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Difference between revisions of "Magic"
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− | '''Magic''' exists in limited form in Dwarf Fortress. It normally only shows up in the form of [[Necromancer|necromancy]], [[werebeast|werebeasts]] and [[ghost|ghosts]]. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested. | + | '''Magic''' exists in limited form in ''Dwarf Fortress''. It normally only shows up in the form of [[Necromancer|necromancy]], [[werebeast|werebeasts]] and [[ghost|ghosts]]. With [[Modding guide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested. |
− | Necromancy is obtained in | + | Necromancy is obtained in [[adventurer mode]] by reading a [[book|slab]] or a [[book|book]] that contains the secrets of life and death, traditionally obtained via necromancer [[Tower (necromancy)|tower]]s ({{Tile|I|5:0}}). Their towers are often packed tightly with [[undead]] and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours. |
− | There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. | + | There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the {{token|MAGICAL|c}} creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. A fully working magic system, with advanced spells that will play an important role in both [[Fortress mode|fortress]] and adventurer modes, is currently in the works according to [[Main:Toady One|Toady One]]'s development log, slated to become his focus following the release of improved [[legendary artifact]]s. |
{{Translation | {{Translation |
Revision as of 13:38, 26 September 2016
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Magic exists in limited form in Dwarf Fortress. It normally only shows up in the form of necromancy, werebeasts and ghosts. With modding, however, it is also one of the many ways that interactions can be manifested.
Necromancy is obtained in adventurer mode by reading a slab or a book that contains the secrets of life and death, traditionally obtained via necromancer towers (I
). Their towers are often packed tightly with undead and usually more than one necromancer, who will not hesitate to raise any fresh corpses you make, or even the limbs of their minions that you chop off. But of course, if you can overcome the danger, the power is yours.
There seems to be some code present that has to do with magic, but there is nothing that uses that code or activates it. Examples include the [MAGICAL]
creature token being recognized as a valid token (i.e. the game does not give an error when it is found), and the ◄ and ► characters being listed as item designations for magical items in the in-game help menu. A fully working magic system, with advanced spells that will play an important role in both fortress and adventurer modes, is currently in the works according to Toady One's development log, slated to become his focus following the release of improved legendary artifacts.
"Magic" in other Languages
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