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Difference between revisions of "v0.31:Tissue definition token"

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{{quality|Tattered|08:00, 22 May 2010 (UTC)}}{{av}}
+
{{quality|Fine|21:41, 22 February 2011 (UTC)}}{{av}}
 +
 
 +
__TOC__
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 13: Line 15:
 
*value
 
*value
 
|name = name.
 
|name = name.
value = plural name   or    NP (depends)
+
value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end).
 
 
|-
 
| SCARS
 
| N/A
 
| Simply whether or not the tissue will be scarred once healed.
 
  
 
|-
 
|-
 
| TISSUE_MATERIAL
 
| TISSUE_MATERIAL
 
|  
 
|  
*VALUE (material)
+
* [[material token]]
*MATERIAL (material subtype)
+
| Defines the tissue material.
| Defines the tissue material. VALUE can be LOCAL_CREATURE_MAT, INORGANIC etc. MATERIAL is a subtype of the material, e.g. [TISSUE_MATERIAL:INORGANIC:BRONZE]
 
  
 
|-
 
|-
Line 31: Line 27:
 
|  
 
|  
 
*value
 
*value
|The thickness of the tissue. A higher thickness is harder to penetrate.
+
| The thickness of the tissue. A higher thickness is harder to penetrate.
  
 
|-
 
|-
Line 37: Line 33:
 
|  
 
|  
 
*value
 
*value
| Lower is faster.
+
| Lower is faster. Omitting the token will result in a tissue that never heals.
 
 
  
 
|-
 
|-
Line 44: Line 39:
 
|  
 
|  
 
*value
 
*value
| Seems be related to how much said tissue bleeds. Higher = More bleeding
+
| Related to how much said tissue bleeds. Higher = More bleeding
 
(Which is why the heart has the highest value.)
 
(Which is why the heart has the highest value.)
 
  
 
|-
 
|-
Line 55: Line 49:
 
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
 
(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)
  
 +
|-
 +
| THICKENS_ON_STRENGTH
 +
| N/A
 +
| The thickness of the tissue increases when character strength increases.
 +
 +
|-
 +
| THICKENS_ON_ENERGY_STORAGE
 +
| N/A
 +
| Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
  
 
|-
 
|-
| CONNECTS
+
| ARTERIES
|  
+
| N/A
|
+
| The tissue contains arteries.
  
 +
|-
 +
| SCARS
 +
| N/A
 +
| Simply whether or not the tissue will be scarred once healed.
  
 
|-
 
|-
| TISSUE_SHAPE
+
| STRUCTURAL
|  
+
| N/A
*value
+
| ?
|value can be LAYER, STRANDS or FEATHERS.
 
  
 +
|-
 +
| CONNECTIVE_TISSUE_ANCHOR
 +
| N/A
 +
| ?
  
 
|-
 
|-
| THICKENS_ON_ENERGY_STORAGE
+
| SETTABLE
 
| N/A
 
| N/A
| Thickness of said tissue increases when the character eats?
+
| The tissue can be set if broken.
  
 
|-
 
|-
| THICKENS_ON_STRENGTH
+
| SPLINTABLE
 
| N/A
 
| N/A
| The thickness of the tissue increases when character strength increases.
+
| The tissue can be wrapped in a splint if broken.
  
 +
|-
 +
| FUNCTIONAL
 +
| N/A
 +
| The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)
  
 
|-
 
|-
| ARTERIES
+
| NERVOUS
 
| N/A
 
| N/A
| The tissue contains arteries
+
| Unknown - not used.
  
 +
|-
 +
| THOUGHT
 +
| N/A
 +
| Unknown - not used.
  
 
|-
 
|-
 
| MUSCULAR
 
| MUSCULAR
 
| N/A
 
| N/A
|
+
| Seems to affect where sensory or motor nerves are located.
 +
 
 +
|-
 +
| SMELL
 +
| N/A
 +
| Unknown - not used.
  
 +
|-
 +
| HEAR
 +
| N/A
 +
| Unknown - not used.
  
 
|-
 
|-
| STRUCTURAL
+
| FLIGHT
 
| N/A
 
| N/A
|
+
| Unknown - not used.
  
 +
|-
 +
| BREATHE
 +
| N/A
 +
| Unknown - not used.
  
 
|-
 
|-
| CONNECTIVE_TISSUE_ANCHOR
+
| SIGHT
 
| N/A
 
| N/A
|
+
| Unknown - not used.
  
 +
|-
 +
| CONNECTS
 +
| N/A
 +
| ?
  
 
|-
 
|-
| SETTABLE
+
| MAJOR_ARTERIES
 
| N/A
 
| N/A
| The tissue can be set if broken.
+
| Unknown - may cause tissue to severely bleed when damaged.
 +
 
 +
|-
 +
| INSULATION
 +
|
 +
*value
 +
| Tissue supplies the creature with heat insulation. Higher values result in more insulation.
  
 +
|-
 +
| COSMETIC
 +
| N/A
 +
| ?
  
 
|-
 
|-
| SPLINTABLE
+
| STYLEABLE
 
| N/A
 
| N/A
| The tissue can be wrapped in a splint if broken.
+
| The tissue can be styled as per a tissue style (defined in an [[Entity_token|entity]] entry)
 +
 
 +
|-
 +
| TISSUE_SHAPE
 +
|
 +
*value
 +
| Value can be LAYER, STRANDS, FEATHERS, SCALES, or CUSTOM.
  
 
|-
 
|-
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|  
 
|  
 
*value
 
*value
 +
| Tissue is implicitly attached to another tissue. Used for hair and feathers.
 +
 +
|-
 +
| TISSUE_MAT_STATE
 +
|
 +
*SOLID, LIQUID, or GAS
 +
(possibly others, such as POWDER as well. Needs testing.)
 +
| Sets/forces a default material state for the selected tissue.
 +
 +
|-
 +
| TISSUE_LEAKS
 +
| N/A
 +
| The selected tissue leaks out of the creature when the layers above it are pierced.
 +
 +
|}
 +
 +
==Tissue Layer Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! width="20%" | Token
 +
! width="20%" | Arguments
 +
! width="60%" | Description
 +
 +
|-
 +
|SET_LAYER_TISSUE
 +
|
 +
* tissue
 +
| Sets a tissue layer to be made of a different tissue.
 +
 +
|-
 +
|TL_RELATIVE_THICKNESS
 
|
 
|
 +
* value
 +
| Seems to set new relative thickness for selected tissue layers.
  
 
|-
 
|-
| COSMETIC
+
|TL_CONNECTS
|  
+
|
 +
| Presumably gives the CONNECTS attribute to selected layers.
 +
 
 +
|-
 +
|TL_MAJOR_ARTERIES
 
|
 
|
 +
| Gives Major Artery attribute to selected layers.
  
 
|-
 
|-
| STYLEABLE
+
|TL_HEALING_RATE
|
 
 
|
 
|
 +
* value
 +
| Presumably changes the HEALING_RATE of the selected tissue layers.
  
 
|-
 
|-
| FUNCTIONAL
+
|TL_VASCULAR
|
 
 
|
 
|
 +
| Seems to set new a VASCULAR value (which modulates bleeding) for selected tissue layers.
  
 
|-
 
|-
| INSULATION
+
|TL_PAIN_RECEPTORS
|
 
*value
 
 
|
 
|
 +
| Seems to set new number of pain receptors for selected tissue layers.
  
 
|}
 
|}
  
Default values (as of 0.31.14)
+
==Defaults==
 +
Default values (as of 0.31.21):
 +
 
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
{| {{prettytable}}  style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
Line 222: Line 313:
 
|}
 
|}
  
Default flags (as of 0.31.14)
+
Default flags (as of 0.31.21):
{| {{prettytable}}
+
 
 +
{| {{prettytable}} style="margin: 1em 1em 1em 0; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
Line 237: Line 329:
 
| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
| SHELL_TEMPLATE || || || || || || || X || || X || X || X || ||  
 
|-
 
|-
| HORN_TEMPLATE || || || || || || || X || || X || || ||  
+
| HORN_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| HOOF_TEMPLATE || || || || || || || X || || X || || ||  
+
| HOOF_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || ||  
+
| CARTILAGE_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
 
| HAIR_TEMPLATE || || || || || || || || || || || || X || X  
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| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
| IVORY_TEMPLATE || || || || || || || X || || X || || || ||  
 
|-
 
|-
| EYE_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| EYE_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| NERVE_TEMPLATE || || || || X || || X || X || || || || ||  
+
| NERVE_TEMPLATE || || || || X || || X || || || X || || || ||  
 
|-
 
|-
| BRAIN_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| BRAIN_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| LUNG_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| LUNG_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| HEART_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| HEART_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| LIVER_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| LIVER_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| GUT_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| GUT_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| STOMACH_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| STOMACH_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| PANCREAS_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| PANCREAS_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| SPLEEN_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| SPLEEN_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| KIDNEY_TEMPLATE || || || || X || X || X || X || || || || ||  
+
| KIDNEY_TEMPLATE || || || || X || || X || X || || X || || || ||  
 
|-
 
|-
| FLAME_TEMPLATE || || || || || X || X || X || || X || || ||  
+
| FLAME_TEMPLATE || || || || || X || X || X || || X || || || ||  
 
|-
 
|-
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
 
| CHITIN_TEMPLATE || || || || X || || || X || X || X || X || X || ||  
 
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
|- bgcolor="#999999"  style="font-size: 70%;"
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
! style="font-size: 150%;"| TISSUE_TEMPLATE !! THICKENS_ON_ENERGY_STORAGE !! THICKENS_ON_STRENGTH !! ARTERIES !! SCARS !! MUSCULAR !! FUNCTIONAL !!  STRUCTURAL !! CONNECTIVE_TISSUE_ANCHOR !! CONNECTS !! SETTABLE !! SPLINTABLE !! COSMETIC !! STYLEABLE  
 
|}
 
|}
 +
 +
==See Also==
 +
*Material definition token
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Latest revision as of 00:46, 4 April 2017

This article is about an older version of DF.
Token Arguments Description
TISSUE_NAME
  • name
  • value
name = name.

value = plural name, NP (No Plural) or STP (Standard Plural, adds an 's' on the end).

TISSUE_MATERIAL Defines the tissue material.
RELATIVE_THICKNESS
  • value
The thickness of the tissue. A higher thickness is harder to penetrate.
HEALING_RATE
  • value
Lower is faster. Omitting the token will result in a tissue that never heals.
VASCULAR
  • value
Related to how much said tissue bleeds. Higher = More bleeding

(Which is why the heart has the highest value.)

PAIN_RECEPTORS
  • value
Related to how much pain your character will suffer when said tissue is damaged. Higher = More pain when damaged

(Which is why the bone tissue has a much higher value than other tissues. A broken bone hurts a lot more than a cut.)

THICKENS_ON_STRENGTH N/A The thickness of the tissue increases when character strength increases.
THICKENS_ON_ENERGY_STORAGE N/A Thickness of said tissue increases when the character eats and doesn't exercise sufficiently.
ARTERIES N/A The tissue contains arteries.
SCARS N/A Simply whether or not the tissue will be scarred once healed.
STRUCTURAL N/A ?
CONNECTIVE_TISSUE_ANCHOR N/A ?
SETTABLE N/A The tissue can be set if broken.
SPLINTABLE N/A The tissue can be wrapped in a splint if broken.
FUNCTIONAL N/A The tissue performs some sort of special function (e.g. sight, hearing, breathing, etc.)
NERVOUS N/A Unknown - not used.
THOUGHT N/A Unknown - not used.
MUSCULAR N/A Seems to affect where sensory or motor nerves are located.
SMELL N/A Unknown - not used.
HEAR N/A Unknown - not used.
FLIGHT N/A Unknown - not used.
BREATHE N/A Unknown - not used.
SIGHT N/A Unknown - not used.
CONNECTS N/A ?
MAJOR_ARTERIES N/A Unknown - may cause tissue to severely bleed when damaged.
INSULATION
  • value
Tissue supplies the creature with heat insulation. Higher values result in more insulation.
COSMETIC N/A ?
STYLEABLE N/A The tissue can be styled as per a tissue style (defined in an entity entry)
TISSUE_SHAPE
  • value
Value can be LAYER, STRANDS, FEATHERS, SCALES, or CUSTOM.
SUBORDINATE_TO_TISSUE
  • value
Tissue is implicitly attached to another tissue. Used for hair and feathers.
TISSUE_MAT_STATE
  • SOLID, LIQUID, or GAS

(possibly others, such as POWDER as well. Needs testing.)

Sets/forces a default material state for the selected tissue.
TISSUE_LEAKS N/A The selected tissue leaks out of the creature when the layers above it are pierced.

Tissue Layer Tokens[edit]

Token Arguments Description
SET_LAYER_TISSUE
  • tissue
Sets a tissue layer to be made of a different tissue.
TL_RELATIVE_THICKNESS
  • value
Seems to set new relative thickness for selected tissue layers.
TL_CONNECTS Presumably gives the CONNECTS attribute to selected layers.
TL_MAJOR_ARTERIES Gives Major Artery attribute to selected layers.
TL_HEALING_RATE
  • value
Presumably changes the HEALING_RATE of the selected tissue layers.
TL_VASCULAR Seems to set new a VASCULAR value (which modulates bleeding) for selected tissue layers.
TL_PAIN_RECEPTORS Seems to set new number of pain receptors for selected tissue layers.

Defaults[edit]

Default values (as of 0.31.21):

TISSUE_TEMPLATE TISSUE_NAME TISSUE_MATERIAL TISSUE_MAT_STATE RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS SUBORDINATE_TO_TISSUE INSULATION TISSUE_SHAPE
SKIN_TEMPLATE skin:NP LOCAL_CREATURE_MAT:SKIN 1 100 1 5 LAYER
FAT_TEMPLATE fat:NP LOCAL_CREATURE_MAT:FAT 1 100 3 5 100 LAYER
MUSCLE_TEMPLATE muscle:muscles LOCAL_CREATURE_MAT:MUSCLE 3 100 5 5 LAYER
BONE_TEMPLATE bone:NP LOCAL_CREATURE_MAT:BONE 2 1000 3 50 LAYER
SHELL_TEMPLATE shell:NP LOCAL_CREATURE_MAT:SHELL 2 1000 LAYER
HORN_TEMPLATE horn:NP LOCAL_CREATURE_MAT:HORN 2 LAYER
HOOF_TEMPLATE hoof:NP LOCAL_CREATURE_MAT:HOOF 2 LAYER
CARTILAGE_TEMPLATE cartilage:NP LOCAL_CREATURE_MAT:CARTILAGE 2 LAYER
HAIR_TEMPLATE hair:NP LOCAL_CREATURE_MAT:HAIR 1 SKIN 100 STRANDS
CHEEK_WHISKERS_TEMPLATE cheek whisker:STP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
CHIN_WHISKERS_TEMPLATE chin whisker:STP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
MOUSTACHE_TEMPLATE moustache:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
SIDEBURNS_TEMPLATE sideburns:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
EYEBROW_TEMPLATE eyebrow:NP LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
EYELASH_TEMPLATE eyelash:eyelashes LOCAL_CREATURE_MAT:HAIR 2 SKIN STRANDS
FEATHER_TEMPLATE feather:STP LOCAL_CREATURE_MAT:FEATHER 2 SKIN 100 FEATHERS
SCALE_TEMPLATE scale:STP LOCAL_CREATURE_MAT:SCALE 1 100 1 5 SCALES
NAIL_TEMPLATE nail:NP LOCAL_CREATURE_MAT:NAIL 2 LAYER
CLAW_TEMPLATE claw:NP LOCAL_CREATURE_MAT:CLAW 2 LAYER
TALON_TEMPLATE talon:NP LOCAL_CREATURE_MAT:TALON 2 LAYER
TOOTH_TEMPLATE tooth:NP LOCAL_CREATURE_MAT:TOOTH 2 LAYER
IVORY_TEMPLATE ivory:NP LOCAL_CREATURE_MAT:IVORY 2 LAYER
EYE_TEMPLATE eye tissue:NP LOCAL_CREATURE_MAT:EYE 1 100 3 5 LAYER
NERVE_TEMPLATE nervous tissue:NP LOCAL_CREATURE_MAT:NERVE 1 3 LAYER
BRAIN_TEMPLATE brain tissue:NP LOCAL_CREATURE_MAT:BRAIN 1 3 LAYER
LUNG_TEMPLATE lung tissue:NP LOCAL_CREATURE_MAT:LUNG 1 100 8 5 LAYER
HEART_TEMPLATE heart tissue:NP LOCAL_CREATURE_MAT:HEART 1 100 10 5 LAYER
LIVER_TEMPLATE liver tissue:NP LOCAL_CREATURE_MAT:LIVER 1 100 8 5 LAYER
GUT_TEMPLATE gut:NP LOCAL_CREATURE_MAT:GUT 1 100 3 5 LAYER
STOMACH_TEMPLATE stomach tissue:NP LOCAL_CREATURE_MAT:STOMACH 1 100 3 5 LAYER
PANCREAS_TEMPLATE pancreatic tissue:NP LOCAL_CREATURE_MAT:PANCREAS 1 100 3 5 LAYER
SPLEEN_TEMPLATE spleen tissue:NP LOCAL_CREATURE_MAT:SPLEEN 1 100 5 5 LAYER
KIDNEY_TEMPLATE kidney tissue:NP LOCAL_CREATURE_MAT:KIDNEY 1 100 8 5 LAYER
FLAME_TEMPLATE flames:NP LOCAL_CREATURE_MAT:FLAME GAS 1 LAYER
CHITIN_TEMPLATE chitin:NP LOCAL_CREATURE_MAT:CHITIN 1 100 1 5 LAYER
TISSUE_TEMPLATE TISSUE_NAME TISSUE_MATERIAL TISSUE_MAT_STATE RELATIVE_THICKNESS HEALING_RATE VASCULAR PAIN_RECEPTORS SUBORDINATE_TO_TISSUE INSULATION TISSUE_SHAPE

Default flags (as of 0.31.21):

TISSUE_TEMPLATE THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH ARTERIES SCARS MUSCULAR FUNCTIONAL STRUCTURAL CONNECTIVE_TISSUE_ANCHOR CONNECTS SETTABLE SPLINTABLE COSMETIC STYLEABLE
SKIN_TEMPLATE X X
FAT_TEMPLATE X X X
MUSCLE_TEMPLATE X X X X X
BONE_TEMPLATE X X X X X
SHELL_TEMPLATE X X X X
HORN_TEMPLATE X X
HOOF_TEMPLATE X X
CARTILAGE_TEMPLATE X X
HAIR_TEMPLATE X X
CHEEK_WHISKERS_TEMPLATE X X
CHIN_WHISKERS_TEMPLATE X X
MOUSTACHE_TEMPLATE X X
SIDEBURNS_TEMPLATE X X
EYEBROW_TEMPLATE X X
EYELASH_TEMPLATE X X
FEATHER_TEMPLATE
SCALE_TEMPLATE X X
NAIL_TEMPLATE X X
CLAW_TEMPLATE X X
TALON_TEMPLATE X X
TOOTH_TEMPLATE X X
IVORY_TEMPLATE X X
EYE_TEMPLATE X X X X
NERVE_TEMPLATE X X X
BRAIN_TEMPLATE X X X X
LUNG_TEMPLATE X X X X
HEART_TEMPLATE X X X X
LIVER_TEMPLATE X X X X
GUT_TEMPLATE X X X X
STOMACH_TEMPLATE X X X X
PANCREAS_TEMPLATE X X X X
SPLEEN_TEMPLATE X X X X
KIDNEY_TEMPLATE X X X X
FLAME_TEMPLATE X X X X
CHITIN_TEMPLATE X X X X X X
TISSUE_TEMPLATE THICKENS_ON_ENERGY_STORAGE THICKENS_ON_STRENGTH ARTERIES SCARS MUSCULAR FUNCTIONAL STRUCTURAL CONNECTIVE_TISSUE_ANCHOR CONNECTS SETTABLE SPLINTABLE COSMETIC STYLEABLE

See Also[edit]

  • Material definition token