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Difference between revisions of "v0.31:Creature texture token"
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{{av}} | {{av}} | ||
− | {{ | + | {{Quality|Fine}} |
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
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|- | |- | ||
| LAW_ENFORCE | | LAW_ENFORCE | ||
− | | | + | | Presumably used by members of the squad led by a position responsible for LAW_ENFORCEMENT (i.e. Fortress Guards) |
|- | |- | ||
| TAX_ESCORT | | TAX_ESCORT | ||
− | | | + | | Presumably used by members of the squad led by a position responsible for ESCORT_TAX_COLLECTOR (i.e. Royal Guards) |
|- | |- | ||
| ZOMBIE | | ZOMBIE |
Latest revision as of 22:02, 21 December 2012
This article is about an older version of DF. |
These are tokens used when adding entries under [CREATURE_GRAPHICS] in the graphics.txt file.
Token | Notes |
---|---|
DEFAULT | Standard creature |
ADVENTURER | Used when playing the creature as an adventurer(?) |
LAW_ENFORCE | Presumably used by members of the squad led by a position responsible for LAW_ENFORCEMENT (i.e. Fortress Guards) |
TAX_ESCORT | Presumably used by members of the squad led by a position responsible for ESCORT_TAX_COLLECTOR (i.e. Royal Guards) |
ZOMBIE | Zombified version of the creature |
SKELETON | Skeleton version of the creature |