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Difference between revisions of "Their wagons have bypassed your inaccessible site"

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This error message appears if a [[merchant]] arrive with [[wagon]]s, and you either do not have a [[trade depot]], or it isn't accessible. The wagons will '''not''' enter the map, but any [[pack animals]] will still show up.
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{{migrated article}}
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{{Quality|Unrated}}
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{{av}}
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This error message appears if a [[merchant]] tries to arrive with [[wagon]]s but there is no wagon-accessible path to your [[trade depot]] (or you don't have a trade depot at all). If you get this message, it is too late to do anything about it for the current caravan - the wagons will '''not''' enter the map, but any pack animals will still show up and try to find their way to your depot.
  
To check if your depot is accessible, press {{k|D}}. This will show flashing green squares radiating outwards from your depot to all accessible areas. If they reach the edge in at least one location, the depot is accessible. It also tells you whether the depot is accessible or not.
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To fix this error for the ''next'' caravan, do one of the following:
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* Build a [[trade depot]] in an already-accessible place.
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* Make a path, at least three tiles wide, from your current trade depot to the edge of the map with no obstructions. You may need to cut down [[tree]]s, smooth [[boulder]]s, or use [[ramp]]s and [[mine]]d passageways. Build [[road]]s through any vegetation to ensure that no new plants grow up to disrupt the path in the future.
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* Wagons need a 3x4 tile 'parking space' next to the trade depot so they can unload their wares.  
  
To fix this error do one of the following:
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{{Errors FAQ}}
* Build a [[trade depot]] in an accessible place.
 
* Make a path, at least three tiles wide, from your trade depot to the edge of the map with no obstructions. You may need to cut down [[tree]]s, remove [[boulder]]s, or use [[ramp]]s and [[mine]]d passageways. Build [[road]]s to ensure that no saplings grow up and block the path at a later time.
 
  
{{Errors FAQ}}
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{{Category|Errors}}
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{{Category|Trade}}
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[[ru:Their wagons have bypassed your inaccessible site]]

Latest revision as of 13:55, 4 January 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

This error message appears if a merchant tries to arrive with wagons but there is no wagon-accessible path to your trade depot (or you don't have a trade depot at all). If you get this message, it is too late to do anything about it for the current caravan - the wagons will not enter the map, but any pack animals will still show up and try to find their way to your depot.

To fix this error for the next caravan, do one of the following:

  • Build a trade depot in an already-accessible place.
  • Make a path, at least three tiles wide, from your current trade depot to the edge of the map with no obstructions. You may need to cut down trees, smooth boulders, or use ramps and mined passageways. Build roads through any vegetation to ensure that no new plants grow up to disrupt the path in the future.
  • Wagons need a 3x4 tile 'parking space' next to the trade depot so they can unload their wares.