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Difference between revisions of "v0.31:Wear"
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− | '''Wear''' is the | + | '''Wear''' is the degradation of materials over time, primarily in the context of [[food]] and [[clothing]]. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely. |
− | Animal-based products can | + | Animal-based products can rot, which is different from wear (see [[miasma]]). Crops and harvested plants can '''wither''' if not stored in a stockpile, making them useless but generating no miasma. |
− | Clothing and leather items are worn down very rapidly after catching on | + | Notes on wear: |
+ | *Clothing over time will wear due to normal usage. | ||
+ | *Clothing and leather items are worn down very rapidly after catching on [[fire]]. | ||
+ | *[[Troll]]s can beat on doors, wearing them out until they break. | ||
+ | *Wood and cloth items in a [[Trade depot]] built outside in a [[Glacier]] biome will degrade until purchased. This will also happen to items in a [[Wagon (embark)|starting wagon]] in a similar location. Walls do not halt the effect. | ||
+ | *Invaders' clothing is also subject to wear. | ||
+ | *Cages do not prevent wear. | ||
− | + | All improvable items made from creature or plant materials (i.e. cloth, silk, leather, yarn, or wood) will gradually wear out over a very long period of time, even if just sitting in stockpiles, gaining one level of wear every 100 years. This is technically a bug - cloth/leather items are supposed to wear out at 5 times this rate. | |
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== Dealing with Decay == | == Dealing with Decay == | ||
− | + | Dwarves will pick up new clothes if it available. However, {{bug|2481}} prevents dwarves from using their acquired clothes. Also wear is a source of a significant drop in FPS {{bug|3942}}. | |
− | + | [[Vermin]] will accelerate food decay; as such, your food stocks should be kept in [[barrel]]s and guarded by [[cat]]s or [[trapper]]s. | |
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Latest revision as of 22:05, 5 December 2012
This article is about an older version of DF. |
Wear is the degradation of materials over time, primarily in the context of food and clothing. Wear will alter the quality of an item, denoted by the symbols x, X and XX. For example, over time a dwarf's "Pig tail shirt" will degrade into a "xPig tail shirtx" and eventually a "XXPig tail shirtXX" before disappearing entirely.
Animal-based products can rot, which is different from wear (see miasma). Crops and harvested plants can wither if not stored in a stockpile, making them useless but generating no miasma.
Notes on wear:
- Clothing over time will wear due to normal usage.
- Clothing and leather items are worn down very rapidly after catching on fire.
- Trolls can beat on doors, wearing them out until they break.
- Wood and cloth items in a Trade depot built outside in a Glacier biome will degrade until purchased. This will also happen to items in a starting wagon in a similar location. Walls do not halt the effect.
- Invaders' clothing is also subject to wear.
- Cages do not prevent wear.
All improvable items made from creature or plant materials (i.e. cloth, silk, leather, yarn, or wood) will gradually wear out over a very long period of time, even if just sitting in stockpiles, gaining one level of wear every 100 years. This is technically a bug - cloth/leather items are supposed to wear out at 5 times this rate.
Dealing with Decay[edit]
Dwarves will pick up new clothes if it available. However, Bug:2481 prevents dwarves from using their acquired clothes. Also wear is a source of a significant drop in FPS Bug:3942. Vermin will accelerate food decay; as such, your food stocks should be kept in barrels and guarded by cats or trappers.