v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Clothing"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (cleanup)
m (Toral G)
 
(15 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{av}}
+
{{quality|Fine|15:54, 8 October 2010 (UTC)}}{{av}}
{{Quality|Tattered|21:56, 9 June 2010 (UTC)}}
+
{{Buggy}}
 +
:''For making clothes, see [[Textile industry]]''
  
'''Clothing''' is items made out of {{L|cloth}} or {{L|leather}} which is worn by sentient {{L|creatures}} to protect them from the elements, from damage, and to cover themselves.  Articles of clothing can work similar in concept to {{L|armor}}, but distinguished by the fact that they are ''owned'' by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts.
+
'''Clothing''' is items made out of [[cloth]] or [[leather]] which is worn by sentient [[creatures]] to protect them from the elements, from damage, and to cover themselves.  Articles of clothing can work similar in concept to [[armor]], but distinguished by the fact that they are ''owned'' by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce [[goblin]] clothes.
  
Clothes are stored as finished goods, and may be stored in {{L|bin}}s.
+
Currently dwarves need no protection from cold environments and don't care if they're naked, so the only use for clothes (besides selling them to [[caravan]]s) is the slight protection they offer against attacks, and keeping your dwarves from stepping barefoot in the [[syndrome|poisonous]] blood left by some [[forgotten beast]]s.  Some players claim that leather cloaks and hoods offer significant protection from attacks.
  
While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will{{L|Wear|wear out}} eventually.
+
Clothes are stored as [[finished goods]], and may be stored in [[bin]]s.
  
== Size does matter ==
+
While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will [[Wear|wear out]] eventually.
Clothing and armor marked as "'''large'''" can not be made or worn by dwarves*, but will still be offered by human and elven {{L|caravan}}s. "'''Small'''" articles of clothing and armor usually come from killed {{L|kobold}}s and are also unusable. Items labeled as "'''narrow'''" come from {{L|goblin}}s and can't be made or worn either.  However, all of these unusable items can be sold to caravans for a nice price.  Note that they will not count toward {{L|created wealth}} (or exported wealth) unless first {{L|decorate}}d.
 
  
:''(* with one exception: Items made from leather from {{L|large rat}}s will appear as "large rat leather ______".  Human-sized gloves made from large rat leather would be "large large rat leather gloves."  There are no "rats" that provide leather, so while confusing, this is definitive.)''
+
== Size ==
 +
Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by [[human]]s and [[troll]]s (which will appear to be "'''large'''"*) as well as [[kobold]]s (which will appear to be "'''small'''"); [[goblin]]s and [[elf|elves]] are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to [[melt]]ing (in the case of metal armor) or use as [[trade]] goods (especially once [[decorate]]d).
 +
 
 +
:''(* with one exception: Items made from leather from [[large rat]]s will appear as "large rat leather ______".  Human-sized gloves made from large rat leather would be "large large rat leather gloves."  There are no "rats" that provide leather, so while confusing, this is definitive.)''
 +
 
 +
== Bugs ==
 +
* Dwarves wearing [[Wear|worn out]] clothing will claim new clothes, but not wear them. {{Bug|2481}}
 +
* [[Children]] claim clothes they cannot/will not wear or store in rooms. {{Bug|1396}}
 +
 
 +
{{Category|Items}}

Latest revision as of 21:39, 26 July 2021

This article is about an older version of DF.
For making clothes, see Textile industry

Clothing is items made out of cloth or leather which is worn by sentient creatures to protect them from the elements, from damage, and to cover themselves. Articles of clothing can work similar in concept to armor, but distinguished by the fact that they are owned by your dwarves and, in theory, provide significantly less protection against attacks. There have been humorous bugs in the past where animal teeth were not hard enough to bite through silk shirts and artifact glass serrated disks could not pierce goblin clothes.

Currently dwarves need no protection from cold environments and don't care if they're naked, so the only use for clothes (besides selling them to caravans) is the slight protection they offer against attacks, and keeping your dwarves from stepping barefoot in the poisonous blood left by some forgotten beasts. Some players claim that leather cloaks and hoods offer significant protection from attacks.

Clothes are stored as finished goods, and may be stored in bins.

While in a stockpile, clothing is usually safe from being damaged, but as soon as a dwarf puts on an item of clothing, it begins to degrade, and will wear out eventually.

Size[edit]

Clothing and armor all have a size associated with them, and equipment made for one size of creature cannot be worn by larger or smaller creatures. For dwarves, this applies to clothes and armor worn by humans and trolls (which will appear to be "large"*) as well as kobolds (which will appear to be "small"); goblins and elves are the same size as dwarves (the distinction of "stout", normal, and "narrow" no longer exists), so their clothing and armor can be equipped rather than being limited to melting (in the case of metal armor) or use as trade goods (especially once decorated).

(* with one exception: Items made from leather from large rats will appear as "large rat leather ______". Human-sized gloves made from large rat leather would be "large large rat leather gloves." There are no "rats" that provide leather, so while confusing, this is definitive.)

Bugs[edit]

  • Dwarves wearing worn out clothing will claim new clothes, but not wear them. Bug:2481
  • Children claim clothes they cannot/will not wear or store in rooms. Bug:1396