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Difference between revisions of "v0.31:Release information/0.31.11"
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− | + | {{release notes}} | |
− | + | Dwarf Fortress 0.31.11 was released on July 23, 2010 | |
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− | + | <blockquote> | |
− | + | '''Combat was the focus last time, and this time I moved over to equipment and training. There are a number of bugs left to fix, but a lot of the largest problems should be cleaned up and training should be somewhat usable now. I wanted to shift ammunition over to a default system where it doesn't get tied to particular squads/hunters (with the old way left as a default for people that want to control it more), since that remains one of the more annoying things, but I didn't have time to finish it up. Just make sure you have some extra bolts sitting around, and 'm'-'f' should show you how your squads are doing ammo-wise. Barracks should also probably default to a non-reserved/non-purposed system, though that's not as bad as ammunition reservation is. In any case, I'll be moving on to the month-end project and entity populations, though I'll release again sooner if something comes up.''' | |
− | + | --[[Main:Toady One|Toady]] | |
− | + | </blockquote> | |
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− | Other bug fixes/tweaks | + | == Crash fixes == |
− | + | ||
− | + | * stopped crash when individual squad members were selected in 's' and you go back to 's' after leaving | |
− | + | * fixed crash moving from ammo assignment creation to material assignment | |
− | + | * fixed reclaim crash | |
− | + | * fixed text mode crash in SDL version (Baughn) | |
− | + | ||
− | + | == Major bug fixes == | |
− | + | * freed up assigned items properly when uniforms are overwritten | |
− | + | * freed up equipment properly from empty positions when squad is disbanded | |
− | + | * made civilian jobs respect attributes properly | |
− | + | * fixed turtle (vermin) shell crafts/helms/gauntlets/etc. | |
− | + | * stopped squad/off-time training activities from persisting when guy goes off to eat, do squad orders, die, etc. | |
− | + | * made inactive/ordered squads free up their old training activities more quickly | |
− | + | * stopped off-time training from gumming up squad training barracks assignment | |
− | + | * removed dead/crazy/etc. dwarves from squads | |
− | + | * dropped injured dwarves out of their activities properly | |
− | + | * stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital | |
− | + | * stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools | |
− | + | * made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.) | |
− | + | * made quota countdown respect reactions again | |
− | + | ||
− | + | == Other bug fixes/tweaks == | |
+ | * stopped body-component-based artifacts from defaulting out to iron figurines | ||
+ | * made skill rust display properly on 'v' and made temporary skill loss conditions not display on military screen | ||
+ | * changed rust display for skills | ||
+ | * restricted shell moods to dwarves with shell prefs | ||
+ | * stopped metal goblet/flask construction jobs from shuffling metal of product | ||
+ | * fixed up idle strings for non-soldiers vs. lingering squad activities | ||
+ | * decreased effect of low self-discipline on individual training | ||
+ | * sped up training organization | ||
+ | * WINDOWEDX/Y values respected when moving to windowed mode from full screen (Baughn) | ||
+ | * fixed problem with skill demonstration session timer | ||
+ | * added timers for sparring and individual combat drills | ||
+ | * adjusted sparring pulled shots for recent combat balancing | ||
+ | * adjusted skill rates for all practice activities | ||
+ | * put forest start biome on humans (for proactive forest clearing) | ||
+ | * changed hauling encumbrance speed formula and made hauling build atts slowly | ||
+ | * stopped picks from being available to indiv choice soldiers | ||
+ | * required subtype match for armor even under "partial match" | ||
+ | * made off-duty archery training occur for indiv choice ranged weapons (not just crossbow) | ||
+ | * cleaned up various raw typos (see file_changes.txt) | ||
+ | * fixed a bunch of the "you" announcements in dwarf mode | ||
+ | * made counter to stop excessive party attendence work properly | ||
+ | * made it set up default ammo profiles for ranged squads |
Latest revision as of 00:22, 4 March 2014
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Dwarf Fortress 0.31.11 was released on July 23, 2010
Combat was the focus last time, and this time I moved over to equipment and training. There are a number of bugs left to fix, but a lot of the largest problems should be cleaned up and training should be somewhat usable now. I wanted to shift ammunition over to a default system where it doesn't get tied to particular squads/hunters (with the old way left as a default for people that want to control it more), since that remains one of the more annoying things, but I didn't have time to finish it up. Just make sure you have some extra bolts sitting around, and 'm'-'f' should show you how your squads are doing ammo-wise. Barracks should also probably default to a non-reserved/non-purposed system, though that's not as bad as ammunition reservation is. In any case, I'll be moving on to the month-end project and entity populations, though I'll release again sooner if something comes up. --Toady
Crash fixes[edit]
- stopped crash when individual squad members were selected in 's' and you go back to 's' after leaving
- fixed crash moving from ammo assignment creation to material assignment
- fixed reclaim crash
- fixed text mode crash in SDL version (Baughn)
Major bug fixes[edit]
- freed up assigned items properly when uniforms are overwritten
- freed up equipment properly from empty positions when squad is disbanded
- made civilian jobs respect attributes properly
- fixed turtle (vermin) shell crafts/helms/gauntlets/etc.
- stopped squad/off-time training activities from persisting when guy goes off to eat, do squad orders, die, etc.
- made inactive/ordered squads free up their old training activities more quickly
- stopped off-time training from gumming up squad training barracks assignment
- removed dead/crazy/etc. dwarves from squads
- dropped injured dwarves out of their activities properly
- stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital
- stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools
- made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.)
- made quota countdown respect reactions again
Other bug fixes/tweaks[edit]
- stopped body-component-based artifacts from defaulting out to iron figurines
- made skill rust display properly on 'v' and made temporary skill loss conditions not display on military screen
- changed rust display for skills
- restricted shell moods to dwarves with shell prefs
- stopped metal goblet/flask construction jobs from shuffling metal of product
- fixed up idle strings for non-soldiers vs. lingering squad activities
- decreased effect of low self-discipline on individual training
- sped up training organization
- WINDOWEDX/Y values respected when moving to windowed mode from full screen (Baughn)
- fixed problem with skill demonstration session timer
- added timers for sparring and individual combat drills
- adjusted sparring pulled shots for recent combat balancing
- adjusted skill rates for all practice activities
- put forest start biome on humans (for proactive forest clearing)
- changed hauling encumbrance speed formula and made hauling build atts slowly
- stopped picks from being available to indiv choice soldiers
- required subtype match for armor even under "partial match"
- made off-duty archery training occur for indiv choice ranged weapons (not just crossbow)
- cleaned up various raw typos (see file_changes.txt)
- fixed a bunch of the "you" announcements in dwarf mode
- made counter to stop excessive party attendence work properly
- made it set up default ammo profiles for ranged squads