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Difference between revisions of "v0.31:Stonegears/Glossary"
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Khym Chanur (talk | contribs) m (Created page with '==Formal terms== * '''40d''': The last version of Dwarf Fortress before the 2010 release. * '''DF2010''': The versions of Dwarf Fortress released in 2010 and later, including the…') |
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+ | :''Back to the [[../|main tutorial page]]'' | ||
+ | |||
==Formal terms== | ==Formal terms== | ||
− | * '''40d''': | + | * '''[[Arena]]''': A mode which lets you create, equip and control monsters for testing purposes. |
− | * ''' | + | * '''[[Main:Armok|Armok]]''': The titular god of blood (the game's full title being ''Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress''). Make no appearance in the game, but is sometimes referred to by players. |
− | * '''[[FPS]]''': A numerical measure of game speed. | + | * '''40d''': Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release. |
− | * ''' | + | * '''v0.31''': Shorthand for Dwarf Fortress 0.31.xx, released in 2010 and later. It has many changes and new features compared to 40d. |
− | * '''Toady''', '''[[Toady One]]''': The creator of Dwarf Fortress. | + | * '''Fortress Mode''': The playing mode used in this tutorial. The other playing mode is [[adventurer mode]]. |
+ | * '''[[Main:FPS|FPS]]''': A numerical measure of game speed. | ||
+ | * '''[[Legends]]''': A mode which lets you look up historical information. | ||
+ | * '''Seed''': When talking about a game world, '''seed''' is the number which is used to determine how the world map is made during [[world generation]]. The game usually chooses a random number for you when generating a new world, but if a player finds a particular interesting site on a world they generated they can find out the number which was chosen and share it with other players. | ||
+ | * '''[[Raw file|Raws]]''': Text files which define civilizations, species, materials, items and so forth. [[Modding]] and [[cheating]] are done by modifying these files. | ||
+ | * '''Toady''', '''[[Main:Toady One|Toady One]]''': The creator of Dwarf Fortress. | ||
==Informal terms== | ==Informal terms== | ||
− | * '''Candy''', '''Cotton Candy''', '''Clownite''': | + | * '''Candy''', '''Cotton Candy''', '''Clownite''': [[Adamantine]], for SPOILER type reasons. |
− | * ''' | + | * '''[[Catsplosion]]''', '''Birdsplosion''': Out of control breeding of cats or birds. |
− | * '''Clowns''', '''Clown car''': | + | * '''Clowns''', '''Clown car''': [[Hidden Fun Stuff|SPOILERS]]. |
− | * '''Cutebolds''': | + | * '''Cutebolds''': [[Kobold]]s. |
− | * ''' | + | * '''[[Danger room]]''': Means of quickly training your [[military]] via attacking them with [[trap]]s loaded with non-dangerous weapons. |
* '''Dorf''': Dwarf. | * '''Dorf''': Dwarf. | ||
− | * '''Goblinite''': | + | * '''[[Losing|Fun]]''': Losing. Anything unexpected and bloody that gives your game a turn for the worse. |
− | * '''Goblin Christmas''': A goblin siege, which not only brings lots of iron, but lots of goblin | + | * '''Goblinite''': [[Iron]], so named because the [[goblin]]s in [[siege]]s bring lots of iron weapons and armor which can be [[melt item|melted]] down and re-used. |
− | * ''' | + | * '''Goblin Christmas''': A goblin siege, which not only brings lots of iron, but lots of goblin [[clothing]] which can be sold to [[caravan]]s. |
+ | * '''[[Hidden Fun Stuff]]''', '''HFS''': SPOILERS. | ||
+ | * '''Science''': Doing experiments to figure out how the game works. | ||
+ | * '''‼SCIENCE‼''': Like '''science''', but involving more blood and fire. | ||
+ | * '''[[Unfortunate accident]]''': The means of killing annoying [[noble]]s. |
Latest revision as of 05:25, 17 February 2012
- Back to the main tutorial page
Formal terms[edit]
- Arena: A mode which lets you create, equip and control monsters for testing purposes.
- Armok: The titular god of blood (the game's full title being Slaves to Armok: God of Blood, Chapter II: Dwarf Fortress). Make no appearance in the game, but is sometimes referred to by players.
- 40d: Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release.
- v0.31: Shorthand for Dwarf Fortress 0.31.xx, released in 2010 and later. It has many changes and new features compared to 40d.
- Fortress Mode: The playing mode used in this tutorial. The other playing mode is adventurer mode.
- FPS: A numerical measure of game speed.
- Legends: A mode which lets you look up historical information.
- Seed: When talking about a game world, seed is the number which is used to determine how the world map is made during world generation. The game usually chooses a random number for you when generating a new world, but if a player finds a particular interesting site on a world they generated they can find out the number which was chosen and share it with other players.
- Raws: Text files which define civilizations, species, materials, items and so forth. Modding and cheating are done by modifying these files.
- Toady, Toady One: The creator of Dwarf Fortress.
Informal terms[edit]
- Candy, Cotton Candy, Clownite: Adamantine, for SPOILER type reasons.
- Catsplosion, Birdsplosion: Out of control breeding of cats or birds.
- Clowns, Clown car: SPOILERS.
- Cutebolds: Kobolds.
- Danger room: Means of quickly training your military via attacking them with traps loaded with non-dangerous weapons.
- Dorf: Dwarf.
- Fun: Losing. Anything unexpected and bloody that gives your game a turn for the worse.
- Goblinite: Iron, so named because the goblins in sieges bring lots of iron weapons and armor which can be melted down and re-used.
- Goblin Christmas: A goblin siege, which not only brings lots of iron, but lots of goblin clothing which can be sold to caravans.
- Hidden Fun Stuff, HFS: SPOILERS.
- Science: Doing experiments to figure out how the game works.
- ‼SCIENCE‼: Like science, but involving more blood and fire.
- Unfortunate accident: The means of killing annoying nobles.