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Difference between revisions of "40d:Elephant"

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{{CreatureInfo|name=Elephant|symbol=E|color={{COLOR:7:0:0}}|bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes|
 
{{CreatureInfo|name=Elephant|symbol=E|color={{COLOR:7:0:0}}|bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes|
 
biome=
 
biome=
* Any [[40d:tropical|tropical]] [[40d:forest|forest]]
+
* Any {{L|tropical}} {{L|forest}}
 
* Tropical shrubland
 
* Tropical shrubland
 
}}
 
}}
  
'''Elephants''' are large peaceful [[40d:creatures|creatures]] who wander in any [[40d:tropical|tropical]] [[40d:forest|forest]] and in tropical shrublands.  
+
'''Elephants''' are large peaceful {{L|creatures}} who wander in any {{L|tropical}} {{L|forest}} and in tropical shrublands.  
  
Killing an elephant will yield 16 edible portions of [[40d:meat|meat]] and 10 portions of [[40d:fat|fat]].
+
Killing an elephant will yield 16 edible portions of {{L|meat}} and 10 portions of {{L|fat}}.
  
Elephants can be tamed but cannot be [[40d:kennel|trained]] -- the only "war animals" presently available in the game are [[40d:dog|dog]]s. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.  
+
Elephants can be tamed but cannot be {{L|kennel|trained}} -- the only "war animals" presently available in the game are {{L|dog}}s. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.  
  
 
== Uses for elephants ==
 
== Uses for elephants ==
  
Having swarms of wild elephants outside your fortress can be a good thing. [[40d:Marksdwarf|Marksdwarf]]s receive a load of experience for hitting an elephant with a [[40d:bolt|bolt]], usually bumping their marksdwarf skill a few levels before killing one.  [[40d:Trade|Trade]]rs will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 [[40d:bone|bone]]s when [[40d:butcher|butcher]]ed, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more [[40d:ammo|ammo]].
+
Having swarms of wild elephants outside your fortress can be a good thing. {{L|Marksdwarf}}s receive a load of experience for hitting an elephant with a {{L|bolt}}, usually bumping their marksdwarf skill a few levels before killing one.  {{L|Trade}}rs will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 {{L|bone}}s when {{L|butcher}}ed, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more {{L|ammo}}.
 
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.
 
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.
  
 
== In prior versions ==
 
== In prior versions ==
  
Elephants used to be the most feared and revered animal in the history of DF, their brutality unmatched. One good example of this was [[40d:Boatmurdered|Boatmurdered]];
+
Elephants used to be the most feared and revered animal in the history of DF, their brutality unmatched. One good example of this was {{L|Boatmurdered}};
packs of elephants would suddenly attack and eat [[40d:dwarves|dwarves]], their enormous tusks gleaming red with [[40d:blood|blood]].
+
packs of elephants would suddenly attack and eat {{L|dwarves}}, their enormous tusks gleaming red with {{L|blood}}.
Such was their brutality that they were named the [[40d:King of beasts|king of all beasts]], and an [[40d:undead|undead]] elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction.  
+
Such was their brutality that they were named the {{L|King of beasts|king of all beasts}}, and an {{L|undead}} elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction.  
  
In more recent versions (0.27.176.38c onward) elephants' aggressiveness has been toned down, though [[40d:Unicorn|Unicorn]], [[40d:carp|carp]]s and [[40d:giant eagle|giant eagle]]s have been more than willing to pick up the slack.
+
In more recent versions (0.27.176.38c onward) elephants' aggressiveness has been toned down, though {{L|Unicorn}}, {{L|carp}}s and {{L|giant eagle}}s have been more than willing to pick up the slack.
  
 
{{Game_Data|[CREATURE:ELEPHANT]
 
{{Game_Data|[CREATURE:ELEPHANT]

Revision as of 16:39, 12 April 2010

This article is about an older version of DF.

Template:CreatureInfo

Elephants are large peaceful Template:L who wander in any Template:L Template:L and in tropical shrublands.

Killing an elephant will yield 16 edible portions of Template:L and 10 portions of Template:L.

Elephants can be tamed but cannot be Template:L -- the only "war animals" presently available in the game are Template:Ls. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.

Uses for elephants

Having swarms of wild elephants outside your fortress can be a good thing. Template:Ls receive a load of experience for hitting an elephant with a Template:L, usually bumping their marksdwarf skill a few levels before killing one. Template:Lrs will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 Template:Ls when Template:Led, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more Template:L. If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.

In prior versions

Elephants used to be the most feared and revered animal in the history of DF, their brutality unmatched. One good example of this was Template:L; packs of elephants would suddenly attack and eat Template:L, their enormous tusks gleaming red with Template:L. Such was their brutality that they were named the Template:L, and an Template:L elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction.

In more recent versions (0.27.176.38c onward) elephants' aggressiveness has been toned down, though Template:L, Template:Ls and Template:Ls have been more than willing to pick up the slack.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent