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Difference between revisions of "40d:Elephant"

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Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.
 
Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.
  
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{{Creatures}}
 
[[Category:Animals]]
 
[[Category:Animals]]

Revision as of 19:48, 29 October 2007

Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters.

Should you kill an elephant, its terrible carcass will yield 16 edible portions of meat and up to 10 portions of fat, if your butcher survives the strain of hauling the carcass all the way to the kitchens.

Map zones with the Sinister classification may contain undead (skeletal and zombie) elephants. If you see these, prepare for the gruesome demise of your fortress, as they are amphibious and there are no longer any fixed cave features to hide behind.

Elephantine Ire

Elephants will usually consider you beneath their attention. You will incur their wrath mainly in two ways:

  • A hunter, soldier, or dwarf in a martial trance tries to prove he can face an elephant in armed combat. Whether he wins or loses, the rest of the herd may take offense.
  • Caravan guards decide the elephants in the road (or near the road, or at a distance from it) must be vanquished to allow for passage. See above.

In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions.

What do I do then?

If it's already happening, lock your doors and pray. Prevention is the word: The best defense is a long line of traps.

The only trap that will catch an elephant, 100% time guaranteed, is the cage trap. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap. Undead elephants have been known to survive eight weapon traps made from various trap components.

Elephants can be tamed but cannot be trained -- the only "war animals" presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked. Elephants who have earned a name by killing a named creature before being tamed are not truly tamed; dwarves will not fear them, which makes killing all the easier. Such demonic brutes can be terrifying to unleash within your fortress. If you notice a named elephant has been tamed, it is wise to butcher it immediately-- the only real defense against this threat.

Elephants in Adventure mode aren't really much of a threat. They'll just run or ignore you whenever you're around, unless they're provoked or undead. Since you have full control of your character in Adventure mode, you can actually decide on how you deal with the beast. It's best that you fight them only when you're very experienced. There's not really any benefits for slaying them in Adventure mode (besides experience).

Uses For Elephants

Despite all their dangers, having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one. Elephants also make great pets, just set some cage traps up and capture a few, tame them, and then use them for fortress defense or food. Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo. If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.

In real life

Elephants are generally peaceful creatures, very intelligent and attached to the family, and hunted to near extinction for their ivory.

Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent