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Difference between revisions of "v0.31:Tool token"
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(lowercase) |
(material size did nothing for tools in 0.31 - they always took a single bar) |
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! Arguments | ! Arguments | ||
! Description | ! Description | ||
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*plural | *plural | ||
| Name of the tool. <font color="red">Required</font>. | | Name of the tool. <font color="red">Required</font>. | ||
+ | |||
+ | |- | ||
+ | | HARD_MAT | ||
+ | | | ||
+ | | Permits the tool to be made from any "hard" material, such as stone. | ||
+ | |||
+ | |- | ||
+ | | METAL_MAT | ||
+ | | | ||
+ | | Permits the tool to be made from any metal. | ||
+ | |||
+ | |- | ||
+ | | METAL_WEAPON_MAT | ||
+ | | | ||
+ | | Permits the tool to be made from any weapons-grade metal. | ||
+ | |||
+ | |- | ||
+ | | UNIMPROVABLE | ||
+ | | | ||
+ | | Prevents the tool from being improved. Used on honeycombs. | ||
+ | |||
+ | |- | ||
+ | | VALUE | ||
+ | | | ||
+ | *num | ||
+ | | Defines the item value of the tool. <font color="red">Required</font>. | ||
+ | |||
+ | |- | ||
+ | | TILE | ||
+ | | | ||
+ | *num | ||
+ | | Defines the tile used to represent the tool. <font color="red">Required</font>. | ||
+ | |||
+ | |- | ||
+ | | TOOL_USE | ||
+ | | | ||
+ | *tool use, see below | ||
+ | | Defines the task performed using the tool. | ||
|- | |- | ||
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|- | |- | ||
− | | SIZE | + | | SIZE / WEIGHT |
| | | | ||
*size | *size | ||
− | | Volume of tool in mL or | + | | Volume of tool in mL or cubic centimeters. <font color="red">Required</font>. |
+ | |||
+ | |- | ||
+ | | CONTAINER_CAPACITY | ||
+ | | | ||
+ | *amount | ||
+ | | How much the item can contain. Defaults to 0. | ||
+ | |||
+ | |- | ||
+ | | SHOOT_FORCE | ||
+ | | | ||
+ | *value | ||
+ | | <font color="red">Required</font> for weapons. | ||
+ | |||
+ | |- | ||
+ | | SHOOT_MAXVEL | ||
+ | | | ||
+ | *value | ||
+ | | <font color="red">Required</font> for weapons. | ||
|- | |- | ||
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| | | | ||
*Skill token | *Skill token | ||
− | | The skill to determine effectiveness in melee with this tool. <font color="red">Required</font>. | + | | The skill to determine effectiveness in melee with this tool. <font color="red">Required</font> for weapons. |
|- | |- | ||
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*Ammo item token | *Ammo item token | ||
| Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | | Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | ||
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*size | *size | ||
− | | Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required</font>. | + | | Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required</font> for weapons. |
|- | |- | ||
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*size | *size | ||
− | | Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font>. | + | | Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font> for weapons. |
|- | |- | ||
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| | | | ||
*value | *value | ||
− | | | + | | Intended to specify the amount of material used for forging. Does '''not''' work due to a bug. |
|- | |- | ||
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*noun:string | *noun:string | ||
*velocity_multiplier:value | *velocity_multiplier:value | ||
− | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font> | + | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font> for weapons. |
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|} | |} | ||
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* HOLD_MEAT_FOR_CARVING (carving fork) | * HOLD_MEAT_FOR_CARVING (carving fork) | ||
* MEAL_CONTAINER (bowl) | * MEAL_CONTAINER (bowl) | ||
+ | * NEST_BOX (nest box) | ||
+ | * LIQUID_CONTAINER (jug) | ||
+ | * FOOD_STORAGE (large pot) | ||
+ | * HIVE (hive) | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} |
Latest revision as of 15:27, 25 July 2012
This article is about an older version of DF. |
Token | Arguments | Description |
---|---|---|
NAME |
|
Name of the tool. Required. |
HARD_MAT | Permits the tool to be made from any "hard" material, such as stone. | |
METAL_MAT | Permits the tool to be made from any metal. | |
METAL_WEAPON_MAT | Permits the tool to be made from any weapons-grade metal. | |
UNIMPROVABLE | Prevents the tool from being improved. Used on honeycombs. | |
VALUE |
|
Defines the item value of the tool. Required. |
TILE |
|
Defines the tile used to represent the tool. Required. |
TOOL_USE |
|
Defines the task performed using the tool. |
ADJECTIVE |
|
Adjective preceding the material name (e.g. "large copper dagger") |
SIZE / WEIGHT |
|
Volume of tool in mL or cubic centimeters. Required. |
CONTAINER_CAPACITY |
|
How much the item can contain. Defaults to 0. |
SHOOT_FORCE |
|
Required for weapons. |
SHOOT_MAXVEL |
|
Required for weapons. |
SKILL |
|
The skill to determine effectiveness in melee with this tool. Required for weapons. |
RANGED |
|
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. |
TWO_HANDED |
|
Creatures under this size (in cm^3) must use the tool two-handed. Required for weapons. |
MINIMUM_SIZE |
|
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required for weapons. |
MATERIAL_SIZE |
|
Intended to specify the amount of material used for forging. Does not work due to a bug. |
ATTACK |
|
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required for weapons. |
Valid tool uses (and the default tools used for these tasks) are as follows:
- LIQUID_COOKING (cauldron)
- LIQUID_SCOOP (ladle)
- GRIND_POWDER_RECEPTACLE (mortar)
- GRIND_POWDER_GRINDER (pestle)
- MEAT_CARVING (carving knife)
- MEAT_BONING (boning knife)
- MEAT_SLICING (slicing knife)
- MEAT_CLEAVING (meat cleaver)
- HOLD_MEAT_FOR_CARVING (carving fork)
- MEAL_CONTAINER (bowl)
- NEST_BOX (nest box)
- LIQUID_CONTAINER (jug)
- FOOD_STORAGE (large pot)
- HIVE (hive)