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Difference between revisions of "v0.31:Release information/0.31.20"
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This is the first bug fix release for 0.31.19, where I've focused on new bugs. The fixes are listed below. It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives. Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc). I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen. There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule). Barring any catastrophes, we'll be moving on to the old-bug-fixing now. | This is the first bug fix release for 0.31.19, where I've focused on new bugs. The fixes are listed below. It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives. Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc). I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen. There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule). Barring any catastrophes, we'll be moving on to the old-bug-fixing now. | ||
− | Major bug fixes | + | ==Major bug fixes== |
+ | * Stopped the game from treating every tool like a container for stockpiles/adv mode | ||
+ | * Stopped hive product collection from removing hive building tag | ||
+ | * Stopped birds from claiming multiple nest boxes when a nest box is deconstructed | ||
+ | * Fixed crash with unusual egg laying | ||
+ | * Made pastured animals spread out more during grazing and allowed pets to be grazed | ||
+ | * Fixed situation where some stockpiled items were not available to jobs (lye, etc.) | ||
− | + | ==Other bug fixes/tweaks== | |
− | + | * Stopped weird bone-glazing situations | |
− | + | * Made llama/alpacas get sheared properly | |
− | + | * Stopped dwarves from cleaning up wax cakes in stockpiles | |
− | + | * Stopped heroes in world gen from picking fights with dead megabeasts | |
− | + | * Stopped various tug-of-war fights over animals by different jobs | |
+ | * Stopped wildlife from claiming nests | ||
+ | * Stopped masons from using clay | ||
+ | * Fixed up a situation where the same params would not generate the same worlds | ||
+ | * Made potters apply their skill to statues etc. properly | ||
+ | * Added a clay category to stone stockpiles and cut some inorganics out | ||
+ | * Added wax to food stockpiles pressed material category | ||
+ | * Added wax goods option to finished goods pile | ||
+ | * Made empty pots go to the furniture pile | ||
+ | * Made pots available for brewing | ||
+ | * Fixed some erroneous names of groups of object in the stocks screen | ||
+ | * Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used) | ||
+ | * Stopped extra grass types being stacked on a tile during regrowth | ||
+ | * Stopped aboveground grass from growing in tunnels | ||
+ | * Stopped "grass" from appearing in some underground areas | ||
+ | * Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now) | ||
+ | * Stopped grass ramps from flashing in no-varied-ground-tiles mode | ||
+ | * Stopped pet/tame vermin from spawning many copies | ||
+ | * Reordered the new units in the unit list | ||
+ | * Adjusted value of bees | ||
+ | * Stopped vermin assignment to pastures | ||
+ | * Made pen/pasture interface give status of animals (caged, etc.) | ||
+ | * Stopped dwarves from encrusting honeycombs with jewels, etc. | ||
+ | * Corrected egg liquid densities/text error | ||
+ | * Stopped text export from listing zero population animals | ||
+ | * Fixed some issues with red reactions and other jobs not being listed in the workshops | ||
+ | * Allowed object melting and yarn rope jobs from manager | ||
+ | * Made it select the active zone properly when you enter activity zone mode | ||
+ | * Made zooming to units go to the proper unit when multiple units are in the same tile | ||
+ | * Cleaned up some pronoun trouble in personality descriptions | ||
+ | * Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry) | ||
+ | * Deer antlers | ||
+ | * Sheep text lines up with there shearability now | ||
+ | * Fixed some creature description text and other small raw tweaks (see file_changes.txt) | ||
+ | * See file_changes.txt for new raw tags | ||
− | + | ==New stuff== | |
− | + | * Sponsored animals included: panda and capybara, along with related buddies | |
− | + | * Added world-wide mineral availability parameter | |
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Latest revision as of 12:47, 12 March 2014
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
This is the first bug fix release for 0.31.19, where I've focused on new bugs. The fixes are listed below. It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives. Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc). I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen. There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule). Barring any catastrophes, we'll be moving on to the old-bug-fixing now.
Major bug fixes[edit]
- Stopped the game from treating every tool like a container for stockpiles/adv mode
- Stopped hive product collection from removing hive building tag
- Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
- Fixed crash with unusual egg laying
- Made pastured animals spread out more during grazing and allowed pets to be grazed
- Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
Other bug fixes/tweaks[edit]
- Stopped weird bone-glazing situations
- Made llama/alpacas get sheared properly
- Stopped dwarves from cleaning up wax cakes in stockpiles
- Stopped heroes in world gen from picking fights with dead megabeasts
- Stopped various tug-of-war fights over animals by different jobs
- Stopped wildlife from claiming nests
- Stopped masons from using clay
- Fixed up a situation where the same params would not generate the same worlds
- Made potters apply their skill to statues etc. properly
- Added a clay category to stone stockpiles and cut some inorganics out
- Added wax to food stockpiles pressed material category
- Added wax goods option to finished goods pile
- Made empty pots go to the furniture pile
- Made pots available for brewing
- Fixed some erroneous names of groups of object in the stocks screen
- Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used)
- Stopped extra grass types being stacked on a tile during regrowth
- Stopped aboveground grass from growing in tunnels
- Stopped "grass" from appearing in some underground areas
- Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now)
- Stopped grass ramps from flashing in no-varied-ground-tiles mode
- Stopped pet/tame vermin from spawning many copies
- Reordered the new units in the unit list
- Adjusted value of bees
- Stopped vermin assignment to pastures
- Made pen/pasture interface give status of animals (caged, etc.)
- Stopped dwarves from encrusting honeycombs with jewels, etc.
- Corrected egg liquid densities/text error
- Stopped text export from listing zero population animals
- Fixed some issues with red reactions and other jobs not being listed in the workshops
- Allowed object melting and yarn rope jobs from manager
- Made it select the active zone properly when you enter activity zone mode
- Made zooming to units go to the proper unit when multiple units are in the same tile
- Cleaned up some pronoun trouble in personality descriptions
- Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry)
- Deer antlers
- Sheep text lines up with there shearability now
- Fixed some creature description text and other small raw tweaks (see file_changes.txt)
- See file_changes.txt for new raw tags
New stuff[edit]
- Sponsored animals included: panda and capybara, along with related buddies
- Added world-wide mineral availability parameter