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Difference between revisions of "Boss"

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:''For the great beasts sometimes conflated with "bosses" in other games, see the articles on [[Megabeast]]s, [[Semi-megabeast]]s, [[Forgotten beast]]s, and [[Titan]]s, though be warned that they all contain minor spoilers.''
 
:''For the great beasts sometimes conflated with "bosses" in other games, see the articles on [[Megabeast]]s, [[Semi-megabeast]]s, [[Forgotten beast]]s, and [[Titan]]s, though be warned that they all contain minor spoilers.''
  
'''Bosses''' are the leaders of [[criminal]]s, leading criminal organizations or gangs of bandits. They may also be called a ringleader, master, warlord, chieftain, etc.
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'''Bosses''' are the leaders of groups of [[criminal]]s, specifically leading criminal organizations or gangs of bandits. They may also be called a ringleader, master, warlord, chieftain, etc.
  
Criminal bosses can often be located in a [[dungeon]], while bandit leaders can be found in [[camp]]s. When you encounter them, they will be flashing like other leaders in the game. They are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them as a lieutenant, lay claim to their territory, etc. Bosses are often part of the [[intrigue]] system in some capacity.
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Criminal bosses can often be located in a [[dungeon]], while bandit leaders can be found in [[camp]]s. When you encounter them, they will be flashing like other leaders in the game. They are effectively treated as [[Quest#Commander|lords]] of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them as a [[Hearthperson|lieutenant]], lay claim to their territory, etc. Bosses are often part of the [[intrigue]] system in some capacity.
  
Criminal leaders and their subordinates can occasionally be weaponmasters, and are often the only ones that are generated during [[world generation]]. Certain criminal bosses in capital cities will also come equipped with a random assortment of masterwork-quality items.
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Criminal leaders and their subordinates can occasionally be [[Combat skill|weapon masters]], and are often the only ones that are generated during [[world generation]]. Certain criminal bosses in capital cities will also come equipped with a random assortment of masterwork-quality items.
  
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{{Category|Nobles}}

Latest revision as of 21:59, 15 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

For the great beasts sometimes conflated with "bosses" in other games, see the articles on Megabeasts, Semi-megabeasts, Forgotten beasts, and Titans, though be warned that they all contain minor spoilers.

Bosses are the leaders of groups of criminals, specifically leading criminal organizations or gangs of bandits. They may also be called a ringleader, master, warlord, chieftain, etc.

Criminal bosses can often be located in a dungeon, while bandit leaders can be found in camps. When you encounter them, they will be flashing like other leaders in the game. They are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them as a lieutenant, lay claim to their territory, etc. Bosses are often part of the intrigue system in some capacity.

Criminal leaders and their subordinates can occasionally be weapon masters, and are often the only ones that are generated during world generation. Certain criminal bosses in capital cities will also come equipped with a random assortment of masterwork-quality items.

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