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Peasant
v53.16 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
| Peasant | |
In fortress mode, a peasant is basically an unskilled laborer, a dwarf who is at most of dabbling skill when it comes to labor. Peasants are automatically assigned only to hauling tasks, and may be important in this regard - a large body of haulers will keep your skilled dwarves from dealing with the tedium themselves, allowing them to go about their work more efficiently, though this problem is also solved by having numerous children as well. They appear teal on the unit list.
Some peasants have military skills and are therefore more valuable than other peasants. Graphically, peasants will always appear as wearing cyan clothes, unless the option to display clothing dye is enabled.
Generating Peasants[edit]
- Peasants appear in migrant waves. Note that military and social skills are not considered when labeling a dwarf - a peasant may well be a skilled military fighter, but still only haul around stones at the workplace. More often than not, peasants in migrant waves have some military skills and relatively few in-fortress relationships, and therefore make good recruits for your military.
- A peasant is often produced when children reach their eighteenth birthday. Children that come to full term will likely have lots of strong relationships around your fortress, and drafting them into your
suicide squadsarmy can result in unhappy thoughts. Fortresses that manage to survive until their 25th year should expect to see plenty of peasants who were children that did not obtain skills, which can happen in a few ways:- "Harvest Plants" can be done by any dwarf, children included, if you kept the "Dwarves All Harvest" option in standing orders, granting planter skill.
- Watching demonstrations in guildhalls.
- Completing a non-possessed strange mood will grant legendary skill, either in a moodable skill learned in a guildhall, or one of those that use the Craftsdwarf's workshop.
Usage[edit]
In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. They can also be used to exploit the strange mood system: by temporarily assigning a peasant a skill which requires significant cost to the fort to train (i.e. any of the smithing skills, or glassmaking if sand or fuel are scarce) until they reach a level of novice, the next strange mood has an increased chance of yielding a legendary laborer in a critical field. Due to skill rust, peasants assigned in this way to the "mood lottery" can be reassigned easily later on, or you can simply use them to explore the caverns, draft them into the military, or... other things.
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Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
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Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||
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