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Difference between revisions of "v0.31 Talk:Baron"

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== Baron population level ==
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I definitely got a Baron at 55 population, 60 may be a bit high? --[[User:Nobu|Nobu]] 21:09, 10 April 2010 (UTC)
 
I definitely got a Baron at 55 population, 60 may be a bit high? --[[User:Nobu|Nobu]] 21:09, 10 April 2010 (UTC)
  
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::::Being that the raws are simply files full of data that the program may or may not currently use, I don't think we can blindly accept what is in them. For instance, nobles are listed as 'lazy,' but laziness does not appear to be implemented, as my nobles still work.[[User:GhostDwemer|GhostDwemer]] 16:22, 22 November 2010 (UTC)
 
::::Being that the raws are simply files full of data that the program may or may not currently use, I don't think we can blindly accept what is in them. For instance, nobles are listed as 'lazy,' but laziness does not appear to be implemented, as my nobles still work.[[User:GhostDwemer|GhostDwemer]] 16:22, 22 November 2010 (UTC)
 
::::I can't confirm it solidly, but it looks like the job thing is still in effect.  I had well in excess of the other requirements for years.  -Anon
 
::::I can't confirm it solidly, but it looks like the job thing is still in effect.  I had well in excess of the other requirements for years.  -Anon
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::::I got my Baron after setting up my magma furnaces, at 220 population and similar overkill for the other listed criteria, which I'd met years ago. Not sure if that's actually what did it though, of course. [[Special:Contributions/69.166.47.133|69.166.47.133]] 04:19, 24 January 2011 (UTC)
  
 
Is the appointment of the Baron perhaps linked to the "Becoming the Capital" requirements listed in n -> c? Mine is listing 10000 architecture, 5000 road value, and 7500 offerings as "desired" amounts. I don't see anything about this screen in the wiki, but I am now pushing forward with road construction to see what happens when the targets are met.
 
Is the appointment of the Baron perhaps linked to the "Becoming the Capital" requirements listed in n -> c? Mine is listing 10000 architecture, 5000 road value, and 7500 offerings as "desired" amounts. I don't see anything about this screen in the wiki, but I am now pushing forward with road construction to see what happens when the targets are met.
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:::: I can't say that for sure. I have one data point for 31.18: second year, liaison came, I had around 80 dwarfs & 20K in exports. No offer to elevate. I saw no mention of this bug in the changelog, so I'm guessing, no, it isn't fixed. [[User:GhostDwemer|GhostDwemer]] 18:21, 22 November 2010 (UTC)
 
:::: I can't say that for sure. I have one data point for 31.18: second year, liaison came, I had around 80 dwarfs & 20K in exports. No offer to elevate. I saw no mention of this bug in the changelog, so I'm guessing, no, it isn't fixed. [[User:GhostDwemer|GhostDwemer]] 18:21, 22 November 2010 (UTC)
  
== Consort unfo ==
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== Consort info ==
  
 
Just in case someone wants to check the validity of my addition about married Baron's/Baroness' spouses becoming consorts, here's some screenshots:
 
Just in case someone wants to check the validity of my addition about married Baron's/Baroness' spouses becoming consorts, here's some screenshots:
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: [[Fun]]!  More specifically, getting a Baron means you'll have a "chief" noble who doesn't change unless he gets killed.  This lets you rig up a set of rooms just for that noble, taking advantage of materials preferences, making mandates from him less frequent and demands almost nonexistent.  In my case, my baroness ended up becoming mayor, too - which meant even fewer mandates.  It's really up to you - do you want to deal with one consistent but demanding noble, or one that changes every year or so? --[[User:DeMatt|DeMatt]] 05:54, 7 November 2010 (UTC)
 
: [[Fun]]!  More specifically, getting a Baron means you'll have a "chief" noble who doesn't change unless he gets killed.  This lets you rig up a set of rooms just for that noble, taking advantage of materials preferences, making mandates from him less frequent and demands almost nonexistent.  In my case, my baroness ended up becoming mayor, too - which meant even fewer mandates.  It's really up to you - do you want to deal with one consistent but demanding noble, or one that changes every year or so? --[[User:DeMatt|DeMatt]] 05:54, 7 November 2010 (UTC)
 
: Nobles are not lazy. People take the raws as Revealed Truth. They are not. Many things may be in the raws, but waiting for actual implementation in code. I have a Count now, and he was the original expedition leader. He is still my best miner. Another dwarf was elected mayor, once, but since then, he has been mayor too. He likes billon and splints, so mandates are easy. I'd say choosing a baron is worth it, you can pick a leader who has likes that will be easy to cater too. As for the actual benefits of having a noble, I can't say. I think nobles make certain dwarfs mildly happy, but others mildly unhappy. For me, it is the coolth of having a noble, DF is about stories, and "Plucky commoner makes good, ennobled by king" is a good story. When my dwarfs elected him mayor and started making every second statue about him, it made me so happy. Good old Zefon. Too bad I made that fort before realizing that contaminant buildup utterly destroys FPS. Five frames per second is slightly less than enjoyable.[[User:GhostDwemer|GhostDwemer]] 16:22, 22 November 2010 (UTC)
 
: Nobles are not lazy. People take the raws as Revealed Truth. They are not. Many things may be in the raws, but waiting for actual implementation in code. I have a Count now, and he was the original expedition leader. He is still my best miner. Another dwarf was elected mayor, once, but since then, he has been mayor too. He likes billon and splints, so mandates are easy. I'd say choosing a baron is worth it, you can pick a leader who has likes that will be easy to cater too. As for the actual benefits of having a noble, I can't say. I think nobles make certain dwarfs mildly happy, but others mildly unhappy. For me, it is the coolth of having a noble, DF is about stories, and "Plucky commoner makes good, ennobled by king" is a good story. When my dwarfs elected him mayor and started making every second statue about him, it made me so happy. Good old Zefon. Too bad I made that fort before realizing that contaminant buildup utterly destroys FPS. Five frames per second is slightly less than enjoyable.[[User:GhostDwemer|GhostDwemer]] 16:22, 22 November 2010 (UTC)
 +
 +
:''unless he gets killed''
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:or rather kills himself... My baron started raving around mad after seeing the royal tomb in which i buried a macedwarf who saved my fortress. In the good ol' times I had killed him [[Unfortunate accident|''myself!'']]
 +
:At least I can bury him in a really cynical maosoleum:
 +
::The ground shape is a square room with a cupola. On the cupola there are 5 statues: Donkeys, a dwarf surrounded by rats, the god of labor striking a triumphant pose, my barons departure as mayor and, on top of the cupola, the dwarf that created his artifact adamantine crown and was condemned to prison by the baron raising his artifact. This is the best way to show a noble what we think about him. --[[User:Blur|Blur]] 20:16, 26 December 2010 (UTC)
  
 
== Mayor cannot recommend himself? ==
 
== Mayor cannot recommend himself? ==

Latest revision as of 18:19, 8 December 2011

Baron population level[edit]

I definitely got a Baron at 55 population, 60 may be a bit high? --Nobu 21:09, 10 April 2010 (UTC)

I have 113 population and nearly a million of created wealth, but no Baron. I don't have any imported wealth though (I made a living for my fortress robbing caravans), so maybe it's required also required.
In the old version, you had to export a certain amount of wealth, and have at least 25 jobs a year in four different categories. I don't know how much of that is still in, but I'm guessing the export requirement at least. Caravans are for loading down with useless trinkets; they don't have anything you REALLY want. Except steel. And booze. --Zombiejustice 22:38, 10 April 2010 (UTC)
Being that nobles are now defined in the raws, we can use what we know from there, which is 20 pop, 100000 created wealth, and 10000 exported wealth. Other information needs to be tested for. -Commondragon
Being that the raws are simply files full of data that the program may or may not currently use, I don't think we can blindly accept what is in them. For instance, nobles are listed as 'lazy,' but laziness does not appear to be implemented, as my nobles still work.GhostDwemer 16:22, 22 November 2010 (UTC)
I can't confirm it solidly, but it looks like the job thing is still in effect. I had well in excess of the other requirements for years. -Anon
I got my Baron after setting up my magma furnaces, at 220 population and similar overkill for the other listed criteria, which I'd met years ago. Not sure if that's actually what did it though, of course. 69.166.47.133 04:19, 24 January 2011 (UTC)

Is the appointment of the Baron perhaps linked to the "Becoming the Capital" requirements listed in n -> c? Mine is listing 10000 architecture, 5000 road value, and 7500 offerings as "desired" amounts. I don't see anything about this screen in the wiki, but I am now pushing forward with road construction to see what happens when the targets are met.

Following up, as soon as my fortress met these requirements (after 20+ years of meeting the old criteria), the liaison asked me to nominate a Dwarf to become Baron. Looks like the n -> c requirements are what triggers the upgrade to Barony.
What is this n -> c screen? I don't see any c option on the nobles screen...
I didn't see it at first, but it (the screen) eventually showed up, I think there is some basic criteria to having that screen available at all.--OmathErius 14:39, 14 May 2010 (UTC)
I think the c option requires a broker with minimum skill requirements - it is a fortress valuation measure after all.
Well, visible or not, as soon as I built a road, I got a baron. Thanks for the tip! --Zombiejustice 02:31, 15 May 2010 (UTC)
Did the road have to be connected to the edge of the map? I have done all requirements and no baron Jimi12 23:42, 13 July 2010 (UTC)
My broker is a high master appraiser, and there's no n-c option available.--Doub 16:23, 18 July 2010 (UTC)


I think its just random once you meet the requirements. I got a baron at 218 population, 1 mil created wealth and 40K imported wealth.

-- they say "Due to strange requirement for getting baron (the present caravan must leave before the meeting is held)" (http://www.bay12forums.com/smf/index.php?topic=52208.msg1494806#msg1494806) --TomiTapio 01:53, 19 August 2010 (UTC)

-- The "have caravan leave"-method worked for me. I got a baron exactly when I had hit the requirements, and made him the count in the following year via the same method. --Aavemursu

-- Another works-for-me for the "have caravan leave". More importantly than the me-too: An easy way to get your leader to avoid meetings is to assign them to a lever set to repeat pull. This avoids bad-thoughts from drafting, and allows them to eat/drink/sleep as necessary. --Kaypy 07:24, 30 October 2010 (UTC)

Bad idea, the liaison can get him during breaks, as he goes to eat or drink, or as he goes to sleep. Even if it is only for a second, if the meeting starts before the caravan leaves, no nobility for another year. I have had good luck creating what will be the Baron's fine rooms, stocking the dining room with food and drink, and defining those rooms as a burrow. As soon as the liaison appears on the map, assign your current leader to the burrow. When he goes to the rooms, lock the doors. If your leader is also your record keeper, this is a great time to set accuracy to "highest." Do not unlock the doors until the caravan has LEFT THE MAP. If there is a single trader on the map when the meeting starts, you get to wait a year and try again. Do not remove the leader from the burrow until after the meeting, you are delaying the start of the meeting a long time, you want it to happen right away after the caravan leaves, and keeping the leader idle in a burrow means he will be available for the meeting as soon as you unlock the door (and set accuracy down a notch or two.)GhostDwemer 16:37, 22 November 2010 (UTC)
So you're saying that bug hasn't been fixed in 0.31.18? --Quietust 18:11, 22 November 2010 (UTC)
I can't say that for sure. I have one data point for 31.18: second year, liaison came, I had around 80 dwarfs & 20K in exports. No offer to elevate. I saw no mention of this bug in the changelog, so I'm guessing, no, it isn't fixed. GhostDwemer 18:21, 22 November 2010 (UTC)

Consort info[edit]

Just in case someone wants to check the validity of my addition about married Baron's/Baroness' spouses becoming consorts, here's some screenshots:


Showing that I have a Baroness consort: http://img253.imageshack.us/img253/3162/201010111923561282x423s.png Showing that she's married to the Baron: http://img254.imageshack.us/img254/8941/201010111926131282x423s.png Showing that she doesn't show up in the noble menu: http://img176.imageshack.us/img176/9444/201010111919461282x423s.png

Working Baron[edit]

I'll just note that if you promote your Baron from within the fortress, he'll still have all his labors active, and allow you to mess with them. Dunno if it might be a bug from 31.12 or not, given that that's what I'm playing with... --DeMatt 02:11, 22 October 2010 (UTC)

Is it even possible to get a baron that isn't appointed from your existing population? Aborting the conversation with the Liaison doesn't seem to work (if you press "a" but then don't select a dwarf, or if you just press "b", he'll just leave without even suggesting trade agreements and then come back next year and do the whole thing over again), and others have reported that dead barons never get replaced. --Quietust 13:54, 22 October 2010 (UTC)

Why?[edit]

I just got offered to promote someone to Baron, and came here looking for advice. What are the advantages and disadvantages of accepting this? I already have a mayor, if he were promoted to baron he would just be lazier? Why would I want that? There is no explanation about the consequences of this decision either here or at Nobles. But above, Quietust is saying we can't ever trade with that dwarven civilization again until we agree to become a barony? :( Someone please write about this somewhere on the wiki. -- Maunder 02:25, 7 November 2010 (UTC)

You most certainly can continue trading with the Dwarven civ - the only thing you can't do is trade agreements, and that behavior is almost certainly a bug. --Quietust 02:48, 7 November 2010 (UTC)

Thank you!. But to my larger question: why in the world do I want to promote a hard-working mayor to a lazy-ass noble (if you'll pardon my salty language)? Please tell me I am seeing it wrong... -- Maunder 03:11, 7 November 2010 (UTC)

Fun! More specifically, getting a Baron means you'll have a "chief" noble who doesn't change unless he gets killed. This lets you rig up a set of rooms just for that noble, taking advantage of materials preferences, making mandates from him less frequent and demands almost nonexistent. In my case, my baroness ended up becoming mayor, too - which meant even fewer mandates. It's really up to you - do you want to deal with one consistent but demanding noble, or one that changes every year or so? --DeMatt 05:54, 7 November 2010 (UTC)
Nobles are not lazy. People take the raws as Revealed Truth. They are not. Many things may be in the raws, but waiting for actual implementation in code. I have a Count now, and he was the original expedition leader. He is still my best miner. Another dwarf was elected mayor, once, but since then, he has been mayor too. He likes billon and splints, so mandates are easy. I'd say choosing a baron is worth it, you can pick a leader who has likes that will be easy to cater too. As for the actual benefits of having a noble, I can't say. I think nobles make certain dwarfs mildly happy, but others mildly unhappy. For me, it is the coolth of having a noble, DF is about stories, and "Plucky commoner makes good, ennobled by king" is a good story. When my dwarfs elected him mayor and started making every second statue about him, it made me so happy. Good old Zefon. Too bad I made that fort before realizing that contaminant buildup utterly destroys FPS. Five frames per second is slightly less than enjoyable.GhostDwemer 16:22, 22 November 2010 (UTC)
unless he gets killed
or rather kills himself... My baron started raving around mad after seeing the royal tomb in which i buried a macedwarf who saved my fortress. In the good ol' times I had killed him myself!
At least I can bury him in a really cynical maosoleum:
The ground shape is a square room with a cupola. On the cupola there are 5 statues: Donkeys, a dwarf surrounded by rats, the god of labor striking a triumphant pose, my barons departure as mayor and, on top of the cupola, the dwarf that created his artifact adamantine crown and was condemned to prison by the baron raising his artifact. This is the best way to show a noble what we think about him. --Blur 20:16, 26 December 2010 (UTC)

Mayor cannot recommend himself?[edit]

I am not certain, but when I got a barony offer, it seemed as though the Mayor could not recommend himself. If someone can confirm this, please add it to the page. Thanks! -- Maunder 20:14, 9 November 2010 (UTC)

Not only can I not confirm it, I can deny it - my mayor was quite pleased to recommend herself as head of the barony. Didn't have any real criterion for who to go for, at the time, and it turned out she's a good choice, anyways (likes brass and green glass ;P). Might've changed since v31.12, but I don't see why. --DeMatt 20:59, 9 November 2010 (UTC)
Yes, I see what happened now. When you're perusing the list of dwarves, those serving various noble roles are listed with their lowercase titles, as "chief medical dwarf", "broker", "bookkeeper". But the mayor? He's not listed as with the title at all, but instead as his profession! (In my case, I think it was "Craftsdwarf".) That's why I didn't spot him right away. Wonder if this is considered a bug? -- Maunder 04:18, 17 November 2010 (UTC)
I believe I've encountered a similar "bug" (if that is what it is) when adding dorfs to military squads; some dorfs will be have one (usually noble or military) profession in the units list, but a different profession (usually a "common" profession, like craftsdwarf, blacksmith, etc) in the military menu. It can make finding specific dorfs quite hard.