- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "v0.31:Attribute"
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Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red. | ||
− | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[ | + | Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]]. |
− | Attributes can be viewed for individual | + | Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}. |
+ | ==Body Attributes== | ||
+ | The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation. | ||
+ | |||
+ | {| | ||
+ | |- | ||
+ | |width=50%| | ||
− | |||
===Strength=== | ===Strength=== | ||
− | Alters the damage done in melee, increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. | + | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move. |
+ | |||
+ | {| {{prettytable}} | ||
+ | |- style="background:#ddd" | ||
+ | ! style="width:8em" | Value (+) | ||
+ | ! Description | ||
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2250 - 5000 || unbelievably strong | |
− | + | |- | |
− | + | | 2000 - 2249 || mighty | |
+ | |- | ||
+ | | 1750 - 1999 || very strong | ||
+ | |- | ||
+ | | 1500 - 1749 || strong | ||
+ | |- | ||
+ | | 751 - 1000 || weak | ||
+ | |- | ||
+ | | 501 - 750 || very weak | ||
+ | |- | ||
+ | | 251 - 500 || unquestionably weak | ||
+ | |- | ||
+ | | 0 - 250 || unfathomably weak | ||
+ | |} | ||
− | + | |width=50%| | |
− | |||
− | |||
− | |||
===Agility=== | ===Agility=== | ||
− | This attribute | + | This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength. |
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (-) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 1900 - 5000 || amazingly agile | |
− | + | |- | |
− | + | | 1650 - 1899 || extremely agile | |
+ | |- | ||
+ | | 1400 - 1649 || very agile | ||
+ | |- | ||
+ | | 1150 - 1399 || agile | ||
+ | |- | ||
+ | | 401 - 650 || clumsy | ||
+ | |- | ||
+ | | 151 - 400 || quite clumsy | ||
+ | |- | ||
+ | | 0 - 150 || totally clumsy | ||
+ | |- | ||
+ | | NULL || abysmally clumsy | ||
+ | |} | ||
+ | |||
+ | |- | ||
+ | | | ||
===Toughness=== | ===Toughness=== | ||
Reduces physical damage. | Reduces physical damage. | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (+) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2250 - 5000 || basically unbreakable | |
− | + | |- | |
− | + | | 2000 - 2249 || incredibly tough | |
+ | |- | ||
+ | | 1750 - 1999 || quite durable | ||
+ | |- | ||
+ | | 1500 - 1749 || tough | ||
+ | |- | ||
+ | | 751 - 1000 || flimsy | ||
+ | |- | ||
+ | | 501 - 750 || very flimsy | ||
+ | |- | ||
+ | | 251 - 500 || remarkably flimsy | ||
+ | |- | ||
+ | | 0 - 250 || shockingly fragile | ||
+ | |} | ||
+ | | | ||
===Endurance=== | ===Endurance=== | ||
Reduces the rate at which dwarves become exhausted. | Reduces the rate at which dwarves become exhausted. | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || absolutely inexhaustible | |
− | + | |- | |
− | + | | 1750 - 1999 || indefatigable | |
+ | |- | ||
+ | | 1500 - 1749 || very slow to tire | ||
+ | |- | ||
+ | | 1250 - 1499 || slow to tire | ||
+ | |- | ||
+ | | 501 - 750 || quick to tire | ||
+ | |- | ||
+ | | 251 - 500 || very quick to tire | ||
+ | |- | ||
+ | | 1 - 250 || extremely quick to tire | ||
+ | |- | ||
+ | | 0 || truly quick to tire | ||
+ | |} | ||
− | === | + | |- |
− | + | | | |
+ | ===Recuperation=== | ||
+ | Increases the rate of wound healing. | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || possessed of amazing recuperative powers | |
− | + | |- | |
− | + | | 1750 - 1999 || incredibly quick to heal | |
+ | |- | ||
+ | | 1500 - 1749 || quite quick to heal | ||
+ | |- | ||
+ | | 1250 - 1499 || quick to heal | ||
+ | |- | ||
+ | | 501 - 750 || slow to heal | ||
+ | |- | ||
+ | | 251 - 500 || very slow to heal | ||
+ | |- | ||
+ | | 1 - 250 || really slow to heal | ||
+ | |- | ||
+ | | 0 || shockingly slow to heal | ||
+ | |} | ||
− | === | + | | |
− | + | ===Disease Resistance=== | |
+ | Reduces the risk of disease. | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || virtually never sick | |
− | + | |- | |
− | + | | 1750 - 1999 || almost never sick | |
+ | |- | ||
+ | | 1500 - 1749 || very rarely sick | ||
+ | |- | ||
+ | | 1250 - 1499 || rarely sick | ||
+ | |- | ||
+ | | 501 - 750 || susceptible to disease | ||
+ | |- | ||
+ | | 251 - 500 || quite susceptible to disease | ||
+ | |- | ||
+ | | 1 - 250 || really susceptible to disease | ||
+ | |- | ||
+ | | 0 || stunningly susceptible to disease | ||
+ | |} | ||
+ | |} | ||
==Soul Attributes== | ==Soul Attributes== | ||
+ | The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation. | ||
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One] | ||
Line 98: | Line 192: | ||
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers. | ||
+ | {| | ||
+ | |- | ||
+ | |width=50%| | ||
===Analytical Ability=== | ===Analytical Ability=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (+) | |
− | + | ! Description | |
+ | |||
+ | |- style="border-top: 3px solid #aaa" | ||
+ | | 2250 - 5000 || awesome intellectual powers | ||
+ | |- | ||
+ | | 2000 - 2249 || great analytical abilities | ||
+ | |- | ||
+ | | 1750 - 1999 || a sharp intellect | ||
+ | |- | ||
+ | | 1500 - 1749 || a good intellect | ||
+ | |- | ||
+ | | 751 - 1000 || poor analytical abilities | ||
+ | |- | ||
+ | | 501 - 750 || very bad analytical abilities | ||
+ | |- | ||
+ | | 251 - 500 || a lousy intellect | ||
+ | |- | ||
+ | | 0 - 250 || a stunning lack of analytical ability | ||
+ | |} | ||
+ | |||
+ | |width=50%| | ||
+ | ===Focus=== | ||
+ | {| {{prettytable}} | ||
+ | |- style="background:#ddd" | ||
+ | ! style="width:8em" | Value (++) | ||
+ | ! Description | ||
+ | |||
+ | |- style="border-top: 3px solid #aaa" | ||
+ | | 2542 - 5000 || unbreakable focus | ||
+ | |- | ||
+ | | 2292 - 2541 || a great ability to focus | ||
+ | |- | ||
+ | | 2042 - 2291 || very good focus | ||
+ | |- | ||
+ | | 1792 - 2041 || the ability to focus | ||
+ | |- | ||
+ | | 1043 - 1292 || poor focus | ||
+ | |- | ||
+ | | 793 - 1042 || quite poor focus | ||
+ | |- | ||
+ | | 543 - 792 || really poor focus | ||
+ | |- | ||
+ | | 0 - 542 || the absolute inability to focus | ||
+ | |} | ||
− | + | |- | |
− | + | | | |
− | + | ===Willpower=== | |
− | + | Willpower directly reduces exertion and pain effects. | |
− | == | + | {| {{prettytable}} |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | |||
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || an unbreakable will | |
− | + | |- | |
− | + | | 1750 - 1999 || an iron will | |
+ | |- | ||
+ | | 1500 - 1749 || a lot of willpower | ||
+ | |- | ||
+ | | 1250 - 1499 || willpower | ||
+ | |- | ||
+ | | 501 - 750 || little willpower | ||
+ | |- | ||
+ | | 251 - 500 || a large deficit of willpower | ||
+ | |- | ||
+ | | 1 - 250 || next to no willpower | ||
+ | |- | ||
+ | | 0 || absolutely no willpower | ||
+ | |} | ||
+ | | | ||
===Creativity=== | ===Creativity=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (+) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2250 - 5000 || a boundless creative imagination | |
− | + | |- | |
− | + | | 2000 - 2249 || great creativity | |
+ | |- | ||
+ | | 1750 - 1999 || very good creativity | ||
+ | |- | ||
+ | | 1500 - 1749 || good creativity | ||
+ | |- | ||
+ | | 751 - 1000 || meager creativity | ||
+ | |- | ||
+ | | 501 - 750 || poor creativity | ||
+ | |- | ||
+ | | 251 - 500 || lousy creativity | ||
+ | |- | ||
+ | | 0 - 250 || next to no creative talent | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
===Intuition=== | ===Intuition=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || uncanny intuition | |
− | + | |- | |
− | + | | 1750 - 1999 || great intuition | |
+ | |- | ||
+ | | 1500 - 1749 || very good intuition | ||
+ | |- | ||
+ | | 1250 - 1499 || good intuition | ||
+ | |- | ||
+ | | 501 - 750 || bad intuition | ||
+ | |- | ||
+ | | 251 - 500 || very bad intuition | ||
+ | |- | ||
+ | | 1 - 250 || lousy intuition | ||
+ | |- | ||
+ | | 0 || horrible intuition | ||
+ | |} | ||
− | === | + | | |
− | + | ===Patience=== | |
− | + | Some non-skill tasks are affected by Patience. | |
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
+ | ! style="width:8em" | Value (+) | ||
+ | ! Description | ||
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2250 - 5000 || absolutely boundless patience | |
− | + | |- | |
− | + | | 2000 - 2249 || a deep well of patience | |
+ | |- | ||
+ | | 1750 - 1999 || a great deal of patience | ||
+ | |- | ||
+ | | 1500 - 1749 || a sum of patience | ||
+ | |- | ||
+ | | 751 - 1000 || a shortage of patience | ||
+ | |- | ||
+ | | 501 - 750 || little patience | ||
+ | |- | ||
+ | | 251 - 500 || very little patience | ||
+ | |- | ||
+ | | 0 - 250 || no patience at all | ||
+ | |} | ||
− | === | + | |- |
− | + | | | |
+ | ===Memory=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (+) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2250 - 5000 || an astonishing memory | |
− | + | |- | |
− | + | | 2000 - 2249 || an amazing memory | |
+ | |- | ||
+ | | 1750 - 1999 || a great memory | ||
+ | |- | ||
+ | | 1500 - 1749 || a good memory | ||
+ | |- | ||
+ | | 751 - 1000 || an iffy memory | ||
+ | |- | ||
+ | | 501 - 750 || a poor memory | ||
+ | |- | ||
+ | | 251 - 500 || a really bad memory | ||
+ | |- | ||
+ | | 0 - 250 || little memory to speak of | ||
+ | |} | ||
− | + | | | |
− | |||
− | + | ===Linguistic Ability=== | |
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
+ | ! Description | ||
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || an astonishing ability with languages and words | |
− | + | |- | |
− | + | | 1750 - 1999 || a great affinity for language | |
+ | |- | ||
+ | | 1500 - 1749 || a natural inclination toward language | ||
+ | |- | ||
+ | | 1250 - 1499 || a way with words | ||
+ | |- | ||
+ | | 501 - 750 || a little difficulty with words | ||
+ | |- | ||
+ | | 251 - 500 || little linguistic ability | ||
+ | |- | ||
+ | | 1 - 250 || very little linguistic ability | ||
+ | |- | ||
+ | | 0 || difficulty with words and language | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
===Spatial Sense=== | ===Spatial Sense=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (++) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2542 - 5000 || a stunning feel for spatial relationships | |
− | + | |- | |
− | + | | 2292 - 2541 || an amazing spatial sense | |
+ | |- | ||
+ | | 2042 - 2291 || a great feel for the surrounding space | ||
+ | |- | ||
+ | | 1792 - 2041 || a good spatial sense | ||
+ | |- | ||
+ | | 1043 - 1292 || a questionable spatial sense | ||
+ | |- | ||
+ | | 793 - 1042 || poor spatial senses | ||
+ | |- | ||
+ | | 543 - 792 || an atrocious spatial sense | ||
+ | |- | ||
+ | | 0 - 542 || no sense for spatial relationships | ||
+ | |} | ||
− | === | + | | |
− | + | ===Musicality=== | |
+ | This attribute doesn't affect any skills as of version .31.25. | ||
+ | {| {{prettytable}} | ||
+ | |- style="background:#ddd" | ||
+ | ! style="width:8em" | Value (AVG) | ||
+ | ! Description | ||
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || an astonishing knack for music | |
− | + | |- | |
− | + | | 1750 - 1999 || a great musical sense | |
+ | |- | ||
+ | | 1500 - 1749 || a natural ability with music | ||
+ | |- | ||
+ | | 1250 - 1499 || a feel for music | ||
+ | |- | ||
+ | | 501 - 750 || an iffy sense for music | ||
+ | |- | ||
+ | | 251 - 500 || little natural inclination toward music | ||
+ | |- | ||
+ | | 1 - 250 || next to no natural musical ability | ||
+ | |- | ||
+ | | 0 || absolutely no feel for music at all | ||
+ | |} | ||
− | + | |- | |
− | + | | | |
− | + | ===Kinesthetic Sense=== | |
− | + | Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. | |
− | == | + | {| {{prettytable}} |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | |||
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || an astounding feel for the position of own body | |
− | + | |- | |
− | + | | 1750 - 1999 || a great kinesthetic sense | |
− | + | |- | |
− | + | | 1500 - 1749 || a very good sense of the position of own body | |
− | + | |- | |
− | + | | 1250 - 1499 || a good kinesthetic sense | |
− | + | |- | |
− | + | | 501 - 750 || a meager kinesthetic sense | |
− | + | |- | |
− | + | | 251 - 500 || a poor kinesthetic sense | |
− | + | |- | |
− | + | | 1 - 250 || a very clumsy kinesthetic sense | |
− | + | |- | |
− | + | | 0 || an unbelievably atrocious sense of the position of own body | |
− | + | |} | |
+ | | | ||
===Empathy=== | ===Empathy=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | + | |- style="border-top: 3px solid #aaa" | |
− | + | | 2000 - 5000 || an absolutely remarkable sense of others' emotions | |
− | + | |- | |
− | + | | 1750 - 1999 || a great sense of empathy | |
+ | |- | ||
+ | | 1500 - 1749 || a very good sense of empathy | ||
+ | |- | ||
+ | | 1250 - 1499 || an ability to read emotions fairly well | ||
+ | |- | ||
+ | | 501 - 750 || poor empathy | ||
+ | |- | ||
+ | | 251 - 500 || a very bad sense of empathy | ||
+ | |- | ||
+ | | 1 - 250 || next to no empathy | ||
+ | |- | ||
+ | | 0 || the utter inability to judge others' emotions | ||
+ | |} | ||
+ | |- | ||
+ | | | ||
===Social Awareness=== | ===Social Awareness=== | ||
− | + | {| {{prettytable}} | |
− | + | |- style="background:#ddd" | |
− | + | ! style="width:8em" | Value (AVG) | |
− | + | ! Description | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | |- style="border-top: 3px solid #aaa" | ||
+ | | 2000 - 5000 || a shockingly profound feel for social relationships | ||
+ | |- | ||
+ | | 1750 - 1999 || a great feel for social relationships | ||
+ | |- | ||
+ | | 1500 - 1749 || a very good feel for social relationships | ||
+ | |- | ||
+ | | 1250 - 1499 || a good feel for social relationships | ||
+ | |- | ||
+ | | 501 - 750 || a meager ability with social relationships | ||
+ | |- | ||
+ | | 251 - 500 || a poor ability to manage or understand social relationships | ||
+ | |- | ||
+ | | 1 - 250 || a lack of understanding of social relationships | ||
+ | |- | ||
+ | | 0 || an absolute inability to understand social relationships | ||
+ | |} | ||
+ | |} | ||
=== Skills By Soul Attribute === | === Skills By Soul Attribute === | ||
{{SkillsBySoulAttribute}} | {{SkillsBySoulAttribute}} | ||
− | == Skills | + | == Skills by Associated Attributes == |
+ | Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | ||
+ | [[Miner]], [[Biter]] | ||
− | + | Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | |
+ | [[Bowyer]], [[Engraver]], [[Gem setter]], [[Bone carver]], [[Clothier]], [[Stone crafter]], [[Weaver]], [[Wood crafter]] | ||
− | + | Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | |
+ | [[Carpenter]] | ||
− | + | Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Wood cutter]], [[Swimmer]], [[Wrestler]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br /> | |
+ | [[Mason]], [[Armorsmith]], [[Metal crafter]], [[Metalsmith]], [[Weaponsmith]], [[Glassmaker]], [[Leatherworker]] | ||
− | + | Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Ambusher]], [[Surgeon]], [[Suturer]], [[Archer]], [[Blowgunner]], [[Bowman]], [[Crossbowman]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Analytical Ability, Memory, Empathy:<br /> | |
− | + | [[Animal caretaker]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Kinesthetic Sense:<br /> | |
− | + | [[Animal dissector]], [[Tanner]], [[Fish dissector]] | |
− | |||
− | |||
− | |||
− | + | Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br /> | |
− | + | [[Animal trainer]] | |
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Analytical Ability, Creativity, Spatial Sense:<br /> | |
− | + | [[Trapper]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Bone doctor]] | |
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Crutch walker]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Analytical Ability, Memory, Intuition:<br /> | |
− | + | [[Diagnostician]], [[Appraiser]] | |
− | |||
− | |||
− | + | Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br /> | |
− | + | [[Wound dresser]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Agility, Kinesthetic Sense:<br /> | |
− | + | [[Brewer]]<br /> | |
− | + | [[Balance]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Agility, Endurance, Kinesthetic Sense:<br /> | |
− | + | [[Butcher]], [[Dyer]], [[Grower]], [[Milker]], [[Miller]], [[Thresher]] | |
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | |
+ | [[Cheese maker]] | ||
− | + | Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br /> | |
− | + | [[Cook]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Memory, Kinesthetic Sense:<br /> | |
− | + | [[Herbalist]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Toughness, Endurance, Kinesthetic Sense:<br /> | |
− | + | [[Lye maker]], [[Potash maker]], [[Soaper]], [[Wood burner]] | |
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Endurance, Kinesthetic Sense:<br /> | |
− | + | [[Fish cleaner]] | |
− | |||
− | |||
− | |||
− | + | Strength, Agility, Focus, Patience, Kinesthetic Sense:<br /> | |
− | + | [[Fisherdwarf]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | |
− | + | [[Furnace operator]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Gem cutter]] | |
− | |||
− | |||
− | |||
− | + | Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br /> | |
− | + | [[Strand extractor]] | |
− | |||
− | + | Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br /> | |
− | + | [[Mechanic]], [[Siege engineer]] | |
− | |||
− | + | Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br /> | |
− | + | [[Pump operator]], [[Armor user]] | |
− | |||
− | |||
− | + | Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br /> | |
− | + | [[Siege operator]] | |
− | |||
− | |||
− | |||
− | + | Agility, Analytical Ability, Creativity, Intuition:<br /> | |
− | + | [[Alchemist]], not implemented | |
− | |||
− | |||
− | |||
− | + | Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Knapper]] | |
− | |||
− | + | Analytical Ability, Creativity, Spatial Sense:<br /> | |
− | + | [[Building designer]] | |
− | |||
− | |||
− | |||
− | + | Analytical Ability, Creativity, Social Awareness:<br /> | |
− | + | [[Organizer]] | |
− | |||
− | |||
− | + | Analytical Ability, Memory, Focus:<br /> | |
− | + | [[Record keeper]], [[Student]] | |
− | |||
− | |||
− | |||
− | + | Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]], [[Thrower]] | |
− | |||
− | |||
− | |||
− | + | Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Dodger]] | |
− | |||
− | |||
− | |||
− | + | Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br /> | |
− | + | [[Comedian]], unless otherwise prohibited by traits | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Linguistic Ability, Empathy, Social Awareness:<br /> | |
− | + | [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits | |
− | |||
− | |||
− | |||
− | + | Agility, Kinesthetic Sense, Linguistic Ability:<br /> | |
− | + | [[Intimidator]], unless otherwise prohibited by traits | |
− | |||
− | |||
− | |||
− | + | Intuition, Empathy, Social Awareness:<br /> | |
− | + | [[Judge of intent]] | |
− | |||
− | |||
− | |||
− | + | Creativity, Linguistic Ability, Social Awareness:<br /> | |
− | + | [[Liar]], unless otherwise prohibited by traits | |
− | |||
− | |||
− | + | Focus, Willpower, Patience:<br /> | |
− | + | [[Concentration]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | + | Intuition, Focus, Spatial Sense:<br /> | |
− | + | [[Observer]] | |
− | |||
− | |||
− | |||
− | |||
− | + | Analytical Ability, Creativity, Intuition:<br /> | |
− | + | [[Military tactics]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br /> | |
− | + | [[Druid]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Analytical Ability, Focus, Spatial Sense:<br /> | |
− | + | [[Tracker]], not implemented | |
− | |||
− | |||
− | |||
− | + | Focus, Willpower:<br /> | |
− | + | [[Discipline]], not implemented | |
− | |||
− | |||
− | |||
− | + | Creativity, Intuition, Linguistic Ability:<br /> | |
− | + | [[Poet]], [[Wordsmith]], [[Writer]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Memory, Focus, Linguistic Ability:<br /> | |
− | + | [[Reader]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Linguistic Ability:<br /> | |
− | + | [[Speaker]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Agility, Spatial Sense, Kinesthetic Sense:<br /> | |
− | + | [[Coordination]], not implemented | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Implemented but unknown: | |
− | + | Shearer, Spinner, Presser, Beekeeper, Potter, Glazer, Wax worker | |
− | |||
− | |||
− | + | Notes: | |
− | + | This data assumes, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18. | |
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+ | *Spatial Sense and Kinesthetic Sense are almost everywhere | ||
+ | *Nothing trains Disease Resistance, Recuperation, or Musicality | ||
+ | *Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up. | ||
+ | *knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks | ||
+ | *Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp | ||
+ | *Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute | ||
+ | *Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills | ||
===Attributes trained by skills=== | ===Attributes trained by skills=== | ||
Line 741: | Line 709: | ||
'''Agility''': | '''Agility''': | ||
− | Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user) | + | Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user) |
'''Toughness''': | '''Toughness''': | ||
− | Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, all general combat and close combat skills | + | Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills |
'''Endurance''': | '''Endurance''': | ||
− | Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger | + | Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid |
'''Disease Resistance''': | '''Disease Resistance''': | ||
Line 761: | Line 729: | ||
'''Analytical Ability''': | '''Analytical Ability''': | ||
− | Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student | + | Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker |
'''Memory''': | '''Memory''': | ||
− | Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student | + | Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader |
'''Creativity''': | '''Creativity''': | ||
− | Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar | + | Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer |
'''Intuition''': | '''Intuition''': | ||
− | Animal trainer, Diagnostician, Alchemist, Appraiser, Observer | + | Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer |
'''Focus''': | '''Focus''': | ||
− | Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, ranged combat/hunting skills | + | Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills |
'''Willpower''': | '''Willpower''': | ||
− | Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, all general combat and close combat skills | + | Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills |
'''Patience''': | '''Patience''': | ||
Line 789: | Line 757: | ||
'''Spatial Sense''': | '''Spatial Sense''': | ||
− | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, all general combat, close combat, and ranged combat/hunting skills (but not Armor user) | + | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user) |
'''Kinesthetic Sense''': | '''Kinesthetic Sense''': | ||
− | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, all general combat, close combat, and ranged combat/hunting skills | + | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills |
'''Linguistic Ability''': | '''Linguistic Ability''': | ||
− | Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) | + | Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills) |
'''Musicality''': | '''Musicality''': | ||
Line 805: | Line 773: | ||
'''Empathy''': | '''Empathy''': | ||
− | Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, | + | Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) |
'''Social Awareness''': | '''Social Awareness''': | ||
− | Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, | + | Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) |
+ | |||
+ | == How Your Dwarf Gets Attributes == | ||
+ | |||
+ | Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. | ||
− | + | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | |
− | + | Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66... | |
− | + | Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental. | |
− | + | Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900. | |
− | + | ==Special Attributes== | |
+ | Though they are not classified with the above attributes, creatures can have the following attribute(s): | ||
− | + | {| {{prettytable}} | |
+ | |- style="background:#ddd" | ||
+ | ! Attribute | ||
+ | ! Value Range | ||
+ | ! Value Points | ||
+ | ! Effect | ||
+ | |- style="border-top: 3px solid #aaa" | ||
+ | ! rowspan=4 | Psychological Trauma | ||
+ | | 100 | ||
+ | | Doesn't really care about anything anymore. | ||
+ | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort. This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]]. | ||
+ | |- | ||
+ | | 67 - 99 | ||
+ | | Is a hardened individual. | ||
+ | |- | ||
+ | | 33 - 66 | ||
+ | | Is getting used to tragedy. | ||
+ | |- | ||
+ | | 0 - 32 | ||
+ | | | ||
+ | | Nothing displayed. Dwarf is not yet traumatized. | ||
+ | |} |
Latest revision as of 00:15, 5 November 2012
This article is about an older version of DF. |
A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.
Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a Creature token.
Attributes can be viewed for individual dwarves by selecting view dwarves, z, enter or by going to the units menu, view, then enter.
Body Attributes[edit]
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.
Strength[edit]Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
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Agility[edit]This attribute increases the speed at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
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Toughness[edit]Reduces physical damage.
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Endurance[edit]Reduces the rate at which dwarves become exhausted.
| ||||||||||||||||||||||||||||||||||||
Recuperation[edit]Increases the rate of wound healing.
|
Disease Resistance[edit]Reduces the risk of disease.
|
Soul Attributes[edit]
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
At the bottom is a list of which attributes affect which skills. This pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
Analytical Ability[edit]
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Focus[edit]
| ||||||||||||||||||||||||||||||||||||
Willpower[edit]Willpower directly reduces exertion and pain effects.
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Creativity[edit]
| ||||||||||||||||||||||||||||||||||||
Intuition[edit]
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Patience[edit]Some non-skill tasks are affected by Patience.
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Memory[edit]
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Linguistic Ability[edit]
| ||||||||||||||||||||||||||||||||||||
Spatial Sense[edit]
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Musicality[edit]This attribute doesn't affect any skills as of version .31.25.
| ||||||||||||||||||||||||||||||||||||
Kinesthetic Sense[edit]Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
|
Empathy[edit]
| ||||||||||||||||||||||||||||||||||||
Social Awareness[edit]
|
Skills By Soul Attribute[edit]
Skills by Associated Attributes[edit]
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:
Miner, Biter
Agility, Creativity, Spatial Sense, Kinesthetic Sense:
Bowyer, Engraver, Gem setter, Bone carver, Clothier, Stone crafter, Weaver, Wood crafter
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:
Carpenter
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:
Wood cutter, Swimmer, Wrestler
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:
Mason, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker
Agility, Focus, Spatial Sense, Kinesthetic Sense:
Ambusher, Surgeon, Suturer, Archer, Blowgunner, Bowman, Crossbowman
Agility, Analytical Ability, Memory, Empathy:
Animal caretaker
Agility, Kinesthetic Sense:
Animal dissector, Tanner, Fish dissector
Agility, Toughness, Endurance, Intuition, Patience, Empathy:
Animal trainer
Agility, Analytical Ability, Creativity, Spatial Sense:
Trapper
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:
Bone doctor
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:
Crutch walker
Analytical Ability, Memory, Intuition:
Diagnostician, Appraiser
Agility, Spatial Sense, Kinesthetic Sense, Empathy:
Wound dresser
Strength, Agility, Kinesthetic Sense:
Brewer
Balance, not implemented
Strength, Agility, Endurance, Kinesthetic Sense:
Butcher, Dyer, Grower, Milker, Miller, Thresher
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:
Cheese maker
Agility, Analytical Ability, Creativity, Kinesthetic Sense:
Cook
Agility, Memory, Kinesthetic Sense:
Herbalist
Strength, Toughness, Endurance, Kinesthetic Sense:
Lye maker, Potash maker, Soaper, Wood burner
Agility, Endurance, Kinesthetic Sense:
Fish cleaner
Strength, Agility, Focus, Patience, Kinesthetic Sense:
Fisherdwarf
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:
Furnace operator
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:
Gem cutter
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:
Strand extractor
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:
Mechanic, Siege engineer
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:
Pump operator, Armor user
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:
Siege operator
Agility, Analytical Ability, Creativity, Intuition:
Alchemist, not implemented
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:
Knapper
Analytical Ability, Creativity, Spatial Sense:
Building designer
Analytical Ability, Creativity, Social Awareness:
Organizer
Analytical Ability, Memory, Focus:
Record keeper, Student
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:
Axeman, Fighter, Hammerman, Kicker, Knife user, Lasher, Maceman, Misc. object user, Pikeman, Shield user, Spearman, Striker, Swordsman, Thrower
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:
Dodger
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:
Comedian, unless otherwise prohibited by traits
Linguistic Ability, Empathy, Social Awareness:
Conversationalist, Flatterer, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, unless otherwise prohibited by traits
Agility, Kinesthetic Sense, Linguistic Ability:
Intimidator, unless otherwise prohibited by traits
Intuition, Empathy, Social Awareness:
Judge of intent
Creativity, Linguistic Ability, Social Awareness:
Liar, unless otherwise prohibited by traits
Focus, Willpower, Patience:
Concentration, not implemented
Intuition, Focus, Spatial Sense:
Observer
Analytical Ability, Creativity, Intuition:
Military tactics, not implemented
Agility, Toughness, Endurance, Focus, Willpower, Empathy:
Druid, not implemented
Analytical Ability, Focus, Spatial Sense:
Tracker, not implemented
Focus, Willpower:
Discipline, not implemented
Creativity, Intuition, Linguistic Ability:
Poet, Wordsmith, Writer, not implemented
Memory, Focus, Linguistic Ability:
Reader, not implemented
Linguistic Ability:
Speaker, not implemented
Agility, Spatial Sense, Kinesthetic Sense:
Coordination, not implemented
Implemented but unknown: Shearer, Spinner, Presser, Beekeeper, Potter, Glazer, Wax worker
Notes: This data assumes, without evidence, that the same skills use some of the attributes that they train (i.e. that high agility improves chance of dodging). Game version 31.18.
- Spatial Sense and Kinesthetic Sense are almost everywhere
- Nothing trains Disease Resistance, Recuperation, or Musicality
- Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up.
- knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks
- Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp
- Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute
- Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills
Attributes trained by skills[edit]
Strength:
Miner, Carpenter, Wood cutter, Mason, Bone doctor, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Soaper, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furance operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger)
Agility:
Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user)
Toughness:
Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills
Endurance:
Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Soaper, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid
Disease Resistance:
Nothing!
Recuperation:
Nothing!
Analytical Ability:
Animal caretaker, Trapper, Diagnostician, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker
Memory:
Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader
Creativity:
Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer
Intuition:
Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer
Focus:
Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills
Willpower:
Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills
Patience:
Animal trainer, Fisherdwarf, Concentration
Spatial Sense:
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user)
Kinesthetic Sense:
Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Soaper, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Leatherworker, Stone crafter, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills
Linguistic Ability:
Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills)
Musicality:
Nothing!
Empathy:
Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
Social Awareness:
Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills)
How Your Dwarf Gets Attributes[edit]
Each attribute is a number between 0 and 5000, but in dwarven terms anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels.
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500.
Strength, Toughness, Analytical Ability, Creativity, Patience, and Memory are +, or one step above default. Their ranges are [450:950:1150:1250:1350:1550:2250], and their mean is 1266.66...
Endurance, Disease Resistance, Recuperation, Intuition, Willpower, Kinesthetic Sense, Linguistic Ability, Musicality, Empathy, and Social Awareness are AVG, or the default. Their ranges are not specified in the raws, but they are [200:700:900:1000:1100:1300:2000] for Physical and [200:800:900:1000:1100:1300:2000] for Mental.
Agility is "-", the only attribute to be below default. Its ranges are [150:600:800:900:1000:1100:1500], mean 862.5, median 900.
Special Attributes[edit]
Though they are not classified with the above attributes, creatures can have the following attribute(s):
Attribute | Value Range | Value Points | Effect |
---|---|---|---|
Psychological Trauma | 100 | Doesn't really care about anything anymore. | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort. This trait often finds its way into experienced soldiers, who might watch friends and comrades die as often as they kill goblins. |
67 - 99 | Is a hardened individual. | ||
33 - 66 | Is getting used to tragedy. | ||
0 - 32 | Nothing displayed. Dwarf is not yet traumatized. |