool. Required.
NAME
  • singular
  • plural
Name of the tool. Required.
ADJECTIVE
  • adjective
Adjective preceding the material name (e.g. "large copper dagger")
SIZE
  • size
Volume of tool in mL or cm^3 cubed. Required.
SKILL
  • Skill token
The skill to determine effectiveness in melee with this tool. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
SHOOT_FORCE
  • value
SHOOT_MAXVEL
  • value
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the tool two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. Required.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required.
HARD_MAT Permits the tool to be made from any "hard" material, such as stone.
METAL_MAT Permits the tool to be made from any metal.
METAL_WEAPON_MAT Permits the tool to be made from any weapons-grade metal.
VALUE
  • num
Defines the item value of the tool.
TILE
  • num
Defines the tile used to represent the tool.
TOOL_USE
  • tool use, see below
Defines the task performed using the tool.
WEIGHT
  • num
Unused.
CONTAINER_CAPACITY
  • amount
How much the item can contain?

Valid tool uses (and the default tools used for these tasks) are as follows:

  • LIQUID_COOKING (cauldron)
  • LIQUID_SCOOP (ladle)
  • GRIND_POWDER_RECEPTACLE (mortar)
  • GRIND_POWDER_GRINDER (pestle)
  • MEAT_CARVING (carving knife)
  • MEAT_BONING (boning knife)
  • MEAT_SLICING (slicing knife)
  • MEAT_CLEAVING (meat cleaver)
  • HOLD_MEAT_FOR_CARVING (carving fork)
  • MEAL_CONTAINER (bowl)
  • NEST_BOX (nest box)
  • LIQUID_CONTAINER (jug)
  • FOOD_STORAGE (large pot)
  • HIVE (hive)