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Difference between revisions of "40d:Manager"
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− | {{ | + | {{Quality|Superior|11:24, 18 May 2015 (UTC)}} |
+ | {{Noble | ||
| noble=Manager | | noble=Manager | ||
| office=Meager Office | | office=Meager Office | ||
+ | | arrival= | ||
+ | * None, manually appointed | ||
| function= | | function= | ||
* Manage bulk job orders | * Manage bulk job orders | ||
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== Changing name == | == Changing name == | ||
− | + | The Manager is named according to the rank of your [[fortress]], starting at Outpost Manager and proceeding to Hamlet Manager, Village Manager, Town Manager, City Manager, Metropolis Manager, and finally Mountainhome Manager once the [[King]] arrives. | |
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== Setting up work orders == | == Setting up work orders == | ||
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The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished. | The Manager screen ({{k|u}}{{k|m}} or {{k|j}}{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished. | ||
− | You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass produce something. | + | You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass-produce something. |
== Approval of work orders == | == Approval of work orders == |
Latest revision as of 20:17, 23 June 2017
Room requirements | ||
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Office | Meager Office | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
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Function | ||
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This article is about an older version of DF. |
The Manager is an appointed noble position. To do his/her work he/she uses the Organizer skill.
When chosing a dwarf for the position the following skills are also listed as relevant:
If this position is left vacant, the Manager screen at j -> m says "A manager is required to coordinate work orders", which seems to imply that they will not be performed. Without a manager the 'Workshop Profile' option won't be available on workshops.
Changing name[edit]
The Manager is named according to the rank of your fortress, starting at Outpost Manager and proceeding to Hamlet Manager, Village Manager, Town Manager, City Manager, Metropolis Manager, and finally Mountainhome Manager once the King arrives.
Setting up work orders[edit]
The Manager screen (um or jm) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished.
You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass-produce something.
Approval of work orders[edit]
When the Manager presides over an Outpost that has less than 20 dwarves, the job manager screen allows all orders to be assigned automatically; the game simply abstracts out the order management and the Manager probably just discusses the jobs while everyone is downing their ale.
However, upon becoming a Hamlet Manager, the Manager must personally verify each and every task on the manager screen; by that time, the population has grown significantly enough that the Manager must devote at least some of his time to bureaucracy. The Manager then requires an Office to perform his or her duties.
The manager screen displays the tasks the Manager has approved with a green check mark, and displays the tasks the Manager has not yet approved with a red X. Approving these tasks occurs in the Manager's Office: the Manager receives a task automatically and, after spending a short amount of time scribbling furiously, the order is approved and the craftsdwarves can get to work! Naturally, the Manager cannot be otherwise busy or else he won't be able to approve the orders. The time taken to approve the order is dependent on the Manager's Organizer skill.
Room requirements and consolidating nobles[edit]
- While this noble does not require a dining room, they may eat at the chair in their office, and if so will receive a negative thought about the lack of tables. For this reason, it may be advisable to assign them a small, personal dining room, or just build a table in their office by the chair.
- The manager has the same room and furniture requirements as the broker and bookkeeper. Because all three of these nobles tend to have periodic idle time, it may be possible to have one dwarf serve all three functions, especially in the early years of a fortress.
- A dwarf will receive a negative thought if they have to conduct a meeting in a bedroom or dining room, so make sure they have an appropriate office.
Appointed Nobles | |
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Elected Nobles | |
Aristocrats | |
Entourage | |
Other |