v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.34:Material token"
Jump to navigation
Jump to search
Putnam3145 (talk | contribs) |
m (better example) |
||
(12 intermediate revisions by 4 users not shown) | |||
Line 12: | Line 12: | ||
|- | |- | ||
| INORGANIC | | INORGANIC | ||
− | | | + | | MATERIAL_NAME |
− | | Specifies a | + | | Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to [[iron]], and INORGANIC:CERAMIC_PORCELAIN refers to [[porcelain]]. The material name can be substituted with USE_LAVA_STONE to automatically select the local [[Inorganic material definition token|lava stone]], which is normally [[obsidian]]. |
+ | |||
+ | |- | ||
+ | | STONE | ||
+ | | MATERIAL_NAME | ||
+ | | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. | ||
+ | |||
+ | |- | ||
+ | | METAL | ||
+ | | MATERIAL_NAME | ||
+ | | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. | ||
|- | |- | ||
| CREATURE_MAT | | CREATURE_MAT | ||
| CREATURE_ID:MATERIAL_NAME | | CREATURE_ID:MATERIAL_NAME | ||
− | | | + | | Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to [[dwarf]] skin. |
+ | |||
+ | |- | ||
+ | | LOCAL_CREATURE_MAT | ||
+ | | MATERIAL_NAME | ||
+ | | Alias for CREATURE_MAT:'''CREATURE_ID''':MATERIAL_NAME, where CREATURE_ID is the creature currently being defined; as such, it can only be used in creature definitions. | ||
|- | |- | ||
| PLANT_MAT | | PLANT_MAT | ||
| PLANT_ID:MATERIAL_NAME | | PLANT_ID:MATERIAL_NAME | ||
− | | | + | | Specifies a material associated with a specific plant. Example: PLANT_MAT:BUSH_QUARRY:LEAF refers to [[quarry bush]] leaves. |
+ | |||
+ | |- | ||
+ | | LOCAL_PLANT_MAT | ||
+ | | MATERIAL_NAME | ||
+ | | Alias for PLANT_MAT:'''PLANT_ID''':MATERIAL_NAME, where PLANT_ID is the plant currently being defined; as such, it can only be used in plant definitions. | ||
|- | |- | ||
| GET_MATERIAL_FROM_REAGENT | | GET_MATERIAL_FROM_REAGENT | ||
| REAGENT_ID:REACTION_PRODUCT_ID | | REAGENT_ID:REACTION_PRODUCT_ID | ||
− | | | + | | Specifies a material related to a reagent's material within a [[reaction]]. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. |
+ | |||
+ | |- | ||
+ | | MATERIAL_NAME | ||
+ | | NONE | ||
+ | | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e GLASS_GREEN:NONE, not MATERIAL_NAME:GLASS_GREEN). | ||
+ | |||
|- | |- | ||
| COAL | | COAL | ||
− | | CHARCOAL, COKE or NO_MATGLOSS | + | | CHARCOAL, COKE, or NO_MATGLOSS |
− | | | + | | Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS ('''not''' NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal. |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Latest revision as of 14:05, 2 May 2020
This article is about an older version of DF. |
- You may be looking for Material definition token.
Material tokens are used to refer to various types of materials in a wide variety of places. They can take the following forms:
Token | Arguments | Description |
---|---|---|
INORGANIC | MATERIAL_NAME | Specifies a standalone inorganic material defined in the raws, generally a stone or metal. For example, INORGANIC:IRON refers to iron, and INORGANIC:CERAMIC_PORCELAIN refers to porcelain. The material name can be substituted with USE_LAVA_STONE to automatically select the local lava stone, which is normally obsidian. |
STONE | MATERIAL_NAME | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. |
METAL | MATERIAL_NAME | Alias for INORGANIC:MATERIAL_NAME, intended for backwards compatibility. |
CREATURE_MAT | CREATURE_ID:MATERIAL_NAME | Specifies a material associated with a specific creature. Examples: CREATURE_MAT:DWARF:SKIN refers to dwarf skin. |
LOCAL_CREATURE_MAT | MATERIAL_NAME | Alias for CREATURE_MAT:CREATURE_ID:MATERIAL_NAME, where CREATURE_ID is the creature currently being defined; as such, it can only be used in creature definitions. |
PLANT_MAT | PLANT_ID:MATERIAL_NAME | Specifies a material associated with a specific plant. Example: PLANT_MAT:BUSH_QUARRY:LEAF refers to quarry bush leaves. |
LOCAL_PLANT_MAT | MATERIAL_NAME | Alias for PLANT_MAT:PLANT_ID:MATERIAL_NAME, where PLANT_ID is the plant currently being defined; as such, it can only be used in plant definitions. |
GET_MATERIAL_FROM_REAGENT | REAGENT_ID:REACTION_PRODUCT_ID | Specifies a material related to a reagent's material within a reaction. REAGENT_ID must match a [REAGENT], and REACTION_PRODUCT_ID must either match a [MATERIAL_REACTION_PRODUCT] belonging to the reagent's material or be equal to "NONE" to use the reagent's material itself. |
MATERIAL_NAME | NONE | Specifies one of the hardcoded materials listed below. Note that this goes in the token itself, not arguments (i.e GLASS_GREEN:NONE, not MATERIAL_NAME:GLASS_GREEN). |
COAL | CHARCOAL, COKE, or NO_MATGLOSS | Specifies a material that can be used as fuel - charcoal or coke. Specifying NO_MATGLOSS (not NONE) will make it accept "refined coal" in general, which matches charcoal, coke, and generic refined coal. |
Several types of items expect a creature ID and caste ID (e.g. ANT:SOLDIER) in place of the material token. This currently does not work correctlyBug:4973.
# | Token | Information |
---|---|---|
0 | INORGANIC | Magma when specified with subtype NONE or NO_MATGLOSS, otherwise a user-defined inorganic material. |
1 | AMBER | Amber |
2 | CORAL | Coral |
3 | GLASS_GREEN | Green glass |
4 | GLASS_CLEAR | Clear glass |
5 | GLASS_CRYSTAL | Crystal glass |
6 | WATER | Water, when placed in buckets or when mining out ice. |
7 | COAL | Coal - subtype is either COKE or CHARCOAL (or NO_MATGLOSS to match either). |
8 | POTASH | Potash |
9 | ASH | Ash |
10 | PEARLASH | Pearlash |
11 | LYE | Lye |
12 | MUD | Mud |
13 | VOMIT | Vomit |
14 | SALT | Salt |
15 | FILTH_B | Filth (brown, solid) |
16 | FILTH_Y | Filth (yellow, liquid) |
17 | UNKNOWN_SUBSTANCE | Unknown substance (white, liquid) |
18 | GRIME | Grime |