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Difference between revisions of "Seed"

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(→‎Seed Production: Added comment about editable seed max number)
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:''For information on seed management, see [[How_do_I_manage_my_seeds_and_crops|this page.]]''
 
:''For information on seed management, see [[How_do_I_manage_my_seeds_and_crops|this page.]]''
  
Seeds are used in [[farming]] to grow [[crop]]s. They can be stored in [[bag]]s (100 seeds per bag), which can in turn be stored in [[barrel]]s or [[pot]]s (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require 10 different bags.
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seeds are used in [[farming]] to grow [[crop]]s. They can be stored in [[bag]]s (100 seeds per bag), which can in turn be stored in [[barrel]]s or [[pot]]s (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require 10 different bags.
  
Seeds can be brought on embark or obtained by [[trading]].  They can also be produced from plants (acquired by [[plant gathering]] or growing the respective [[crop]]s). When a plant is eaten or used in [[brewing]], [[milling]] or [[plant processing]], it leaves one or two plantable seeds (see below for details). The exceptions are [[valley herb]], [[bloated tuber]], [[kobold bulb]], and [[muck root]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] will not produce seeds.
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seeds can be brought on embark or obtained by [[trading]].  They can also be produced from plants (acquired by [[plant gathering]] or growing the respective [[crop]]s). When a plant is eaten or used in [[brewing]], [[milling]] or [[plant processing]], it leaves one or two plantable seeds (see below for details). The exceptions are [[valley herb]], [[bloated tuber]], [[kobold bulb]], and [[muck root]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] will not produce seeds.
  
 
==Seed List==
 
==Seed List==
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The following seeds of 155 plants can be stockpiled:
 
The following seeds of 155 plants can be stockpiled:
  
* [[DF2014:Single-grain wheat|Single-grain Wheat]] Seeds
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* [[Single-grain wheat]] seeds
* [[DF2014:Two-grain wheat|Two-grain Wheat]] Seeds
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* [[Two-grain wheat]] seeds
* [[DF2014:Soft wheat|Soft Wheat]] Seeds
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* [[Soft wheat]] seeds
* [[DF2014:Hard wheat|Hard Wheat]] Seeds
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* [[Hard wheat]] seeds
* [[DF2014:Spelt|Spelt]] Seeds
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* [[Spelt]] seeds
* [[DF2014:Barley|Barley]] Seeds
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* [[Barley]] seeds
* [[DF2014:Buckwheat|Buckwheet]] Seeds
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* [[Buckwheat]] seeds
* [[DF2014:Oats|Oats]] Seeds
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* [[Oats]] seeds
* [[DF2014:Alfalfa|Alfalfa]]  Seeds
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* [[Alfalfa]]  seeds
* [[DF2014:Rye|Rye]] Seeds
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* [[Rye]] seeds
* [[DF2014:Sorghum|Sorghum]] Seeds
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* [[Sorghum]] seeds
* [[DF2014:Rice|Rice]]
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* [[Rice]]
* [[DF2014:Maize|Maize]]
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* [[Maize]]
* [[DF2014:Quinoa|Quinoa]] Seeds
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* [[Quinoa]] seeds
* [[DF2014:Kaniwa|Kaniwa]] Seeds
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* [[Kaniwa]] seeds
* [[DF2014:Bitter vetch|Bitter Vetch]] Seeds
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* [[Bitter vetch]] seeds
* [[DF2014:Pendant amaranth|Pendant Amaranth]] Seeds
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* [[Pendant amaranth]] seeds
* [[DF2014:Blood amaranth|Blood Amaranth]] Seeds
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* [[Blood amaranth]] seeds
* [[DF2014:Purple amaranth|Purple Amaranth]] Seeds
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* [[Purple amaranth]] seeds
* [[DF2014:Red spinach|Red Spinach]] Seeds
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* [[Red spinach]] seeds
* [[DF2014:Elephant-head amaranth|Elephant-head Amaranth]] Seeds
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* [[Elephant-head amaranth]] seeds
* [[DF2014:Pearl millet|Pearl Millet]]
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* [[Pearl millet]]
* [[DF2014:White millet|White Millet]]
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* [[White millet]]
* [[DF2014:Finger millet|Finger Millet]]
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* [[Finger millet]]
* [[DF2014:Foxtail millet|Foxtail Millet]]
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* [[Foxtail millet]]
* [[DF2014:Fonio|Fonio]]
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* [[Fonio]]
* [[DF2014:Teff|Teff]]
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* [[Teff]]
* [[DF2014:Flax|Flax]] Seeds
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* [[Flax]] seeds
* [[DF2014:Jute|Jute]] Seeds
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* [[Jute]] seeds
* [[DF2014:Hemp|Hemp]] Seeds
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* [[Hemp]] seeds
* [[DF2014:Cotton|Cotton]] Seeds
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* [[Cotton]] seeds
* [[DF2014:Ramie|Ramie]] Seeds
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* [[Ramie]] seeds
* [[DF2014:Kenaf|Kenaf]] Seeds
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* [[Kenaf]] seeds
* [[DF2014:Papyrus sedge|Papyrus]] Seeds
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* [[Papyrus sedge]] seeds
* [[DF2014:Artichoke|Artichoke]] Seeds
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* [[Artichoke]] seeds
* [[DF2014:Asparagus|Asparagus]] Seeds
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* [[Asparagus]] seeds
* [[DF2014:Bambara groundnut|Bambara Groundnuts]]
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* [[Bambara groundnut]]
* [[DF2014:String bean|String Beans]]
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* [[String bean]]
* [[DF2014:Broad bean|Broad Beans]]
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* [[Broad bean]]
* [[DF2014:Beet|Beet]] Seeds
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* [[Beet]] seeds
* [[DF2014:Bitter melon|Bitter Melon]] Seeds
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* [[Bitter melon]] seeds
* [[DF2014:Cabbage|Cabbage]] Seeds
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* [[Cabbage]] seeds
* [[DF2014:Caper|Caper]] Seeds
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* [[Caper]] seeds
* [[DF2014:Wild carrot|Carrot]] Seeds
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* [[Wild carrot]] seeds
* [[DF2014:Cassava|Cassava]] Seeds
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* [[Cassava]] seeds
* [[DF2014:Celery|Celery]] Seeds
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* [[Celery]] seeds
* [[DF2014:Chickpea|Chickpeas]]
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* [[Chickpea]]
* [[DF2014:Chicory|Chicory]] Seeds
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* [[Chicory]] seeds
* [[DF2014:Cowpea|Cowpeas]]
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* [[Cowpea]]
* [[DF2014:Cucumber|Cucumber]] Seeds
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* [[Cucumber]] seeds
* [[DF2014:Eggplant|Eggplant]] Seeds
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* [[Eggplant]] seeds
* [[DF2014:Garden cress|Garden Cress]] Seeds
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* [[Garden cress]] seeds
* [[DF2014:Garlic|Garlic]] Seeds
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* [[Garlic]] seeds
* [[DF2014:Horned melon|Horned Melon]] Seeds
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* [[Horned melon]] seeds
* [[DF2014:Leek|Leek]] Seeds
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* [[Leek]] seeds
* [[DF2014:Lentil|Lentils]]
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* [[Lentil]]
* [[DF2014:Lettuce|Lettuce]] Seeds
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* [[Lettuce]] seeds
* [[DF2014:Mung bean|Mung Beans]]
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* [[Mung bean]]
* [[DF2014:Muskmelon|Muskmelon]] Seeds
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* [[Muskmelon]] seeds
* [[DF2014:Onion|Onion]] Seeds
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* [[Onion]] seeds
* [[DF2014:Parsnip|Parsnip]] Seeds
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* [[Parsnip]] seeds
* [[DF2014:Pea|Peas]]
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* [[Pea]]
* [[DF2014:Peanut|Peanuts]]
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* [[Peanut]]
* [[DF2014:Pepper|Pepper]] Seeds
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* [[Pepper]] seeds
* [[DF2014:Potato|Potato]] Seeds
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* [[Potato]] seeds
* [[DF2014:Radish|Radish]] Seeds
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* [[Radish]] seeds
* [[DF2014:Red bean|Red Beans]]
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* [[Red bean]]
* [[DF2014:Rhubarb|Rhubarb]] Seeds
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* [[Rhubarb]] seeds
* [[DF2014:Soybean|Soybeans]]
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* [[Soybean]]
* [[DF2014:Spinach|Spinach]] Seeds
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* [[Spinach]] seeds
* Squash Seeds
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* Squash seeds
* Sweet Potato Seeds
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* Sweet Potato seeds
* Taro Seeds
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* Taro seeds
* Tomato Seeds
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* Tomato seeds
* Tomatillo Seeds
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* Tomatillo seeds
* Turnip Seeds
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* Turnip seeds
 
* Urad Beans
 
* Urad Beans
* Watermelon Seeds
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* Watermelon seeds
* Winter Melon Seeds
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* Winter Melon seeds
* Lesser Yam Seeds
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* Lesser Yam seeds
* Long Yam Seeds
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* Long Yam seeds
* Purple Yam Seeds
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* Purple Yam seeds
* White Yam Seeds
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* White Yam seeds
* Passion Fruit Seeds
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* Passion Fruit seeds
* Grape Seeds
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* Grape seeds
* Cranberry Seeds
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* Cranberry seeds
* Bilberry Seeds
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* Bilberry seeds
* Blueberry Seeds
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* Blueberry seeds
* Blackberry Seeds
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* Blackberry seeds
* Raspberry Seeds
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* Raspberry seeds
* Pineapple Seeds
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* Pineapple seeds
* Abaca Seeds
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* Abaca seeds
* Banana Seeds
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* Banana seeds
* Carambola Seeds
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* Carambola seeds
 
* Cashews
 
* Cashews
 
* Coffee Beans
 
* Coffee Beans
* Durian Seeds
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* Durian seeds
* Guava Seeds
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* Guava seeds
* Papaya Seeds
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* Papaya seeds
 
* Paradise Nuts
 
* Paradise Nuts
* Rambutan Seeds
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* Rambutan seeds
* Tea Seeds
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* Tea seeds
 
* Avocado Pits
 
* Avocado Pits
* Lime Seeds
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* Lime seeds
* Pomelo Seeds
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* Pomelo seeds
* Citron Seeds
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* Citron seeds
* Orange Seeds
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* Orange seeds
* Bitter Orange Seeds
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* Bitter Orange seeds
* Finger Lime Seeds
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* Finger Lime seeds
* Round Lime Seeds
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* Round Lime seeds
* Desert Lime Seeds
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* Desert Lime seeds
* Kumquat Seeds
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* Kumquat seeds
* Custard-apple Seeds
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* Custard-apple seeds
* Date Palm Seeds
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* Date Palm seeds
* Lychee Seeds
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* Lychee seeds
 
* Macadamia Nuts
 
* Macadamia Nuts
 
* Olive Pits
 
* Olive Pits
* Pomegranade Seeds
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* Pomegranade seeds
 
* Almonds
 
* Almonds
* Apple Seeds
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* Apple seeds
 
* Apricot Pits
 
* Apricot Pits
* Bayberry Seeds
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* Bayberry seeds
 
* Cherry Pits
 
* Cherry Pits
* Ginkgo Seeds
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* Ginkgo seeds
 
* Hazel Nuts
 
* Hazel Nuts
 
* Peach Pits
 
* Peach Pits
* Pear Seeds
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* Pear seeds
 
* Pecans
 
* Pecans
* Persimmon Seeds
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* Persimmon seeds
 
* Plum Pits
 
* Plum Pits
* Sand Pear Seeds
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* Sand Pear seeds
 
* Walnuts
 
* Walnuts
* [[DF2014:Plump helmet|Plump Helmet]] Spawn
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* [[Plump helmet]] Spawn
* [[DF2014:Pig tail|Pig Tail]] Seeds
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* [[Pig tail]] seeds
* [[DF2014:Cave wheat|Cave Wheat]] Seeds
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* [[Cave wheat]] seeds
* [[DF2014:Sweet pod|Sweet Pod]] Seeds
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* [[Sweet pod]] seeds
* [[DF2014:Quarry bush|Rock Nuts]]
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* [[Quarry bush]]
* [[DF2014:Prickle berry|Prickle Berry]] Seeds
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* [[Prickle berry]] seeds
* [[DF2014:Strawberry|Strawberry]] Seeds
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* [[Strawberry]] seeds
* [[DF2014:Longland grass|Longland Grass]] Seeds
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* [[Longland grass]] seeds
* [[DF2014:Rat weed|Rat Weed]] Seeds
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* [[Rat weed]] seeds
* [[DF2014:Fisher berry|Fisher Berry]] Seeds
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* [[Fisher berry]] seeds
* [[DF2014:Rope reed|Rope Reed]] Seeds
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* [[Rope reed]] seeds
* [[DF2014:Dimple cup|Dimple Cup]] Spawn
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* [[Dimple cup]] Spawn
* [[DF2014:Blade weed|Blade Weed]] Seeds
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* [[Blade weed]] seeds
* [[DF2014:Hide root|Hide Root]] Seeds
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* [[Hide root]] seeds
* [[DF2014:Sliver barb|Silver Barb]] Seeds
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* [[Sliver barb]] seeds
* [[DF2014:Sun berry|Sun Berry]] Seeds
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* [[Sun berry]] seeds
* [[DF2014:Whip vine|Whip Vine]] Seeds
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* [[Whip vine]] seeds
 
* Acorns
 
* Acorns
* Acacia Seeds
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* Acacia seeds
 
* Chestnuts
 
* Chestnuts
 
* Candlenuts
 
* Candlenuts
* Mango Pits
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* Mango pits
* Cacao Beans
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* Cacao beans
  
 
==Seed Production==
 
==Seed Production==
  
Seeds are produced by brewing (at a [[still]]), milling (at a [[millstone]] or [[quern]]), processing (at a [[farmer's workshop]]), or by dwarves eating the plants raw (uncooked).  Below is a table showing the various seed production methods for all seed-producing plants.
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seeds are produced by brewing (at a [[still]]), milling (at a [[millstone]] or [[quern]]), processing (at a [[farmer's workshop]]), or by dwarves eating the plants raw (uncooked).  Below is a table showing the various seed production methods for all seed-producing plants.
  
 
In order to prevent your fortress becoming cluttered with thousands of seeds, there is a cap of 200 seeds per type of plant. Seed producing activities will only produce seeds if your fortress contains fewer than 200 seeds of that type. You can exceed the 200 seed cap by buying seeds from caravans, and seed production will restart when your stocks fall below 200. The limit of 200 seeds per type can now be edited in the init files, as well as the total number of seeds in the fortress. These limits follow the same rules as before.   
 
In order to prevent your fortress becoming cluttered with thousands of seeds, there is a cap of 200 seeds per type of plant. Seed producing activities will only produce seeds if your fortress contains fewer than 200 seeds of that type. You can exceed the 200 seed cap by buying seeds from caravans, and seed production will restart when your stocks fall below 200. The limit of 200 seeds per type can now be edited in the init files, as well as the total number of seeds in the fortress. These limits follow the same rules as before.   
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'''Note:''' In case you are confused about getting spam of messages like "Urist McFarmer cancels Plant Seeds: Needs %seedname%", while you are sure that you have enough seeds, no burrow restrictions or closed doors, the reason for this is most likely this: the haulers see a seed somewhere and take the whole seed bag from stockpile to go pick it up, making the farmer cancel his job. The problem is exacerbated when barrels are used on the seed stockpile, because the dwarves will additionally store the seed bags inside barrels, blocking even more seeds during each hauling job and extending hauling jobs by first bringing the seed bag to the seed, then returning to the stockpile, picking up the barrel to bring it to the bag, storing the bag in the barrel and only then bringing the barrel bag to the stockpile. During all this time, the seed barrel and all its contents will be blocked from access by any other job.
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'''Note:''' In case you are confused about getting spam of messages like "Urist McFarmer cancels Plant seeds: Needs %seedname%", while you are sure that you have enough seeds, no burrow restrictions or closed doors, the reason for this is most likely this: the haulers see a seed somewhere and take the whole seed bag from stockpile to go pick it up, making the farmer cancel his job. The problem is exacerbated when barrels are used on the seed stockpile, because the dwarves will additionally store the seed bags inside barrels, blocking even more seeds during each hauling job and extending hauling jobs by first bringing the seed bag to the seed, then returning to the stockpile, picking up the barrel to bring it to the bag, storing the bag in the barrel and only then bringing the barrel bag to the stockpile. During all this time, the seed barrel and all its contents will be blocked from access by any other job.
  
 
You can simply disallow barrels from the stockpile, which requires a somewhat larger stockpile but makes seed collection jobs much shorter and less disruptive. Bags will always be used to store seeds in stockpiles, you cannot forbid that.  
 
You can simply disallow barrels from the stockpile, which requires a somewhat larger stockpile but makes seed collection jobs much shorter and less disruptive. Bags will always be used to store seeds in stockpiles, you cannot forbid that.  

Revision as of 15:02, 20 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Looking for information on world generation seeds? See Advanced world generation.
For information on seed management, see this page.

seeds are used in farming to grow crops. They can be stored in bags (100 seeds per bag), which can in turn be stored in barrels or pots (10 bags per barrel/pot). Different seed types can't be mixed within a bag, so storing 10 seeds, one each of 10 different types, would require 10 different bags.

seeds can be brought on embark or obtained by trading. They can also be produced from plants (acquired by plant gathering or growing the respective crops). When a plant is eaten or used in brewing, milling or plant processing, it leaves one or two plantable seeds (see below for details). The exceptions are valley herb, bloated tuber, kobold bulb, and muck root, which will not leave behind seeds after processing. Cooking plants in a kitchen will not produce seeds.

Seed List

The following seeds of 155 plants can be stockpiled:

Seed Production

seeds are produced by brewing (at a still), milling (at a millstone or quern), processing (at a farmer's workshop), or by dwarves eating the plants raw (uncooked). Below is a table showing the various seed production methods for all seed-producing plants.

In order to prevent your fortress becoming cluttered with thousands of seeds, there is a cap of 200 seeds per type of plant. Seed producing activities will only produce seeds if your fortress contains fewer than 200 seeds of that type. You can exceed the 200 seed cap by buying seeds from caravans, and seed production will restart when your stocks fall below 200. The limit of 200 seeds per type can now be edited in the init files, as well as the total number of seeds in the fortress. These limits follow the same rules as before.

For information on where to grow and/or collect plants, consult the page on crops.

Seed Production Methods
Plant Name Type Brewing Eating Raw Milling Process Plants
Plump helmet Food/Drink Dwarven wine X
Pig tail Drink/Cloth Dwarven ale X
Cave wheat Food/Drink Dwarven beer X
Sweet pod Food/Drink Dwarven rum X Barrel
Quarry bush Food/Oil Bag
Dimple cup Dye X
Prickle berry Food/Drink Prickle berry wine X
Wild strawberry Food/Drink Strawberry wine X
Longland grass Food/Drink Longland beer X
Rat weed Food/Drink Sewer brew X
Fisher berry Food/Drink Fisher berry wine X
Rope reed Drink/Cloth River spirits X
Blade weed Dye X
Hide root Dye X
Sliver barb Drink/Dye Gutter cruor X
Sun berry Food/Drink Sunshine X
Whip vine Food/Drink Whip wine X


Note: In case you are confused about getting spam of messages like "Urist McFarmer cancels Plant seeds: Needs %seedname%", while you are sure that you have enough seeds, no burrow restrictions or closed doors, the reason for this is most likely this: the haulers see a seed somewhere and take the whole seed bag from stockpile to go pick it up, making the farmer cancel his job. The problem is exacerbated when barrels are used on the seed stockpile, because the dwarves will additionally store the seed bags inside barrels, blocking even more seeds during each hauling job and extending hauling jobs by first bringing the seed bag to the seed, then returning to the stockpile, picking up the barrel to bring it to the bag, storing the bag in the barrel and only then bringing the barrel bag to the stockpile. During all this time, the seed barrel and all its contents will be blocked from access by any other job.

You can simply disallow barrels from the stockpile, which requires a somewhat larger stockpile but makes seed collection jobs much shorter and less disruptive. Bags will always be used to store seeds in stockpiles, you cannot forbid that.

Another way to deal with this problem is this: set up 2 seed stockpiles, with the larger (primary) one set to only accept items from links. Set the secondary (smaller) pile to take from anywhere and give to the main stockpile. Now, when a seed showes up in your dining room or brewery, the dwarves should try to put it into the secondary pile first, which shouldn't have anything in it for long (so no bag for world tour). Once the seed arrives in the secondary stockpile, a new job will be created, moving the seed over into the main stockpile. Now the bag will be picked up to move that seed into it, but if the piles are next to each other it should only be in transit for a few seconds reducing the likelihood of cancellation spam.

As a workaround, you can finally make use of the peculiarities of stockpile commmands: setting a stockpile to "take" from a mill, still or farmer's workshop will prevent the workshop from sending its products to any other stockpile. If the stockpile in question doesn't accept seeds, all seeds produced by the workshop will stay in the building, readily accessible to farmers. This can be handy if the workshop is directly adjacent to the farm plot, but can cause cluttering of the workshop if other products like barrels of booze aren't moved out of the shop regularly.