v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Tissue definition token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
 
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{quality|Fine|21:41, 22 February 2011 (UTC)}}{{av}}
 +
 
 +
__TOC__
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 12: Line 14:
 
*name
 
*name
 
*value
 
*value
|
+
|name = name.
 
+
value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end).
|-
 
| SCARS
 
| N/A
 
| Simply whether or not the tissue will be scarred once healed.
 
  
 
|-
 
|-
 
| TISSUE_MATERIAL
 
| TISSUE_MATERIAL
 
|  
 
|  
*value
+
* [[material token]]
*value
+
| Defines the tissue material.
|
 
  
 
|-
 
|-
Line 30: Line 27:
 
|  
 
|  
 
*value
 
*value
|
+
| The thickness of the tissue. A higher thickness is harder to penetrate.
  
 
|-
 
|-
Line 36: Line 33:
 
|  
 
|  
 
*value
 
*value
| Lower is faster.
+
| Lower is faster. Omitting the token will result in a tissue that never heals.
 
 
  
 
|-
 
|-
Line 43: Line 39:
 
|  
 
|  
 
*value
 
*value
| Seems be related to how much said tissue bleeds. Higher = More bleeding
+
| Related to how much said tissue bleeds. Higher = More bleeding
 
(Which is why the heart has the highest value.)
 
(Which is why the heart has the highest value.)
 
  
 
|-
 
|-
Line 54: Line 49:
 
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
 
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
  
 +
|-
 +
| THICKENS_ON_STRENGTH
 +
| N/A
 +
| The thickness of the tissue increases when character strength increases.
 +
 +
|-
 +
| THICKENS_ON_ENERGY_STORAGE
 +
| N/A
 +
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
  
 
|-
 
|-
| CONNECTS
+
| ARTERIES
|  
+
| N/A
|
+
| The tissue contains arteries.
  
 +
|-
 +
| SCARS
 +
| N/A
 +
| Simply whether or not the tissue will be scarred once healed.
  
 
|-
 
|-
| TISSUE_SHAPE
+
| STRUCTURAL
|  
+
| N/A
*value
+
| ?
|
 
  
 +
|-
 +
| CONNECTIVE_TISSUE_ANCHOR
 +
| N/A
 +
| ?
  
 
|-
 
|-
| THICKENS_ON_ENERGY_STORAGE
+
| SETTABLE
 
| N/A
 
| N/A
|
+
| The tissue can be set if broken.
  
 
|-
 
|-
| THICKENS_ON_STRENGTH
+
| SPLINTABLE
 
| N/A
 
| N/A
| The thickness of the tissue increases when character strength increases.
+
| The tissue can be wrapped in a splint if broken.
  
 +
|-
 +
| FUNCTIONAL
 +
| N/A
 +
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)
  
 
|-
 
|-
| ARTERIES
+
| NERVOUS
 
| N/A
 
| N/A
| The tissue contains arteries
+
| Unknown - not used.
  
 +
|-
 +
| THOUGHT
 +
| N/A
 +
| Unknown - not used.
  
 
|-
 
|-
 
| MUSCULAR
 
| MUSCULAR
 
| N/A
 
| N/A
|
+
| Seems to affect where sensory or motor nerves are located.
  
 +
|-
 +
| SMELL
 +
| N/A
 +
| Unknown - not used.
  
 
|-
 
|-
| STRUCTURAL
+
| HEAR
 +
| N/A
 +
| Unknown - not used.
 +
 
 +
|-
 +
| FLIGHT
 
| N/A
 
| N/A
|
+
| Unknown - not used.
  
 +
|-
 +
| BREATHE
 +
| N/A
 +
| Unknown - not used.
  
 
|-
 
|-
| CONNECTIVE_TISSUE_ANCHOR
+
| SIGHT
 
| N/A
 
| N/A
|
+
| Unknown - not used.
  
 +
|-
 +
| CONNECTS
 +
| N/A
 +
| ?
  
 
|-
 
|-
| SETTABLE
+
| MAJOR_ARTERIES
 
| N/A
 
| N/A
| The tissue can be set if broken.
+
| Unknown - may cause tissue to severely bleed when damaged.
 +
 
 +
|-
 +
| INSULATION
 +
|
 +
*value
 +
| Tissue supplies the creature with heat insulation. Higher values result in more insulation.
  
 +
|-
 +
| COSMETIC
 +
| N/A
 +
| ?
  
 
|-
 
|-
| SPLINTABLE
+
| STYLEABLE
 
| N/A
 
| N/A
| The tissue can be wrapped in a splint if broken.
+
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry)
 +
 
 +
|-
 +
| TISSUE_SHAPE
 +
|
 +
*value
 +
| Value can be LAYER, STRANDS, FEATHERS, SCALES, or CUSTOM.
  
 
|-
 
|-
Line 118: Line 170:
 
|  
 
|  
 
*value
 
*value
 +
| Tissue is implicitly attached to another tissue. Used for hair and feathers.
 +
 +
|-
 +
| TISSUE_MAT_STATE
 
|
 
|
 +
*SOLID, LIQUID, or GAS
 +
(possibly others, such as POWDER as well. Needs testing.)
 +
| Sets/forces a default material state for the selected tissue.
  
 
|-
 
|-
| COSMETIC
+
| TISSUE_LEAKS
|  
+
| N/A
 +
| The selected tissue leaks out of the creature when the layers above it are pierced.
 +
 
 +
|}
 +
 
 +
==Tissue Layer Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! width="20%" | Token
 +
! width="20%" | Arguments
 +
! width="60%" | Description
 +
 
 +
|-
 +
|SET_LAYER_TISSUE
 +
|
 +
* tissue
 +
| Sets a tissue layer to be made of a different tissue.
 +
 
 +
|-
 +
|TL_RELATIVE_THICKNESS
 +
|
 +
* value
 +
| Seems to set new relative thickness for selected tissue layers.
 +
 
 +
|-
 +
|TL_CONNECTS
 +
|
 +
| Presumably gives the CONNECTS attribute to selected layers.
 +
 
 +
|-
 +
|TL_MAJOR_ARTERIES
 
|
 
|
 +
| Gives Major Artery attribute to selected layers.
  
 
|-
 
|-
| STYLEABLE
+
|TL_HEALING_RATE
|
 
 
|
 
|
 +
* value
 +
| Presumably changes the HEALING_RATE of the selected tissue layers.
  
 
|-
 
|-
| FUNCTIONAL
+
|TL_VASCULAR
|
 
 
|
 
|
 +
| Seems to set new a VASCULAR value (which modulates bleeding) for selected tissue layers.
  
 
|-
 
|-
| INSULATION
+
|TL_PAIN_RECEPTORS
|
 
*value
 
 
|
 
|
 +
| Seems to set new number of pain receptors for selected tissue layers.
  
 
|}
 
|}
  
Default values (as of 0.31.14)
+
==Defaults==
 +
Default values (as of 0.31.21):
 +
 
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
Line 221: Line 313:
 
|}
 
|}
  
Default flags (as of 0.31.14)
+
Default flags (as of 0.31.21):
{| {{prettytable}}
+
 
 +
{| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
Line 236: Line 329:
 
| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
|-
 
|-
| HORN_TEMPLATE || || || || || || || X || || X || || ||  
+
| HORN_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| HOOF_TEMPLATE || || || || || || || X || || X || || ||  
+
| HOOF_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || ||  
+
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
Line 270: Line 363:
 
| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| EYE_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| EYE_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| NERVE_TEMPLATE || || || || X || || X || X || || || || ||  
+
| NERVE_TEMPLATE || || || || X || || X || || || X || || || ||  
 
|-
 
|-
| BRAIN_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| BRAIN_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| LUNG_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| LUNG_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| HEART_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| HEART_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| LIVER_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| LIVER_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| GUT_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| GUT_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| STOMACH_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| STOMACH_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| PANCREAS_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| PANCREAS_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| SPLEEN_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| SPLEEN_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| KIDNEY_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| KIDNEY_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| FLAME_TEMPLATE || || || || || X || X || X || || X || || ||  
+
| FLAME_TEMPLATE || || || || || X || X || X || || X || || || ||  
 
|-
 
|-
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
 
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
|}
 
|}
 +
 +
==See Also==
 +
*Material definition token
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Latest revision as of 00:46, 4 April 2017

This article is about an older version of DF.
Token Arguments Description
TISSUE_NAME
  • name
  • value
name = name.

value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end).

TISSUE_MATERIAL Defines the tissue material.
RELATIVE_THICKNESS
  • value
The thickness of the tissue. A higher thickness is harder to penetrate.
HEALING_RATE
  • value
Lower is faster. Omitting the token will result in a tissue that never heals.
VASCULAR
  • value
Related to how much said tissue bleeds. Higher = More bleeding

(Which is why the heart has the highest value.)

PAIN_RECEPTORS
  • value
Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged

(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)

THICKENS_ON_STRENGTH N/A The thickness of the tissue increases when character strength increases.
THICKENS_ON_ENERGY_STORAGE N/A Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
ARTERIES N/A The tissue contains arteries.
SCARS N/A Simply whether or not the tissue will be scarred once healed.
STRUCTURAL N/A ?
CONNECTIVE_TISSUE_ANCHOR N/A ?
SETTABLE N/A The tissue can be set if broken.
SPLINTABLE N/A The tissue can be wrapped in a splint if broken.
FUNCTIONAL N/A The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)
NERVOUS N/A Unknown - not used.
THOUGHT N/A Unknown - not used.
MUSCULAR N/A Seems to affect where sensory or motor nerves are located.
SMELL N/A Unknown - not used.
HEAR N/A Unknown - not used.
FLIGHT N/A Unknown - not used.
BREATHE N/A Unknown - not used.
SIGHT N/A Unknown - not used.
CONNECTS N/A ?
MAJOR_ARTERIES N/A Unknown - may cause tissue to severely bleed when damaged.
INSULATION
  • value
Tissue supplies the creature with heat insulation. Higher values result in more insulation.
COSMETIC N/A ?
STYLEABLE N/A The tissue can be styled as per a tissue style (defined in an entity entry)
TISSUE_SHAPE
  • value
Value can be LAYER, STRANDS, FEATHERS, SCALES, or CUSTOM.
SUBORDINATE_TO_TISSUE
  • value
Tissue is implicitly attached to another tissue. Used for hair and feathers.
TISSUE_MAT_STATE
  • SOLID, LIQUID, or GAS

(possibly others, such as POWDER as well. Needs testing.)

Sets/forces a default material state for the selected tissue.
TISSUE_LEAKS N/A The selected tissue leaks out of the creature when the layers above it are pierced.

Tissue Layer Tokens[edit]

Token Arguments Description
SET_LAYER_TISSUE
  • tissue
Sets a tissue layer to be made of a different tissue.
TL_RELATIVE_THICKNESS
  • value
Seems to set new relative thickness for selected tissue layers.
TL_CONNECTS Presumably gives the CONNECTS attribute to selected layers.
TL_MAJOR_ARTERIES Gives Major Artery attribute to selected layers.
TL_HEALING_RATE
  • value
Presumably changes the HEALING_RATE of the selected tissue layers.
TL_VASCULAR Seems to set new a VASCULAR value (which modulates bleeding) for selected tissue layers.
TL_PAIN_RECEPTORS Seems to set new number of pain receptors for selected tissue layers.

Defaults[edit]

Default values (as of 0.31.21):

TISSUE_TEMPLATE TISSUE_NAME TISSUE_MATERIAL TISSUE_MAT_STATE RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS SUBORDINATE_TO_TISSUE INSULATION TISSUE_SHAPE
SKIN_TEMPLATE skin:NP LOCAL_CREATURE_MAT:SKIN 1 100 1 5 LAYER
FAT_TEMPLATE fat:NP LOCAL_CREATURE_MAT:FAT 1 100 3 5 100 LAYER
MUSCLE_TEMPLATE muscle:muscles LOCAL_CREATURE_MAT:MUSCLE 3 100 5 5 LAYER
BONE_TEMPLATE bone:NP LOCAL_CREATURE_MAT:BONE 2 1000 3 50 LAYER
SHELL_TEMPLATE shell:NP LOCAL_CREATURE_MAT:SHELL 2 1000 LAYER
HORN_TEMPLATE horn:NP LOCAL_CREATURE_MAT:HORN 2 LAYER
HOOF_TEMPLATE hoof:NP LOCAL_CREATURE_MAT:HOOF 2 LAYER
CARTILAGE_TEMPLATE cartilage:NP LOCAL_CREATURE_MAT:CARTILAGE 2 LAYER
HAIR_TEMPLATE hair:NP LOCAL_CREATURE_MAT:HAIR 1 SKIN 100 STRANDS
CHEEK_WHISKERS_TEMPLATE cheek whisker:STP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
CHIN_WHISKERS_TEMPLATE chin whisker:STP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
MOUSTACHE_TEMPLATE moustache:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
SIDEBURNS_TEMPLATE sideburns:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
EYEBROW_TEMPLATE eyebrow:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
EYELASH_TEMPLATE eyelash:eyelashes LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
FEATHER_TEMPLATE feather:STP LOCAL_CREATURE_MAT:FEATHER 2 SKIN 100 FEATHERS
SCALE_TEMPLATE scale:STP LOCAL_CREATURE_MAT:SCALE 1 100 1 5 SCALES
NAIL_TEMPLATE nail:NP LOCAL_CREATURE_MAT:NAIL 2 LAYER
CLAW_TEMPLATE claw:NP LOCAL_CREATURE_MAT:CLAW 2 LAYER
TALON_TEMPLATE talon:NP LOCAL_CREATURE_MAT:TALON 2 LAYER
TOOTH_TEMPLATE tooth:NP LOCAL_CREATURE_MAT:TOOTH 2 LAYER
IVORY_TEMPLATE ivory:NP LOCAL_CREATURE_MAT:IVORY 2 LAYER
EYE_TEMPLATE eye tissue:NP LOCAL_CREATURE_MAT:EYE 1 100 3 5 LAYER
NERVE_TEMPLATE nervous tissue:NP LOCAL_CREATURE_MAT:NERVE 1 3 LAYER
BRAIN_TEMPLATE brain tissue:NP LOCAL_CREATURE_MAT:BRAIN 1 3 LAYER
LUNG_TEMPLATE lung tissue:NP LOCAL_CREATURE_MAT:LUNG 1 100 8 5 LAYER
HEART_TEMPLATE heart tissue:NP LOCAL_CREATURE_MAT:HEART 1 100 10 5 LAYER
LIVER_TEMPLATE liver tissue:NP LOCAL_CREATURE_MAT:LIVER 1 100 8 5 LAYER
GUT_TEMPLATE gut:NP LOCAL_CREATURE_MAT:GUT 1 100 3 5 LAYER
STOMACH_TEMPLATE stomach tissue:NP LOCAL_CREATURE_MAT:STOMACH 1 100 3 5 LAYER
PANCREAS_TEMPLATE pancreatic tissue:NP LOCAL_CREATURE_MAT:PANCREAS 1 100 3 5 LAYER
SPLEEN_TEMPLATE spleen tissue:NP LOCAL_CREATURE_MAT:SPLEEN 1 100 5 5 LAYER
KIDNEY_TEMPLATE kidney tissue:NP LOCAL_CREATURE_MAT:KIDNEY 1 100 8 5 LAYER
FLAME_TEMPLATE flames:NP LOCAL_CREATURE_MAT:FLAME GAS 1 LAYER
CHITIN_TEMPLATE chitin:NP LOCAL_CREATURE_MAT:CHITIN 1 100 1 5 LAYER
TISSUE_TEMPLATE TISSUE_NAME TISSUE_MATERIAL TISSUE_MAT_STATE RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS SUBORDINATE_TO_TISSUE INSULATION TISSUE_SHAPE

Default flags (as of 0.31.21):

TISSUE_TEMPLATE THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH ARTERIES SCARS MUSCULAR FUNCTIONAL STRUCTURAL CONNECTIVE_TISSUE_ANCHOR CONNECTS SETTABLE SPLINTABLE COSMETIC STYLEABLE
SKIN_TEMPLATE X X
FAT_TEMPLATE X X X
MUSCLE_TEMPLATE X X X X X
BONE_TEMPLATE X X X X X
SHELL_TEMPLATE X X X X
HORN_TEMPLATE X X
HOOF_TEMPLATE X X
CARTILAGE_TEMPLATE X X
HAIR_TEMPLATE X X
CHEEK_WHISKERS_TEMPLATE X X
CHIN_WHISKERS_TEMPLATE X X
MOUSTACHE_TEMPLATE X X
SIDEBURNS_TEMPLATE X X
EYEBROW_TEMPLATE X X
EYELASH_TEMPLATE X X
FEATHER_TEMPLATE
SCALE_TEMPLATE X X
NAIL_TEMPLATE X X
CLAW_TEMPLATE X X
TALON_TEMPLATE X X
TOOTH_TEMPLATE X X
IVORY_TEMPLATE X X
EYE_TEMPLATE X X X X
NERVE_TEMPLATE X X X
BRAIN_TEMPLATE X X X X
LUNG_TEMPLATE X X X X
HEART_TEMPLATE X X X X
LIVER_TEMPLATE X X X X
GUT_TEMPLATE X X X X
STOMACH_TEMPLATE X X X X
PANCREAS_TEMPLATE X X X X
SPLEEN_TEMPLATE X X X X
KIDNEY_TEMPLATE X X X X
FLAME_TEMPLATE X X X X
CHITIN_TEMPLATE X X X X X X
TISSUE_TEMPLATE THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH ARTERIES SCARS MUSCULAR FUNCTIONAL STRUCTURAL CONNECTIVE_TISSUE_ANCHOR CONNECTS SETTABLE SPLINTABLE COSMETIC STYLEABLE

See Also[edit]

  • Material definition token