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Difference between revisions of "40d:Iron man"
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− | {{CreatureInfo|name=Iron man|symbol=M|color={{COLOR:0:0:1}}|butcher=no|bones=N/A|fat=1|skin=Yes|skulls=N/A|chunks=4|meat=4|biome= * | + | {{CreatureInfo|name=Iron man|symbol=M|color={{COLOR:0:0:1}}|butcher=no|bones=N/A|fat=1|skin=Yes|skulls=N/A|chunks=4|meat=4|biome= * [[40d:Chasm|Chasm]]|wiki=no}} |
− | '''Iron men''' can be found dwelling on maps with | + | '''Iron men''' can be found dwelling on maps with [[40d:chasm|chasm]]s or [[40d:cave|cave complexes]]. Like [[40d:undead|undead]], iron men will ignore missing limbs, never bleed to death, and, consequently, will generally ignore pain (if they in fact feel any). [[40d:Weapons|Weapons]] and [[40d:ammo|ammo]] don't get stuck in their bodies, which can be helpful when fighting them with [[40d:spear|spear]]s or [[40d:crossbow|crossbow]]s. When an iron man perishes, it leaves behind a [[40d:item_value|masterpiece]] [[40d:iron|iron]] [[40d:statue|statue]] (worth 3000☼). |
{{Game_Data|[CREATURE:ELEMENTMAN_IRON] | {{Game_Data|[CREATURE:ELEMENTMAN_IRON] |
Revision as of 04:52, 3 April 2010
This article is about an older version of DF. |
Iron men can be found dwelling on maps with chasms or cave complexes. Like undead, iron men will ignore missing limbs, never bleed to death, and, consequently, will generally ignore pain (if they in fact feel any). Weapons and ammo don't get stuck in their bodies, which can be helpful when fighting them with spears or crossbows. When an iron man perishes, it leaves behind a masterpiece iron statue (worth 3000☼).