v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "23a:Mayor"
Jump to navigation
Jump to search
m |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
| arrival= | | arrival= | ||
* 50 population | * 50 population | ||
− | * Diverse tasks | + | * [[Diverse tasks]] |
| function= | | function= | ||
* Enable Sieges | * Enable Sieges | ||
Line 19: | Line 19: | ||
The [[mayor]] [[noble]] arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your [[sheriff]] will also be promoted to [[captain of the guard]] at this point. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do). | The [[mayor]] [[noble]] arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your [[sheriff]] will also be promoted to [[captain of the guard]] at this point. The mayor will also make guild [[mandate]]s if he receives complaints from [[guild]] leaders (if said workers are not given enough work to do). | ||
− | The presence of the mayor is also required in order to permit the arrival of the [[Count]]. | + | The presence of the mayor is also required in order to permit the arrival of the [[Count]]. Once you are eligible to have a Mayor, the [[Goblin]]s will begin to attack your fortress. |
− | + | In order to trigger the arrival of the Mayor, you must complete a sufficient quantity of "[[diverse tasks]]" during the previous year, consisting of at least 4 of the following: | |
+ | * 25 crafting jobs | ||
+ | * 25 metal-related jobs | ||
+ | * 25 wood-related jobs | ||
+ | * 10 gem jobs | ||
+ | * 25 stone jobs | ||
+ | * 25 food jobs | ||
{{nobles}} | {{nobles}} |
Latest revision as of 19:55, 11 November 2023
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
The mayor noble arrives once your population reaches 50 and you have completed enough diverse tasks (see below), changing your fortress from a Village to a Town. Your sheriff will also be promoted to captain of the guard at this point. The mayor will also make guild mandates if he receives complaints from guild leaders (if said workers are not given enough work to do).
The presence of the mayor is also required in order to permit the arrival of the Count. Once you are eligible to have a Mayor, the Goblins will begin to attack your fortress.
In order to trigger the arrival of the Mayor, you must complete a sufficient quantity of "diverse tasks" during the previous year, consisting of at least 4 of the following:
- 25 crafting jobs
- 25 metal-related jobs
- 25 wood-related jobs
- 10 gem jobs
- 25 stone jobs
- 25 food jobs
Economy | |
---|---|
Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |