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Difference between revisions of "23a:Skull"

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(augment from 40d content, and adjust accordingly (namely, the behavior for bones disappearing outdoors - exactly on season change, rather than randomly as in 40d))
(Fixing links within namespace (783/950))
 
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{{quality|Fine|21:17, 28 April 2011 (UTC)}}{{av}}
  
'''Skulls''' can be obtained from the {{L|corpse}}s of dead {{L|creatures}} and as a by-product of {{L|butcher}}ing. Skulls can be processed into {{L|totem}}s at the {{L|craftsdwarf's workshop}}.
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'''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher]]ing. Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]].
  
For totems, the {{L|value}} of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
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For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
  
 
Note that any skulls left outdoors will vanish at the beginning of each season.
 
Note that any skulls left outdoors will vanish at the beginning of each season.
  
 
==See also==
 
==See also==
*{{L|Meat industry}}
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*[[Meat industry]]
  
 
{{Category|Materials}}
 
{{Category|Materials}}

Latest revision as of 15:53, 8 December 2011

This article is about an older version of DF.

Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering. Skulls can be processed into totems at the craftsdwarf's workshop.

For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.

Note that any skulls left outdoors will vanish at the beginning of each season.

See also[edit]