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Difference between revisions of "23a:Wood token"
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m (unlike in later versions, 23a's WET/DRY are permissive rather than restrictive, and you need at least one of them or it won't grow) |
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− | {{av}} | + | {{quality|Exceptional|21:15, 30 March 2011 (UTC)}}{{av}} |
Trees are stored in the matgloss_wood.txt file. | Trees are stored in the matgloss_wood.txt file. | ||
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|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter. | |[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter. | ||
|- | |- | ||
− | |[TILE:]||What number tile is used to represent this tree. See [[character table]]. | + | |[TILE:]||What number tile is used to represent this tree. See [[Main:character table|character table]]. |
|- | |- | ||
|[PREFSTRING:]||Why dwarves like this tree. | |[PREFSTRING:]||Why dwarves like this tree. | ||
|- | |- | ||
− | |[WET]|| | + | |[WET]||Allows the tree to grow near rivers and ponds. Trees without [WET] or [DRY] will not grow anywhere. |
|- | |- | ||
− | |[DRY]|| | + | |[DRY]||Allows the tree to grow away from rivers and ponds. Trees without [WET] or [DRY] will not grow anywhere. |
|- | |- | ||
− | |[BIOME_*]||What | + | |[BIOME_*]||What [[biome token|biome]] this tree appears in. |
|- | |- | ||
|[SPEC_HEAT:]||The specific heat capacity of wood from this tree. Not actually used - the game hardcodes this value to 420 for all trees. | |[SPEC_HEAT:]||The specific heat capacity of wood from this tree. Not actually used - the game hardcodes this value to 420 for all trees. |
Latest revision as of 14:19, 19 April 2024
This article is about an older version of DF. |
Trees are stored in the matgloss_wood.txt file.
Token | Description |
---|---|
[NAME:] | The name of the tree. |
[ADJ:] | The adjective used to describe items made of this wood. |
[AUTUMNCOLOR] | Causes the tree to change colors in autumn and lose its leaves during winter. |
[TILE:] | What number tile is used to represent this tree. See character table. |
[PREFSTRING:] | Why dwarves like this tree. |
[WET] | Allows the tree to grow near rivers and ponds. Trees without [WET] or [DRY] will not grow anywhere. |
[DRY] | Allows the tree to grow away from rivers and ponds. Trees without [WET] or [DRY] will not grow anywhere. |
[BIOME_*] | What biome this tree appears in. |
[SPEC_HEAT:] | The specific heat capacity of wood from this tree. Not actually used - the game hardcodes this value to 420 for all trees. |
[HEATDAM_POINT:] | The temperature at which heat will begin to damage wood from this tree. |
[COLDDAM_POINT:] | The temperature at which frost will begin to damage wood from this tree. |
[IGNITE_POINT:] | The temperature at which wood from this tree will burst into flames. |
[MELTING_POINT:] | The temperature at which wood from this tree will melt into a puddle of goo. |
[BOILING_POINT:] | The temperature at which wood from this tree will boil into a cloud of vapor. |
[FIXED_TEMP:] | The temperature this wood emits naturally. |