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Difference between revisions of "23a:Biome"
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Revision as of 19:18, 20 April 2010
This article is about an older version of DF. |
A biome is a biotic area with homogeneous features, characterized by distinctive Template:Ls, Template:L and Template:L. Your Template:L will find different resources depending on which biome they select when starting a fort.
Selecting a biome
Biomes are important when choosing a fortress location in order to understand your Template:L. Each valid embark location covers a single biome, and the biome's information will be displayed on the right side of the screen.
Understanding Biomes
Selecting a Biome gives you some ability to influence the difficulty of your game. Each biome has a different set of resources; the availability of Template:Ls, certain Template:Ls or Template:Ls, and sometimes Template:L is specific to a particular biome.
Any biome can have any set of Template:L; for example a Template:L could be Template:L, Template:L or Template:L. However, a named region (which is a contiguous area of one category of biomes, such as forests or wetlands) will be either good, neutral, or evil.
Biomes
Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
- Temperate Template:L
Template:L
- Tropical Template:L
- Tropical Template:L
- Tropical Template:L
- Tropical Moist Template:L
- Tropical Dry Template:L
- Tropical Template:L
- Tropical Template:L
- Tropical Template:L
- Tropical Template:L
- Tropical Template:L
Other
Water
- Template:L
- Saltwater Template:L
- Brackish Template:L
- Freshwater Template:L
See Also
- Template:L for the possible values for Trees, Vegetation and Surroundings.
- Template:L
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