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Difference between revisions of "v0.31:Glumprong"
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− | + | '''Glumprongs''' are a type of [[above ground]] [[tree]]. They are found only in [[Surroundings#Evil|evil]] regions, and are notable for their unique purple color and high density [[wood]]. Because of this high density, they can be detrimental when used to make items that need to be hauled frequently. | |
− | '''Glumprongs''' are a type of | + | ==Bugs== |
− | + | *Good/evil plants/trees don't appear ([[feather tree]]s, glumprongs, [[sliver barb]]s, and [[Sun berry|sun berries]]){{Bug|4133}} | |
{{gamedata}} | {{gamedata}} | ||
{{Plants}} | {{Plants}} | ||
+ | {{Category|Surface trees}} |
Latest revision as of 06:17, 14 December 2011
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
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Biome | |||
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Alignment | |||
Evil | |||
Properties | |||
Deciduous | No | ||
Density | 1200 |
This article is about an older version of DF. |
Glumprongs are a type of above ground tree. They are found only in evil regions, and are notable for their unique purple color and high density wood. Because of this high density, they can be detrimental when used to make items that need to be hauled frequently.
Bugs[edit]
- Good/evil plants/trees don't appear (feather trees, glumprongs, sliver barbs, and sun berries)Bug:4133
[PLANT:GLUMPRONG]
[NAME:glumprong][NAME_PLURAL:glumprongs][ADJ:glumprong]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:glumprong]
[STATE_ADJ:ALL_SOLID:glumprong]
[STATE_COLOR:ALL_SOLID:PURPLE]
[PREFIX:NONE]
[DISPLAY_COLOR:5:0:0]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:180]
[TREE_COLOR:5:0:0]
[DEAD_TREE_COLOR:0:0:1]
[PREFSTRING:living shadows]
[DRY][EVIL]
[BIOME:NOT_FREEZING]
[SOLID_DENSITY:1200] |
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