v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Temple"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Removed info from old version)
Line 1: Line 1:
 
{{Quality|Superior|22:38, 30 April 2013 (UTC)}}
 
{{Quality|Superior|22:38, 30 April 2013 (UTC)}}
 
{{av}}
 
{{av}}
A '''temple''' is a structure devoted to an object of worship, any [[Sphere]]-aligned being such as a [[deity]], [[megabeast]], or [[titan]]. They are located in [[Human]] towns and [[Goblin]] fortresses, and the object of worship will be consistent with the Sphere or Spheres the [[Civilization]] is aligned to.  [[Priest]]s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.
+
{{new in v0.42}}
 +
 
 +
 
 +
A '''temple''' is a structure devoted to an object of worship, any [[Sphere]]-aligned being such as a [[deity]], [[megabeast]], or [[titan]].
 +
 
 +
In [[Fortress mode]], temples are a [[location]] and are dedicated to dwarven [[deities]]. [[Performer]]s can be assigned to temples.
 +
 
 +
==Adventure mode==
 +
World-generated temples are visitable in [[Adventure mode]]. They are located in [[Human]] towns and [[Goblin]] fortresses, and the object of worship will be consistent with the Sphere or Spheres the [[Civilization]] is aligned to.  [[Priest]]s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.
  
 
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.
 
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.

Revision as of 00:54, 2 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.


A temple is a structure devoted to an object of worship, any Sphere-aligned being such as a deity, megabeast, or titan.

In Fortress mode, temples are a location and are dedicated to dwarven deities. Performers can be assigned to temples.

Adventure mode

World-generated temples are visitable in Adventure mode. They are located in Human towns and Goblin fortresses, and the object of worship will be consistent with the Sphere or Spheres the Civilization is aligned to. Priests can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.

On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse(k) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.

In the current version it is not possible to join a temple.

It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'[Verify].

Occasionally you will find a human temple with a large pool of magma at the bottom.

Temples can have basements, sometimes extensive catacombs which may be crawling with enemies. These range from the typical kobolds and goblins, to the occasional lurking Mummy (with assorted Skeletal minions).

"Temple" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: rath
Elven: fothi
Goblin: spôgmuk
Human: olum