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Difference between revisions of "40d:Crop"

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m (We can probably use most of the old "Crop" writeup but this includes the new wild plants.)
 
(aboveground crops all lack GROWDUR and thus default to 300, the same as plump helmets and pig tails (i.e. 25 days))
 
(129 intermediate revisions by 50 users not shown)
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In addition to crops from the old game, several new [[wild plants]] are available, including [[hide root]] and [[prickle berry]]. Seeds for these wild plants are harvested using the [[plant gathering]] skill. Once you have gathered seeds, you can set up a [[farm plot]] and these wild plants will be available as crop options.
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{{av}}{{quality|Exceptional}}
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[[Image:Df-crops-diagram.png|thumb|100px|Flowchart - ''click to englarge'']]
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 +
'''Crops''' are plants that can either be farmed, traded for, or acquired by plant gathering. [[Farming]] happens at [[farm plot]]s. There are two types of crops: above ground and subterranean. The [[seed]]s of [[subterranean crops]] may be brought from the starting [[embark]] screen or, with some small luck, purchased from dwarven [[caravan]]s. Above ground crops and seeds may be purchased from [[human]] or [[elf|elven]] caravans or gathered by dwarves with the [[plant gathering]] labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).
 +
 
 +
A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)
 +
 
 +
Most plants can be [[brew]]ed into [[alcohol]]s, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by [[milling]] or [[plant processing]]) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals.
 +
 
 +
All drinks require a spare [[barrel]] for storage, and some other products also require specific [[container]]s for storage. Plants can be stored in barrels or individually, while seeds are stored individually or in bags, which can themselves be stored in barrels.
 +
 
 +
[[Cave wheat]], [[sweet pod]]s, [[quarry bush]]es, and [[dimple cup]]s can be harvested roughly 42 days after sowing. All other crops need only 25 days.
 +
 +
'''Habitat note''': In the following table, "Wet" means that the plant only grows within two squares of any natural water source (pond/river/etc), and "Dry" means that it only grows ''away'' from natural water sources.  Thus, [[bloated tuber]]'s "Any Wetland (Dry)" means that it grows in wetlands, but just not right next to water.
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 +
{{plant table head}}
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{{plant table row|name=Plump helmet|tile=♠|color=5:0|biome=Subterranean|dry=b|value=4
 +
  |drink=Dwarven wine|drinkv=10|eat=y|cook=y
 +
  |p1={{tile|·|4:1}} Plump helmet spawn|pv1=1
 +
  }}
 +
{{plant table row|name=Pig tail|tile=τ|color=7:0|seasons={{seasons||1|1|}}|biome=Subterranean|dry=b|value=4
 +
  |drink=Dwarven ale|drinkv=10
 +
  |p1={{tile|·|0:1}} Pig tail seed|pv1=1
 +
  |p2={{tile|φ|7:0}} Pig tail thread (p)|pv2=12
 +
  }}
 +
{{plant table row|name=Cave wheat|tile=τ|color=7:1|seasons={{seasons||1|1|}}|biome=Subterranean|dry=b|value=4
 +
  |drink=Dwarven beer|drinkv=10|cook=p
 +
  |p1={{tile|·|6:0}} Cave wheat seed|pv1=1
 +
  |p2={{tile|░|7:1}} Dwarven wheat flour (m)|pv2=20
 +
  }}
 +
{{plant table row|name=Sweet pod|tile=Φ|color=4:1|seasons={{seasons|1|1||}}|biome=Subterranean|dry=b|value=4
 +
  |drink=Dwarven rum|drinkv=10|cook=p
 +
  |p1={{tile|·|2:1}} Sweet pod seed|pv1=1
 +
  |p2={{tile|░|4:1}} Dwarven sugar (m)|pv2=20
 +
  |p3={{tile|~|4:1}} Dwarven syrup (l)|pv3=100<sup>1</sup>
 +
  }}
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{{plant table row|name=Quarry bush|tile=♣|color=7:0|seasons={{seasons|1|1|1|}}|biome=Subterranean|dry=b|value=4
 +
  |cook=p
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  |p1={{tile|♠|7:0}} Quarry bush leaves (b)|pv1=25<sup>1</sup>
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  |p2={{tile|·|7:1}} Rock nut|pv2=1
 +
  }}
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{{plant table row|name=Dimple cup|tile=♥|color=1:1|biome=Subterranean|dry=b|value=4
 +
  |p1={{tile|·|5:1}} Dimple cup spawn|pv1=1
 +
  |p2={{tile|░|1:1}} Dimple [[dye]] (m)|pv2=20
 +
  }}
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{{plant table row|name=Muck root|super=4|tile=τ|color=0:1|biome=Any Wetland|dry=n|value=2
 +
  |drink=Swamp whiskey|drinkv=5|eat=y|cook=y
 +
  }}
 +
{{plant table row|name=Bloated tuber|super=4|tile=Φ|color=6:0|biome=Any Wetland|dry=y|value=4
 +
  |drink=Tuber beer|drinkv=10|eat=y|cook=y
 +
  }}
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{{plant table row|name=Kobold bulb|super=4|tile=Φ|color=0:1|biome=Any Wetland|dry=n|value=10
 +
  |p1={{tile|~|0:1}} [[Gnomeblight]] (e)|pv1=500<sup>1</sup>
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  }}
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{{plant table row|name=Prickle berry|tile=:|color=2:0|biome=Not freezing|dry=y|value=2
 +
  |drink=Prickle berry wine|drinkv=5|eat=y|cook=y
 +
  |p1={{tile|·|2:0}} Prickle berry seed|pv1=1
 +
  }}
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{{plant table row|name=Wild strawberry|tile=:|color=4:0|biome=Not Freezing|dry=y|value=4
 +
  |drink=Strawberry wine|drinkv=10|eat=y|cook=y
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  |p1={{tile|·|0:1}} Wild strawberry seed|pv1=1
 +
  }}
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{{plant table row|name=Longland grass|tile=τ|color=6:1|biome=Not Freezing|dry=y|value=4
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  |drink=Longland beer|drinkv=10|cook=p
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  |p1={{tile|·|6:0}} Longland grass seed|pv1=1
 +
  |p2={{tile|░|6:1}} Longland flour (m)|pv2=20
 +
  }}
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{{plant table row|name=Valley herb|super=4|tile=ÿ|color=2:1|seasons={{seasons|1|||}}|biome=Temperate Grassland|dry=y|value=10
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  |cook=y
 +
  |p1={{tile|~|2:1}} [[Golden salve]] (v)|pv1=500<sup>1</sup>
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  }}
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{{plant table row|name=Rat weed|tile=τ|color=2:0|biome=Not Freezing|dry=n|value=2
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  |drink=Sewer brew|drinkv=5|eat=y|cook=y
 +
  |p1={{tile|·|0:1}} Rat weed seed|pv1=1
 +
  }}
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{{plant table row|name=Fisher berry|tile=:|color=7:0|biome=Not Freezing|dry=n|value=4
 +
  |drink=Fisher berry wine|drinkv=10|eat=y|cook=y
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  |p1={{tile|·|0:1}} Fisher berry seed|pv1=1
 +
  }}
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{{plant table row|name=Rope reed|tile=ƒ|color=2:0|biome=Not Freezing|dry=n|value=4
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  |drink=River spirits|drinkv=10
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  |p1={{tile|·|6:0}} Rope reed seed|pv1=1
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  |p2={{tile|φ|2:0}} Rope reed thread (p)|pv2=12
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  }}
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{{plant table row|name=Blade weed|tile=τ|color=2:0|biome=Not Freezing|dry=y|value=4
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  |p1={{tile|·|0:1}} Blade weed seed|pv1=1
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  |p2={{tile|░|2:0}} Emerald [[dye]] (m)|pv2=20
 +
  }}
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{{plant table row|name=Hide root|tile=τ|color=6:0|biome=Not Freezing|dry=y|value=2
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  |p1={{tile|·|4:0}} Hide root seed|pv1=1
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  |p2={{tile|░|6:0}} Redroot [[dye]] (m)|pv2=10
 +
  }}
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{{plant table row|name=Sliver barb|tile=τ|color=0:1|biome=Not Freezing|dry=y|align=Evil|value=2
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  |drink=Gutter cruor|drinkv=5
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  |p1={{tile|·|4:1}} Silver barb seed|pv1=1
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  |p2={{tile|░|0:1}} Sliver [[dye]] (m)|pv2=20
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  }}
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{{plant table row|name=Sun berry|tile=:|color=6:1|biome=Not Freezing|dry=n|align=Good|value=2
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  |drink=Sunshine|drinkv=25|eat=y|cook=y
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  |p1={{tile|·|4:1}} Sun berry seed|pv1=1
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  }}
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{{plant table row|name=Whip vine|tile=§|color=3:1|biome=Not Freezing|dry=y|align=Savage|value=2
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  |drink=Whip wine|drinkv=15|cook=p
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  |p1={{tile|·|0:1}} Whip vine seed|pv1=1
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  |p2={{tile|░|3:1}} Whip vine flour (m)|pv2=25
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  }}
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|}
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 +
'''Notes:'''
 +
:<sup>1</sup> This is the value of 5 units, which is the amount obtained from a single plant.
 +
:<sup>2</sup> Anything that can be [[cook]]ed is edible afterwards. Cooking leaves no [[seed]]s for re-planting.
 +
:<sup>3</sup> These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
 +
:<sup>4</sup> These plants cannot be grown on a [[farm plot]] as they have no seeds. They can only be acquired through [[plant gathering]] (in season only) or [[trade]].
 +
:<sup>5</sup> To get the products/extracts from the plants they have to be processed, in the following [[workshop]]s, using the following [[labor]]s:
 +
::*'''m''': mill ([[cave wheat]], [[sweet pod]], [[longland grass]], [[whip vine]], [[dimple cup]], [[blade weed]], [[hide root]], [[sliver barb]]): At [[quern]] or [[millstone]], using [[milling]].
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::*'''b''': process to bag ([[quarry bush]]): At [[farmer's workshop]], using [[plant processing]].
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::*'''l''': process to barrel ([[sweet pod]]): At farmer's workshop, using plant processing.
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::*'''p''': process plant ([[pig tail]], [[rope reed]]): At farmer's workshop, using plant processing.
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::*'''v''': process to vial ([[valley herb]]): At farmer's workshop, using plant processing.
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::*'''e''': extract plant essence ([[kobold bulb]]): At [[still]], using [[plant gathering]].
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 +
==See Also==
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* [[Farming]]
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* [[Farm plot]]
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* [[Shrub]]
 +
 
 +
 
 +
{{Farming FAQ}}
 +
 
 +
{{Category|Agriculture}}
 +
{{Category|Crops}}

Latest revision as of 15:35, 15 June 2024

This article is about an older version of DF.
Flowchart - click to englarge

Crops are plants that can either be farmed, traded for, or acquired by plant gathering. Farming happens at farm plots. There are two types of crops: above ground and subterranean. The seeds of subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds may be purchased from human or elven caravans or gathered by dwarves with the plant gathering labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!).

A few of the plants listed below are not strictly crops, as they have no seeds and can't be planted (see note "4", below.)

Most plants can be brewed into alcohols, each plant type producing a different variation, and dwarves do prefer some variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be processed first (by milling or plant processing) before they are edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals.

All drinks require a spare barrel for storage, and some other products also require specific containers for storage. Plants can be stored in barrels or individually, while seeds are stored individually or in bags, which can themselves be stored in barrels.

Cave wheat, sweet pods, quarry bushes, and dimple cups can be harvested roughly 42 days after sowing. All other crops need only 25 days.

Habitat note: In the following table, "Wet" means that the plant only grows within two squares of any natural water source (pond/river/etc), and "Dry" means that it only grows away from natural water sources. Thus, bloated tuber's "Any Wetland (Dry)" means that it grows in wetlands, but just not right next to water.

Tile Graphic Name Biome
& seasons
Align Value Drink Drink
value1
Eat Cook2 Product(s)5
& value
Plump helmet

Subterranean

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven wine 10☼ Yes Yes
· Plump helmet spawn 1☼
τ Pig tail

Subterranean

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven ale 10☼ No No
· Pig tail seed 1☼
φ Pig tail thread (p) 12☼
τ Cave wheat

Subterranean

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven beer 10☼ No Pr3
· Cave wheat seed 1☼
Dwarven wheat flour (m) 20☼
Φ Sweet pod

Subterranean

Wet Dry
Spring Summer Autumn Winter
All 4☼ Dwarven rum 10☼ No Pr3
· Sweet pod seed 1☼
Dwarven sugar (m) 20☼
~ Dwarven syrup (l) 1001
Quarry bush

Subterranean

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No Pr3
Quarry bush leaves (b) 251
· Rock nut 1☼
Dimple cup

Subterranean

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No No
· Dimple cup spawn 1☼
Dimple dye (m) 20☼
τ Muck root4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 2☼ Swamp whiskey 5☼ Yes Yes
None
Φ Bloated tuber4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 4☼ Tuber beer 10☼ Yes Yes
None
Φ Kobold bulb4

Any Wetland

Wet Dry
Spring Summer Autumn Winter
All 10☼ None No No
~ Gnomeblight (e) 5001
: Prickle berry

Not freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ Prickle berry wine 5☼ Yes Yes
· Prickle berry seed 1☼
: Wild strawberry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Strawberry wine 10☼ Yes Yes
· Wild strawberry seed 1☼
τ Longland grass

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Longland beer 10☼ No Pr3
· Longland grass seed 1☼
Longland flour (m) 20☼
ÿ Valley herb4

Temperate Grassland

Wet Dry
Spring Summer Autumn Winter
All 10☼ None No Yes
~ Golden salve (v) 5001
τ Rat weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ Sewer brew 5☼ Yes Yes
· Rat weed seed 1☼
: Fisher berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ Fisher berry wine 10☼ Yes Yes
· Fisher berry seed 1☼
ƒ Rope reed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ River spirits 10☼ No No
· Rope reed seed 1☼
φ Rope reed thread (p) 12☼
τ Blade weed

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 4☼ None No No
· Blade weed seed 1☼
Emerald dye (m) 20☼
τ Hide root

Not Freezing

Wet Dry
Spring Summer Autumn Winter
All 2☼ None No No
· Hide root seed 1☼
Redroot dye (m) 10☼
τ Sliver barb

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Evil 2☼ Gutter cruor 5☼ No No
· Silver barb seed 1☼
Sliver dye (m) 20☼
: Sun berry

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Good 2☼ Sunshine 25☼ Yes Yes
· Sun berry seed 1☼
§ Whip vine

Not Freezing

Wet Dry
Spring Summer Autumn Winter
Savage 2☼ Whip wine 15☼ No Pr3
· Whip vine seed 1☼
Whip vine flour (m) 25☼

Notes:

1 This is the value of 5 units, which is the amount obtained from a single plant.
2 Anything that can be cooked is edible afterwards. Cooking leaves no seeds for re-planting.
3 These plants cannot be eaten/cooked until they are further processed, either by milling or extracting; see "products" column for process product.
4 These plants cannot be grown on a farm plot as they have no seeds. They can only be acquired through plant gathering (in season only) or trade.
5 To get the products/extracts from the plants they have to be processed, in the following workshops, using the following labors:

See Also[edit]