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Difference between revisions of "v0.34:Engraver"
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== Smoothing == | == Smoothing == | ||
+ | {{main|Smoothing}} | ||
It is only possible to smooth natural [[stone]] walls and floors. Soil cannot be smoothed and constructed walls and floors are created smooth. The skill of the engraver does not affect the [[quality]] of the smoothed tiles. | It is only possible to smooth natural [[stone]] walls and floors. Soil cannot be smoothed and constructed walls and floors are created smooth. The skill of the engraver does not affect the [[quality]] of the smoothed tiles. | ||
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== Engraving == | == Engraving == | ||
+ | {{main|Engraving}} | ||
It is only possible to engrave natural stone walls and floors. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a [[quality]] level, which is dependent upon the engravers’ skill. | It is only possible to engrave natural stone walls and floors. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a [[quality]] level, which is dependent upon the engravers’ skill. | ||
While experienced dwarfs are more likely to engrave historical events than a novice, it is unclear if personality has any effect. | While experienced dwarfs are more likely to engrave historical events than a novice, it is unclear if personality has any effect. | ||
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== Fortifications == | == Fortifications == | ||
+ | {{main|Fortification}} | ||
Fortifications are semi-permeable walls that allow some objects, such as projectiles and liquids, to pass through them. They can be created in natural and constructed stone walls as well as constructed from the build menu. | Fortifications are semi-permeable walls that allow some objects, such as projectiles and liquids, to pass through them. They can be created in natural and constructed stone walls as well as constructed from the build menu. | ||
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== Tracks == | == Tracks == | ||
+ | {{main|Minecart#Tracks|l1=Minecart}} | ||
Tracks can be carved from natural stone floors and ramps as well as constructed from the build menu. They are used to transport minecarts which are [[tools]] used mostly for [[hauling]]. | Tracks can be carved from natural stone floors and ramps as well as constructed from the build menu. They are used to transport minecarts which are [[tools]] used mostly for [[hauling]]. | ||
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== Slabs == | == Slabs == | ||
+ | {{main|Slab}} | ||
Slabs are created at a [[mason's workshop]] and engraved with the victim’s name at a [[craftsdwarf's workshop]]. They are a common alternative to [[coffin]] when a body cannot be retrieved. | Slabs are created at a [[mason's workshop]] and engraved with the victim’s name at a [[craftsdwarf's workshop]]. They are a common alternative to [[coffin]] when a body cannot be retrieved. | ||
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== Training == | == Training == | ||
+ | {{main|Cross-training#Renovation|Engraving#Process|l1=Cross-training|l2=Engraving}} | ||
Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage and will not produce low quality results. It also builds experience very quickly at higher skill levels and is a great way to utilize idlers in a less busy fort for its low level of designating needed. However, since only natural stone surfaces can be smoothed, there is a limited (albeit huge) surface to train engravers on. | Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage and will not produce low quality results. It also builds experience very quickly at higher skill levels and is a great way to utilize idlers in a less busy fort for its low level of designating needed. However, since only natural stone surfaces can be smoothed, there is a limited (albeit huge) surface to train engravers on. | ||
Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via {{k|d}}-{{k|a}}, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative [[thought]] for the engraver. | Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via {{k|d}}-{{k|a}}, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative [[thought]] for the engraver. | ||
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{{Skills}} | {{Skills}} |
Revision as of 20:24, 6 June 2013
Association | ||
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Profession | Stoneworker | |
Job Title | Engraver | |
Labor | Stone detailing | |
Tasks | ||
Workshop | ||
None
| ||
Attributes | ||
This article is about an older version of DF. |
Engraver is the skill used for smoothing and engraving walls and floors, carving fortifications into walls, carving minecart tracks into floors and ramps and engraving memorial slabs.
Smoothing
It is only possible to smooth natural stone walls and floors. Soil cannot be smoothed and constructed walls and floors are created smooth. The skill of the engraver does not affect the quality of the smoothed tiles.
Engraving
It is only possible to engrave natural stone walls and floors. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a quality level, which is dependent upon the engravers’ skill. While experienced dwarfs are more likely to engrave historical events than a novice, it is unclear if personality has any effect.
Fortifications
Fortifications are semi-permeable walls that allow some objects, such as projectiles and liquids, to pass through them. They can be created in natural and constructed stone walls as well as constructed from the build menu.
Tracks
Tracks can be carved from natural stone floors and ramps as well as constructed from the build menu. They are used to transport minecarts which are tools used mostly for hauling.
Slabs
Slabs are created at a mason's workshop and engraved with the victim’s name at a craftsdwarf's workshop. They are a common alternative to coffin when a body cannot be retrieved.
Training
Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage and will not produce low quality results. It also builds experience very quickly at higher skill levels and is a great way to utilize idlers in a less busy fort for its low level of designating needed. However, since only natural stone surfaces can be smoothed, there is a limited (albeit huge) surface to train engravers on.
Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via d-a, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative thought for the engraver.
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