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Difference between revisions of "v0.31:Children"

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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}}
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{{quality|Fine|20:06, 26 December 2010 (UTC)}}{{av}}
  
Most creatures, including {{L|Dwarves}}, start out as infants, then after a certain number of years become [[Children]], and then finally attain adulthood. For {{L|Dwarves}}, childhood starts after reaching 1 year of age, and continues until they are 12 years old.
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Most creatures, including [[dwarves]], start out as infants, then after a certain number of years become children, and then finally become adults. For [[dwarves]], childhood starts after reaching 1 year of age, and continues until they are 12 years old.
  
In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your {{L|fortress}} might be any age from 2 to 12. You can determine the age of any child by viewing their thought screen, which will give you the child’s exact age as well as their date of birth. You can see this information regardless if the child was born in your fortress or came to it as a migrant with its parents.
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In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your [[fortress]] might be any age from 2-12. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. You can see this information regardless if the child was born in your fortress or came to it as a migrant with its parents.
  
"Resident" dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP setting in the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought.
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"Resident" female dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP setting in the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought. Children are known to start parties, being idle much of the time.
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Much of [[goblin]] society is centered around [[snatcher|stealing the children]] of other races. The appropriate response to a baby-snatcher appearing on the map is the judicious use of a [[war hammer]].
  
 
==Babies==
 
==Babies==
  
When children are born, they are looked after by their mother, who will continue working, leaving the baby in the [[workshop]] if they go to get [[material]]s. It is thought that babies sharing a tile with their parents always lie down, not the parent. Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be; the birth will interrupt the mother's current action.  If the mother is [[sleep]]ing, however, the birth may not wake her, and the baby will go about business as if it were a child. Often this means crawling to the dining hall or attempting to harvest plants/deconstruct walls. Still the game may report the message "...cancels sleep: seeking infant."
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When children are born, the game will pause and announce the arrival of the baby.  The mother will cancel whatever task they are in the middle of (even sleep) to seek their infant.  They will immediately resume whatever task they were doing before the child was born. Dwarven mothers can also give birth to twins or triplets.
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Babies are looked after by their mother, who will continue working with their baby. Babies usually share a tile with their mother. Babies do not have to be born in [[bed]]s, but are born wherever the mother happens to be; the birth will interrupt the mother's current action.  If the mother is [[sleep]]ing or hospitalized, however, the baby will be free to roam as it pleases. An emancipated baby acts in a similar manner to a [[insane|raving mad]] adult, wandering freely over the map without any sense of self-preservation.
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If babies are separated from their mothers (say, for example, the mother gets put in jail, goes for a swim, gets injured and then carried off to the hospital), the baby will crawl around aimlessly. It will be fed and watered{{verify}} as requested (rather like a semi-mobile injured dwarf), and as long as it's not within reach of a hostile creature, then no harm will be done to it. 'Job cancellation spam' can be generated as the baby is seen by the game to be 'insane' (example: "Urist McBabyname, Dwarven baby, cancels Clean Self: Too Insane"), but once it reaches childhood (at 12 months), that will stop, and they go about their business like any other dwarven child.
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The gender of a baby is determined upon birth - reloading a save might get a baby of the other gender.
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After giving birth, it is possible for the mother to become pregnant again immediately, and give birth to another child nine months later.
  
If babies are separated from their mothers at some stage (say, for example, the mother gets injured and rushes off to the hospital zone for treatment), the baby will crawl around somewhat aimlessly either where they were left, or perhaps into the main dining hall, or just generally clutter up the corridors as it meanders through them. It shall be fed and watered as requested (rather like a semi-mobile injured dwarf), and as long as it's not within reach of a hostile creature, then no harm will be done to it. 'Job cancellation spam' is sometimes generated as the baby is seen by the game to be 'insane' (example: "Urist McBabyname, Dwarven baby, cancels Clean Self: Too Insane"), but once it reaches childhood (at 12 months), that will stop, and they shall go about their business like any other dwarven child.
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{{D for Dwarf}}Much like chinchillas who are born fully furred, Dwarven babies are born fully bearded. One may assume that this is a bug, but instead may be intended. The booze running through the mother's systems helps to promote beard growth, and in fact, while fetal alcohol syndrome exists in humans and elves, alcohol serves only to strengthen the Dwarven baby. Plump helmets in particular are known for promoting healthy beard growth. This, in turn, has given rise to the belief that dwarves just spring out of holes in the ground! Which is, of course, ridiculous.
  
 
==Labor==
 
==Labor==
In {{L|fortress mode}}, children cannot be assigned any labor, but they will perform a few simple tasks on their own:
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In [[fortress mode]], children cannot be assigned any labor, but they will perform a few simple tasks on their own:
  
* socialising;
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* socializing like starting [[party|parties]];
* removing {{L|construction}}s (such as {{L|wall}}s, {{L|floor}}s, {{L|ramp}}s);
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* removing [[construction]]s (such as [[wall]]s, [[floor]]s, [[ramp]]s);
 
* eating, drinking, and sleeping as necessary;
 
* eating, drinking, and sleeping as necessary;
* {{L|Farming|harvesting}} {{L|crops}}, if the 'All dwarves harvest' order is on;
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* [[Farming|harvesting]] [[crops]], if the 'All dwarves harvest' order is on. This will also increase their [[grower]] skill. Naturally, almost all children will grow up with at least proficient in growing.
* Arranging {{L|party|parties}};
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* when they want to, storing their items.  Yelling at them to clean their room has no effect.
* filling designated {{L|pond|ponds}};{{verify}}
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* filling designated [[pond|ponds]];{{verify}}
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* children can enter [[strange mood]]s.
  
Children may not be assigned to the {{L|noble|nobility}}. However, they ''can'' be assigned bedrooms.
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Children may not be assigned to the [[noble|nobility]]. However, they ''can'' be assigned bedrooms.
  
 
==Dwarven parenthood== <!-- Confirmed by Toady in Talk 8 -->
 
==Dwarven parenthood== <!-- Confirmed by Toady in Talk 8 -->
  
 
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.
 
As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.

Latest revision as of 18:45, 29 September 2021

This article is about an older version of DF.

Most creatures, including dwarves, start out as infants, then after a certain number of years become children, and then finally become adults. For dwarves, childhood starts after reaching 1 year of age, and continues until they are 12 years old.

In fortress mode, some migrant dwarves are married and may bring children. Children who immigrate to your fortress might be any age from 2-12. You can determine the age of any child by viewing their thoughts screen, which will give you the child's exact age as well as their date of birth. You can see this information regardless if the child was born in your fortress or came to it as a migrant with its parents.

"Resident" female dwarves may also give birth to children. This can be stopped or reduced by editing the BABY_CHILD_CAP setting in the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. Talking to a child causes a good thought. Children are known to start parties, being idle much of the time.

Much of goblin society is centered around stealing the children of other races. The appropriate response to a baby-snatcher appearing on the map is the judicious use of a war hammer.

Babies[edit]

When children are born, the game will pause and announce the arrival of the baby. The mother will cancel whatever task they are in the middle of (even sleep) to seek their infant. They will immediately resume whatever task they were doing before the child was born. Dwarven mothers can also give birth to twins or triplets. Babies are looked after by their mother, who will continue working with their baby. Babies usually share a tile with their mother. Babies do not have to be born in beds, but are born wherever the mother happens to be; the birth will interrupt the mother's current action. If the mother is sleeping or hospitalized, however, the baby will be free to roam as it pleases. An emancipated baby acts in a similar manner to a raving mad adult, wandering freely over the map without any sense of self-preservation.

If babies are separated from their mothers (say, for example, the mother gets put in jail, goes for a swim, gets injured and then carried off to the hospital), the baby will crawl around aimlessly. It will be fed and watered[Verify] as requested (rather like a semi-mobile injured dwarf), and as long as it's not within reach of a hostile creature, then no harm will be done to it. 'Job cancellation spam' can be generated as the baby is seen by the game to be 'insane' (example: "Urist McBabyname, Dwarven baby, cancels Clean Self: Too Insane"), but once it reaches childhood (at 12 months), that will stop, and they go about their business like any other dwarven child.

The gender of a baby is determined upon birth - reloading a save might get a baby of the other gender.

After giving birth, it is possible for the mother to become pregnant again immediately, and give birth to another child nine months later.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.

Much like chinchillas who are born fully furred, Dwarven babies are born fully bearded. One may assume that this is a bug, but instead may be intended. The booze running through the mother's systems helps to promote beard growth, and in fact, while fetal alcohol syndrome exists in humans and elves, alcohol serves only to strengthen the Dwarven baby. Plump helmets in particular are known for promoting healthy beard growth. This, in turn, has given rise to the belief that dwarves just spring out of holes in the ground! Which is, of course, ridiculous.

Labor[edit]

In fortress mode, children cannot be assigned any labor, but they will perform a few simple tasks on their own:

  • socializing like starting parties;
  • removing constructions (such as walls, floors, ramps);
  • eating, drinking, and sleeping as necessary;
  • harvesting crops, if the 'All dwarves harvest' order is on. This will also increase their grower skill. Naturally, almost all children will grow up with at least proficient in growing.
  • when they want to, storing their items. Yelling at them to clean their room has no effect.
  • filling designated ponds;[Verify]
  • children can enter strange moods.

Children may not be assigned to the nobility. However, they can be assigned bedrooms.

Dwarven parenthood[edit]

As an oversight in programming, children's parents can become so preoccupied with finding their children that they can die of thirst.