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Difference between revisions of "40d:Equipment and encumbrance"
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Always put your dwarves in the best helm you can; a steel helm weighs only 157Γ and neck and brain injuries will effectively end a military career. A steel cap adds another 78Γ, and offers about 30% more protection. | Always put your dwarves in the best helm you can; a steel helm weighs only 157Γ and neck and brain injuries will effectively end a military career. A steel cap adds another 78Γ, and offers about 30% more protection. | ||
− | Backpacks add a negligible amount of weight; 19Γ, plus 5Γ for each unit of food. | + | Backpacks add a negligible amount of weight; 19Γ, plus 5Γ for each unit of food. |
+ | |||
+ | Waterskins weigh 5Γ. With three units of water, they weigh 32Γ. | ||
== Armor layering == | == Armor layering == |
Revision as of 03:00, 14 December 2008
Depending on what equipment you outfit your soldiers with, they can easily become encumbered. A new recruit with no strength attribute, for instance, can only carry 2000Γ before being encumbered, which is less than the weight of a full suit of chain mail, not even including a weapon. A crossbow plus a full stack of metal bolts can weigh as much as 1000Γ by itself.
Armor weight
To begin with, dwarves wearing armor will wear most pieces of a normal dwarven outfit underneath it. These civilian clothes can total as much as 171Γ (if everything is made of leather), or even 247Γ if they are wearing a coat. Figure on 165Γ given that silk and cloth items (which weigh 20%-30% less than leather) are typically intermixed with leather items.
A suit of leather armor (consisting of leather armor plus leather helm, leggings, and high boots) weighs 450Γ (this includes the civilian clothes dwarves will wear underneath it). Even when combined with a steel shield (392Γ), steel crossbow (314Γ), and a stack of 30 steel bolts (725Γ including quiver), any dwarf can manage this without movement penalties.
A full suit of steel or iron chain mail (mail, leggings, gauntlets, helm, and shield) plus regular clothing weighs 2322Γ; add a typical metal weapon and your draftees will only be moving at 75% normal speed.
However, if you limit the availability of certain types of armor, either by not producing them (or forbidding them, as outlined in swapping weapons and armour on the military page), you can force your dwarves to wear hybrid suits which offer excellent protection while still being fairly light.
A steel-bone-leather chain suit, consisting of steel chain mail and helm, leather high boots and shield, and bone or shell leggings and gauntlets, weighs 1180Γ (including clothes). Even when carrying a steel crossbow and 25 steel bolts (921Γ), a non-Strong dwarf can still move at 95% of normal speed. Leather leggings can be used instead of bone, although they weigh 32Γ more. A wood or bone crossbow instead of steel would bring the total down to 1835Γ or less, which would allow you to add a steel cap and leather armor for additional protection (see armor layering, below).
Another possibility is to set your dwarves to "plate" armor level but not make plate armor available. This will allow them to upgrade from bone leggings to bone greaves, which only weigh 22Γ more but offer 40% more protection for the legs.
A steel-bone-leather plate suit, consisting of steel plate mail and helm, leather high boots and shield, and bone or shell greaves and gauntlets, weighs 1791Γ. Even when wielding a typical melee weapon (314Γ), a dwarf will still be able to move at 95% of normal speed. A Strong dwarf, with a carrying capacity of 3000Γ, can afford to add a chain suit underneath this, or to upgrade a few pieces of leather or bone to steel, or even to carry a crossbow and upgrade a few pieces of armor.
A full suit of steel plate, greaves, gauntlets, high boots, helm, and shield plus clothing weighs 3068Γ. Add to this a melee weapon, and you're at 3400Γ; any non-strong dwarf would have his or her movement rate reduced to about 59% as a result. A quiver full of bolts and additional layers of armor can add 1400Γ+ more, resulting in a dwarf reduced to 42% normal speed. Such equipment should not be assigned to any but Strong or Very Strong dwarves, or those with sufficient armor user skill.
Using a buckler instead of a shield is not recommended. Shield user skill is probably gained only when an attack is successfully blocked with a shield, and bucklers theoretically block only half as many blows as shields. Although the exact game mechanics are unknown (and unlikely to be linear when skill is factored in), the important point is that dwarves using shields instead of bucklers will gain shield user skill more quickly, and high shield user skill makes dwarves very resistant to damage, even against bolts and arrows.
Always put your dwarves in the best helm you can; a steel helm weighs only 157Γ and neck and brain injuries will effectively end a military career. A steel cap adds another 78Γ, and offers about 30% more protection.
Backpacks add a negligible amount of weight; 19Γ, plus 5Γ for each unit of food.
Waterskins weigh 5Γ. With three units of water, they weigh 32Γ.
Armor layering
It is possible for dwarves to wear multiple layers of armor; specifically, they can wear leather armor under chain mail, and both leather and chain under plate mail. They can also wear either a leather or cloth cap and a steel cap under any kind of helm. (They will not combine any kind of leggings, greaves, or gauntlets.) Dwarves will only layer armor in this manner, however, if they are already wearing the "under" layers when they are switched to a higher armor level. A dwarf already wearing chain mail, for instance, will not remove it when putting on plate. However, a dwarf wearing regular clothing, if switched straight to "plate" armor level, will generally put on a plate suit straight away, and never add anything underneath it. The same dwarf will put on a chain suit if no plate is available, however, and will add a plate suit to it later on if one becomes available.
A steel cap and leather armor will add 173Γ to a chain suit. Cap, leather, and chain under a plate suit will add 761Γ.
Weapons and ammunition
Weapon weights range from 235Γ for a steel short sword to 628Γ for a steel battle axe. Most dwarf-usable weapons made of steel, including crossbows, weigh 314Γ. Obsidian swords weigh 80Γ, and wooden weapons you can buy from the elven caravan typically weigh 30Γ or less. Wooden or bone crossbows weigh 48Γ or less.
A stack of 25 iron or steel bolts weighs 588Γ; quivers weigh between 13Γ and 19Γ, depending on their material. Dwarves will carry a stack of metal bolts in their quivers if any are available, meaning a fully outfitted marksdwarf will be carrying 650Γ-900Γ worth of weaponry, depending on whether their crossbow is metal or bone/wood. Dwarves carrying crossbows and metal bolts should be carefully outfitted with light armor, such as a steel-bone-leather chain suit as detailed in armor weight, above.
If you have no bone or wood bolts available, marksdwarves will spar (using their crossbows as hammers) instead of practicing at the archery range. You are better off at this point switching them to other weapons (or "unarmed") and giving them better armor. Conversely, if you have no metal bolts available, marksdwarves will put wood or bone bolts in their quivers, which weigh 90Γ or less per stack of 25; under such circumstances, you can potentially outfit any non-Strong marksdwarves in steel-bone-leather plate suit without encumbering them.
Material weight and protection
Steel and iron items have the same the same weight and are interchangeable, in terms of encumbrance. Bronze (and bismuth bronze) items weigh about 5% more than steel or iron. Copper items weigh 14% more. Silver items weigh 34% more (silver weapons, due to their low damage, make good sparring weapons). Bone and shell items weigh about 14% that of steel; leather items weigh 24%; and wood items weigh anywhere from 15% to 1.3% (in the case of feather tree wood). More specific comparative weights can be looked up in the raws.
Top-quality bone or leather items offer as much protection as no-quality iron items, so having a legendary bone carver and leatherworker in your fort should be quite welcome. Copper, in addition to being very heavy, is only about 33% better than bone or leather, so in general, you should not bother making armor items out of copper unless you are using it to train up an armorsmith.
Armored civvies
A number of civilian pieces of clothing offer a fair amount of protection, especially when of very high quality. These can be used to protect non-military dwarves, or to boost the protection soldiers normally get from the clothing they wear under their armor.
Since these items must be made of leather or cloth (this is also true for leather armor, incidentally), their rated protection is cut in half, although very high quality items can double protection, mitigating the problem. A bigger problem is their tendency to wear after a few years (unlike leather armor, leggings, boots, and helms). It is not known if wear reduces their protection value. After about 10 years, they will wear out completely and disappear.
Getting dwarves to put on specific items of clothing is not necessarily easy. Your best bet is to mark an item for dumping that you want them to exchange; once the item is stripped off them, they will seek out an equivalent item. Make sure you have forbidden any low-protection items that are lying around the fort, or they may pick up those items instead.
Coats offer 15 points of protection, only a little less than leather armor's 20 points. This protection apparently extends to the entire upper body (unlike all other forms of armor), potentially making them even better than leather armor. Dwarves will wear either a robe or a coat, but not both, although they will happily wear both a coat and leather armor (and chain, and plate).
Gloves, shoes, and even socks, amazingly, offer 60 points of protection, the same as that of gauntlets or boots (although gauntlets also protect the forearms and high boots protect the lower legs).
Caps offer 20 points of protection. A cloth or leather cap can be worn in addition to a metal cap and any kind of helm. Finally, trousers offer 20 points of protection to the legs.
Although silk is the lightest possible material for making these items, it doesn't really matter what material you use; the difference between a full set of civilian clothes (including coat) in leather versus silk is only 78Γ, and the difference between plant cloth versus silk is only 26Γ. If you have a high-skill clothier use cloth; if you have a high-skill leatherworker use leather; otherwise use whatever material you have in abundance.
Recommended combinations
To avoid excessively slow soldiers, you must ensure that your weaker dwarves carry an appropriate amount of equipment. The following are a set of recommended combinations of equipment and dwarven abilities.
"Steel" means iron or steel (both weigh the same); steel/bone suits have steel for all pieces except for greaves/leggings (plate/chain) and gauntlets. (Other worthwhile substitutions for specific pieces of armor are outlined in non-steel equipment, above.) Steel plate+ means a normal full set of steel plate plus leather armor, steel chain, and a steel cap underneath.
"Effective weight" is the weight of all armor plus 165Γ worth of clothing, plus weapon (if any); armor user skill reduces the weight of clothing and armor, but not weapons or ammo (or shield?), as outlined at armor user. No-strength dwarves can carry 2000Γ worth of equipment; Strong, 3000Γ; Very Strong, 4000Γ; and so on.
If your equipment is bronze instead of steel, encumbrance penalties will be a few percent worse (provided the dwarf is already encumbered); copper equipment will be about 10%-15% worse.
A steel or iron shield is assumed (and recommended) for all configurations.
Strength | Armor user skill | Equipment | Effective weight | Speed |
---|---|---|---|---|
none | none | Steel/bone chain | 1715Γ | 100% |
none | none | Steel chain or Steel/bone plate | 2325Γ | 86% |
none | (no label) | Steel chain or Steel/bone plate | 1962Γ | 100% |
none | Talented | Steel plate | 1908Γ | 100% |
none | Expert | Steel plate+ | 1904Γ | 100% |
Strong | none | Steel plate | 3088Γ | 96% |
Strong | none | Steel plate+ | 3849Γ | 71% |
Strong | Competent | Steel plate+ | 2985Γ | 100% |
Very Strong | none | Steel plate+ | 3849Γ | 100% |
Strength | Armor user skill | Equipment | Effective weight | Speed |
---|---|---|---|---|
none | none | Steel/bone chain | 2029Γ | 99% |
none | none | Steel chain or Steel/bone plate | 2639Γ | 76% |
none | Proficient | Steel chain or Steel/bone plate | 1914Γ | 100% |
Strong | none | Steel plate | 3402Γ | 83% |
Strong | (no label) | Steel plate | 2897Γ | 100% |
Strong | Proficient | Steel plate+ | 2867Γ | 100% |
Very Strong | none | Steel plate+ | 4163Γ | 92% |
Strength | Armor user skill | Equipment | Effective weight | Speed |
---|---|---|---|---|
none | none | Steel/bone chain | 2365Γ | 85% |
none | Competent | Steel/bone chain | 2034Γ | 98% |
Strong | none | Steel chain or Steel/bone plate | 2985Γ | 100% |
Strong | none | Steel plate | 3738Γ | 73% |
Strong | Skilled | Steel plate | 2896Γ | 100% |
Very Strong | none | Steel plate | 3738Γ | 100% |
Very Strong | none | Steel plate+ | 4499Γ | 80% |
Very Strong | (no label) | Steel plate+ | 3851Γ | 100% |
Extremely Strong | none | Steel plate+ | 4499Γ | 100% |
Strength | Armor user skill | Equipment | Effective weight | Speed |
---|---|---|---|---|
none | none | Leather | 1763Γ | 100% |
none | none | Steel/bone chain | 2636Γ | 76% |
none | Adept | Steel/bone chain | 2074Γ | 96% |
Strong | none | Steel/bone chain | 2636Γ | 100% |
Strong | none | Steel chain or Steel/bone plate | 3256Γ | 89% |
Strong | (no label) | Steel chain or Steel/bone plate | 2883Γ | 100% |
Very Strong | none | Steel plate | 4009Γ | 99% |
Very Strong | none | Steel plate+ | 4770Γ | 72% |
Very Strong | Competent | Steel plate+ | 3905Γ | 100% |
Extremely Strong | none | Steel plate+ | 4770Γ | 100% |
Individual item weights
- Clothing
- Most regular pieces of clothing weigh 19Γ (if leather), 15Γ if cloth, or 13Γ if silk.
- Trousers weigh twice as much (38Γ in leather).
- Coats weigh five times as much (95Γ), as does leather armor.
- Armor (in steel)
- Plate armor weighs 1177.5Γ
- Chain armor weighs 588.75Γ
- Greaves weigh 471Γ
- Leggings weigh 314Γ
- Gauntlets weigh 392.5Γ (pair)
- High boots weigh 314Γ (pair)
- Low boots weigh 235.5Γ (pair)
- Helms weigh 157Γ
- Shields weigh 392.5Γ
- Bucklers weigh 117.75Γ
- Caps weigh 78.5Γ
- Weapons (in steel)
- Battle axes weigh 628Γ
- Spears, maces, hammers, and crossbows weigh 314Γ
- Short swords weigh 235.5Γ
- Bolts weigh 23.55Γ each
Consult the figures in material weight and protection for weights of the above items when made of other materials, or Armor#Weight for additional figures. For the curious, the "base weight" of any of the above items can be found by dividing by 7.85 (steel's weight multiplier).