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Difference between revisions of "v0.31:Magma"

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{{av}}{{Quality|Exceptional|21:13, 6 July 2010 (UTC)}}
 
{{av}}{{Quality|Exceptional|21:13, 6 July 2010 (UTC)}}
'''Magma''' is a red-hot {{l|flow|fluid}} that wells up from deep within the earth - but not too deep to be found by dwarves. Magma that is above the ground is called '''Lava''' but is still the same exact substance.
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'''Magma''' is a red-hot [[flow|fluid]] that wells up from deep within the earth - but not so deep that it cannot be found by dwarves. Magma that is above the ground is called '''Lava''' but is still the same exact substance.  Magma is very [[fun]].
  
Magma serves as an energy source, powering {{L|magma smelter}}s, {{L|magma forge}}s, {{L|magma glass furnace}}s, and {{L|magma kiln}}s.  Magma is ''extremely'' hot which can lead to a lot of {{L|fun}}. In the current version magma seems a bit slower to burn things. Workers that dig into a magma reservoir are not instantly killed as the magma touches them and can often scramble to safety{{verify}} as long as they are not fully immersed in 7/7 magma. It's worth noting that magma never seems to blink with {{l|flow}} now either.
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Magma serves as an energy source, powering [[magma smelter]]s, [[magma forge]]s, [[magma glass furnace]]s, and [[magma kiln]]s.  Magma is ''extremely'' hot which can lead to even more [[fun]]. In the current version magma seems a bit slower to burn things. Workers that dig into a magma reservoir are not instantly killed as the magma touches them and can often scramble to safety{{verify}} as long as they are not fully immersed in 7/7 magma. It's worth noting that magma never seems to blink with [[flow]] now either.
  
The list of materials that are '''{{l|magma-safe}}''' has been expanded considerably in this version. Magma never cools, but can {{L|evaporation|evaporate}} if left at a depth of 1/7 for long enough. When magma is mixed with water it forms {{L|obsidian}}. Note that magma located above {{L|semi-molten rock}} will be listed as a Magma Flow and cannot be cooled into {{L|Obsidian}}.
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The list of materials that are '''[[magma-safe]]''' has been expanded considerably in this version. Magma never cools, but can [[evaporation|evaporate]] if left at a depth of 1/7 for long enough. When magma is mixed with water it forms [[obsidian]]. Note that magma located above [[semi-molten rock]] will be listed as a Magma Flow and cannot be cooled into [[Obsidian]].
  
==Magma Sea==
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Without [[screw pump]]s to impart [[pressure]], magma flows rather slowly (though no more slowly than unpressurized water). A pipe to bring magma across the full map can take as much as a year to fill. This, combined with the fact that it will [[Evaporation|evaporate]], can make filling a reservior difficult and tedious.  As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or else it will evaporate as fast as you fill it.
The '''{{L|Magma sea}}''' is located at the bottom of every map, forming an (almost) impenetrable barrier. They also provide a great source of magma. {{l|Semi-molten rock}} can also be found around the magma sea, and cannot be dug through.
 
  
Pumping magma up from the magma sea via a conventional {{L|pump|pump stack}} is a lot of work, requiring hundreds of pumps and vast amounts of power. It is possible to do a lot less work through the "piston method", a clever abuse of {{L|cave-in}} {{L|physics}}. The basic principle involves channelling out an area around a huge stone pillar, hundreds of z-levels tall, which will become the "piston" that drives magma to the top. Rest the piston on a single support, then carve out a tank at its base which will be filled with magma pumped from the magma sea. ('''Beware:''' building the piston directly over the magma sea will '''NOT''' work!) Once the tank has been filled, drop the piston by removing its support. Liquids displaced by a cave-in will "teleport" straight up to the nearest available space; here, the nearest available space will be the catchment area you thoughtfully prepared earlier atop the piston. A full discussion of this trick, including how to make the piston reusable, can be found in [http://www.bay12forums.com/smf/index.php?topic=59894.0 this forum thread].
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== Bringing Magma Up ==
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 +
Magma can be brought to the surface by two different methods:[[pump|pump stack]]s, and magma pistons. Pump stacks are conceptually the simplest, but require an enormous amount of in-game time to make. Magma pistons tend to be faster to make, but require more time to understand how to build them.
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=== Pump stacks ===
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Pumping magma up from the magma sea via a conventional [[pump#Example layouts#pump stack|pump stack]] is a lot of work, requiring dozens of pumps and significant amounts of power. Making all of the pumps [[magma safe]] also requires a lot of precious materials like steel or glass.
 +
 
 +
=== Magma pistons ===
 +
[[Magma piston]]s are another way to move magma near the surface. Magma pistons require less time and fewer precious materials to construct than pump stacks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them.
  
 
==Magma pools==
 
==Magma pools==
Although the name suggests them as pools, they are actually pipes (Unknown why Toady changed the name). They can be found underground, however they rarely reach the upper z-levels (40+). Most end just a few z-levels above the magma sea, though some span up to more than 100 z-levels.
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Although the name suggests them as pools, they are actually pipes (Unknown why Toady changed the name). They can be found underground, however they rarely reach the upper z-levels (40+). Most end just a few z-levels above the magma sea, though some may span more than 100 z-levels.
 
Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.
 
Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them.
 
Magma pools will slowly refill themselves, giving the player an infinite source of magma.
 
Magma pools will slowly refill themselves, giving the player an infinite source of magma.
  
 
==Volcanoes==
 
==Volcanoes==
Volcanoes can be found which extend all the way to the surface, but on a standard map they are exceedingly rare. If you want a volcano it is probably best to specify it when creating your world. Volcanoes are an endless source of magma so they will always refill themselves.
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[[volcano|Volcanoes]] are magma pools that extend all the way to the surface. Volcanoes are an endless source of magma as they will always refill themselves.
  
 
==Properties of magma==
 
==Properties of magma==
Magma behaves the same way as water with the exception of not being affected by {{l|pressure}}, unless pressurized by a {{l|pump}}, and apparently not showing {{l|flow}}.  Magma will turn into {{l|obsidian}} if it touches {{l|water}}.  In the game, magma's temperature is exactly 2,032°F, or about 1,111°C. This is also 12,000° {{l|Temperature scale|Urist}}.  The list of '''{{l|magma-safe}}''' materials has changed considerably in this version.
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Magma behaves the same way as water with the exception of not being affected by [[pressure]] (except when being moved by a [[screw pump]]) and apparently not showing [[flow]].  Magma will turn into [[obsidian]]<sup>1</sup> if it touches [[water]].  In the game, magma's temperature is 12,000 (2,032°F, or about 1,111°C). See the list of '''[[magma-safe]]''' materials for more information on what can (or cannot) be safely submerged in magma.
*Modding information: The rock that is used when magma mixes with water is the first rock encountered to have the [LAVA] tag ''during worldgen''.
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Tiles directly adjacent to magma will be heated to a temperature of 10,075 (107°F, or about 42°C), causing revealed unmined tiles to flash with {{Tile|☼|6:4:1}} when placing digging designations and causing unrevealed mining-designated tiles to cancel their designation (with a "warm stone" warning) once they are revealed.
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<small><sup>1</sup> - specifically, one of the inorganic materials having the [LAVA] tag, selected randomly ''per biome'' during worldgen.</small>
  
 
==Dangers of magma==
 
==Dangers of magma==
Magma is not immediately fatal when first touched. It is dangerous to stand in magma, but dwarves will generally only suffer minor burns when running from a flow. Most creatures can survive standing on even a completely filled magma tile for a single step, but any more and they will likely die.
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Magma is not immediately fatal when first touched. It is dangerous to stand in magma, but dwarves will generally only suffer minor burns when running from a flow. Most creatures can survive standing on even a completely filled magma tile for a single step, but any more and they will likely die. This may be intentional [http://en.wikipedia.org/wiki/Leidenfrost_effect]
  
 
Unlike how waterfalls create mist magmafalls create no magma mist, yet if some debris from a [[cave-in]] lands in some magma a deadly cloud of [[magma mist]] is released.
 
Unlike how waterfalls create mist magmafalls create no magma mist, yet if some debris from a [[cave-in]] lands in some magma a deadly cloud of [[magma mist]] is released.
  
 
{{Category|Physics}}
 
{{Category|Physics}}
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{{Magma FAQ}}

Latest revision as of 16:30, 24 July 2012

This article is about an older version of DF.

Magma is a red-hot fluid that wells up from deep within the earth - but not so deep that it cannot be found by dwarves. Magma that is above the ground is called Lava but is still the same exact substance. Magma is very fun.

Magma serves as an energy source, powering magma smelters, magma forges, magma glass furnaces, and magma kilns. Magma is extremely hot which can lead to even more fun. In the current version magma seems a bit slower to burn things. Workers that dig into a magma reservoir are not instantly killed as the magma touches them and can often scramble to safety[Verify] as long as they are not fully immersed in 7/7 magma. It's worth noting that magma never seems to blink with flow now either.

The list of materials that are magma-safe has been expanded considerably in this version. Magma never cools, but can evaporate if left at a depth of 1/7 for long enough. When magma is mixed with water it forms obsidian. Note that magma located above semi-molten rock will be listed as a Magma Flow and cannot be cooled into Obsidian.

Without screw pumps to impart pressure, magma flows rather slowly (though no more slowly than unpressurized water). A pipe to bring magma across the full map can take as much as a year to fill. This, combined with the fact that it will evaporate, can make filling a reservior difficult and tedious. As a rule of thumb, the area coming out of a 1-wide-pipe shouldn't be more than three squares wide and 20 squares long, or else it will evaporate as fast as you fill it.

Bringing Magma Up[edit]

Magma can be brought to the surface by two different methods:pump stacks, and magma pistons. Pump stacks are conceptually the simplest, but require an enormous amount of in-game time to make. Magma pistons tend to be faster to make, but require more time to understand how to build them.

Pump stacks[edit]

Pumping magma up from the magma sea via a conventional pump stack is a lot of work, requiring dozens of pumps and significant amounts of power. Making all of the pumps magma safe also requires a lot of precious materials like steel or glass.

Magma pistons[edit]

Magma pistons are another way to move magma near the surface. Magma pistons require less time and fewer precious materials to construct than pump stacks. However, magma pistons are a bit more complicated than pump stacks, so it takes more time to understand how to operate and build them.

Magma pools[edit]

Although the name suggests them as pools, they are actually pipes (Unknown why Toady changed the name). They can be found underground, however they rarely reach the upper z-levels (40+). Most end just a few z-levels above the magma sea, though some may span more than 100 z-levels. Magma pools seem to be always connected to a magma sea, and the sea and pipe can occasionally reach up to the same level, making them hard to separate. However, magma pools can be identified by the obsidian walls which surround them. Magma pools will slowly refill themselves, giving the player an infinite source of magma.

Volcanoes[edit]

Volcanoes are magma pools that extend all the way to the surface. Volcanoes are an endless source of magma as they will always refill themselves.

Properties of magma[edit]

Magma behaves the same way as water with the exception of not being affected by pressure (except when being moved by a screw pump) and apparently not showing flow. Magma will turn into obsidian1 if it touches water. In the game, magma's temperature is 12,000 (2,032°F, or about 1,111°C). See the list of magma-safe materials for more information on what can (or cannot) be safely submerged in magma.

Tiles directly adjacent to magma will be heated to a temperature of 10,075 (107°F, or about 42°C), causing revealed unmined tiles to flash with when placing digging designations and causing unrevealed mining-designated tiles to cancel their designation (with a "warm stone" warning) once they are revealed.

1 - specifically, one of the inorganic materials having the [LAVA] tag, selected randomly per biome during worldgen.

Dangers of magma[edit]

Magma is not immediately fatal when first touched. It is dangerous to stand in magma, but dwarves will generally only suffer minor burns when running from a flow. Most creatures can survive standing on even a completely filled magma tile for a single step, but any more and they will likely die. This may be intentional [1]

Unlike how waterfalls create mist magmafalls create no magma mist, yet if some debris from a cave-in lands in some magma a deadly cloud of magma mist is released.