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Difference between revisions of "v0.31:Speed"
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− | Speed is a numerical indicator of how fast something moves with lower numbers being faster. | + | Speed is a numerical indicator of how fast something moves with lower numbers being faster. This is the value used in the {{L|Creature_token#S|Creature token}} for SPEED, '''not''' the same value as that which appears on the screen as Speed in {{L|Adventure mode}}. (In the adventure mode speed stat, higher numbers are faster.) |
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Agility acts as a multiplier on speed - if someone had only 400 speed/delay to begin with, and another creature had 900 speed/delay, then regardless of whether it was low or high agility, as long as they had the same amount of agility (and equipment), the 400 speed/delay creature would act twice as fast. A creature with 0 speed/delay has no benefit or penalty from agility at all. [http://www.bay12forums.com/smf/index.php?topic=81351.0] | Agility acts as a multiplier on speed - if someone had only 400 speed/delay to begin with, and another creature had 900 speed/delay, then regardless of whether it was low or high agility, as long as they had the same amount of agility (and equipment), the 400 speed/delay creature would act twice as fast. A creature with 0 speed/delay has no benefit or penalty from agility at all. [http://www.bay12forums.com/smf/index.php?topic=81351.0] | ||
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+ | {{Category|Modding}} |
Revision as of 03:34, 18 April 2011
This article is about an older version of DF. |
Speed is a numerical indicator of how fast something moves with lower numbers being faster. This is the value used in the Template:L for SPEED, not the same value as that which appears on the screen as Speed in Template:L. (In the adventure mode speed stat, higher numbers are faster.)
The way it works is that the game doesn't let most creatures act every single frame - an "average" creature acts only once every 10 frames. In order to achieve this, there is a delay on every action that a creature takes.
Basically, the hundreds digit and higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed". "Speed" is a bit of a misnomer, actually, as it's really more "turn delay".
This is why most creatures have 900 speed - they are delayed 9 turns before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.
A creature with 975 speed, meanwhile, (which is functionally where most dwarves fall, thanks to low agility) has to wait 9 turns, then rolls a random chance to see if it goes that turn or not - with a 75% chance of having to wait another turn.
Agility acts as a multiplier on speed - if someone had only 400 speed/delay to begin with, and another creature had 900 speed/delay, then regardless of whether it was low or high agility, as long as they had the same amount of agility (and equipment), the 400 speed/delay creature would act twice as fast. A creature with 0 speed/delay has no benefit or penalty from agility at all. [1]