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Difference between revisions of "User:Triggs"
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− | . | + | =Mini Textile Industry Stockpile Settings= |
+ | This will give you some help optimising the stockpiles for your Textile Industry. | ||
+ | It is *not* all inclusive, but just covers plant fibers and wool. Making the dye and using metal threads are outside the scope of this section.<br /> | ||
+ | You should have: | ||
+ | *A stockpile around your [[Farmer's Workshop]] | ||
+ | *A stockpile around your [[Dyer's shop]] | ||
+ | *A stockpile around your [[Loom]] | ||
+ | *A stockpile around your [[Clothier's Shop]] | ||
+ | *An output stockpile for finished backpack/clothing/quiver/rope/bag. | ||
+ | |||
+ | For the '''Farmer's Workshop stockpile''', customise the stockpile as follows: | ||
+ | *'''{{K|e}}nable Food and Refuse''' - select each one and hit {{K|e}} for enable. | ||
+ | *'''{{K|d}}isable other top-level categories''' | ||
+ | *'''{{K|f}}orbid all subtypes of Food except Plants''' - You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit. | ||
+ | *'''{{K|f}}orbid all subtypes of Plants except [[Pig tail]] and [[Rope reed]]''' | ||
+ | *'''Forbid all subtypes of refuse except''' Refuse->Hair/Wool. | ||
+ | *Now hit {{K|Esc}} to exit the custom settings. | ||
+ | |||
+ | |||
+ | For the '''Dyer's shop stockpile''', use the same commands but: | ||
+ | *'''{{K|e}}nable Cloth and Food''' - select each one and hit {{K|e}} for enable. | ||
+ | *'''Disable other top-level categories''' if they aren't already disabled. | ||
+ | *'''{{K|f}}orbid all metal subtypes of Cloth.''' | ||
+ | *'''{{K|f}}orbid all subtypes of Food except Milled Plant''' - You can also select Food, hit {{K|b}} for Block All, then move to Food->Milled Plant and press {{K|p}} for Permit. | ||
+ | *'''{{K|f}}orbid all subtypes of Milled Plant except Dimple Dye, Emerald Dye, Redroot Dye, and Silver Dye.''' | ||
+ | *'''Disable Prepared food''' - go to Food and press {{K|u}}. | ||
+ | |||
+ | |||
+ | For the '''Loom stockpile''', use the same commands but: | ||
+ | *'''{{K|e}}nable Cloth''' - hit {{K|e}} for enable. | ||
+ | *'''Disable other top-level categories''' if they aren't already disabled. | ||
+ | *'''{{K|f}}orbid all subtypes of Cloth except these Thread categories: Silk, Plant, and Yarn.''' | ||
+ | |||
+ | |||
+ | For the '''Clothier's Shop stockpile''', use the same commands but: | ||
+ | *'''{{K|e}}nable Cloth''' - hit {{K|e}} for enable. | ||
+ | *'''Disable other top-level categories''' if they aren't already disabled. | ||
+ | *'''{{K|f}}orbid all subtypes of Cloth except these Cloth categories: Silk, Plant, and Yarn.''' | ||
+ | |||
+ | |||
+ | '''For the output stockpile (if desired)''', | ||
+ | *'''{{K|e}}nable Finished Goods and Furniture/Siege Ammo''' - hit {{K|e}} for enable. | ||
+ | *'''{{K|f}}orbid the following subtypes of Finished Goods: Stone/Clay and Metal''' | ||
+ | *'''{{K|f}}orbid all subtypes of Finished Goods->Type except chains(for rope), footwear, headwear, handwear, legwear, backpacks, and quivers.''' | ||
+ | *'''{{K|f}}orbid all subtypes of Finished Goods->Other Materials except Plant Cloth, Silk, and Yarn.''' | ||
+ | *'''{{K|f}}orbid the following subtypes of Furniture/Siege Ammo: Stone/Clay and Metal''' | ||
+ | *'''{{K|f}}orbid all subtypes of Furniture/Siege Ammo->Type except boxes and bags.''' | ||
+ | *'''{{K|f}}orbid all subtypes of Furniture/Siege Ammo->Other Materials except Plant Cloth, Silk, and Yarn.''' | ||
+ | *'''Disable Sand Bag''' - go to Furniture/Siege Ammo and press {{K|u}}. | ||
+ | |||
+ | '''For your custom general use stockpile''' (if one exists) use {{K|q}} to change the {{K|s}}ettings to {{K|d}}isable Cloth and also forbid (under Food->Milled Plant) all dyes. Also {{K|d}}isable Refuse->Hair/Wool. Since [[Pig tail]] and [[Rope reed]] can also be used to brew [[Alcohol]], it is up to you whether or not to disable these plants from the general stockpile. | ||
+ | This will cause these things to get moved to your new stockpiles. | ||
+ | --[[User:Triggs|Triggs]] 23:22, 15 July 2011 (UTC) |
Latest revision as of 18:14, 8 December 2011
Mini Textile Industry Stockpile Settings[edit]
This will give you some help optimising the stockpiles for your Textile Industry.
It is *not* all inclusive, but just covers plant fibers and wool. Making the dye and using metal threads are outside the scope of this section.
You should have:
- A stockpile around your Farmer's Workshop
- A stockpile around your Dyer's shop
- A stockpile around your Loom
- A stockpile around your Clothier's Shop
- An output stockpile for finished backpack/clothing/quiver/rope/bag.
For the Farmer's Workshop stockpile, customise the stockpile as follows:
- enable Food and Refuse - select each one and hit e for enable.
- disable other top-level categories
- forbid all subtypes of Food except Plants - You can also select Food, hit b for Block All, then move to Food->Plants and press p for Permit.
- forbid all subtypes of Plants except Pig tail and Rope reed
- Forbid all subtypes of refuse except Refuse->Hair/Wool.
- Now hit Esc to exit the custom settings.
For the Dyer's shop stockpile, use the same commands but:
- enable Cloth and Food - select each one and hit e for enable.
- Disable other top-level categories if they aren't already disabled.
- forbid all metal subtypes of Cloth.
- forbid all subtypes of Food except Milled Plant - You can also select Food, hit b for Block All, then move to Food->Milled Plant and press p for Permit.
- forbid all subtypes of Milled Plant except Dimple Dye, Emerald Dye, Redroot Dye, and Silver Dye.
- Disable Prepared food - go to Food and press u.
For the Loom stockpile, use the same commands but:
- enable Cloth - hit e for enable.
- Disable other top-level categories if they aren't already disabled.
- forbid all subtypes of Cloth except these Thread categories: Silk, Plant, and Yarn.
For the Clothier's Shop stockpile, use the same commands but:
- enable Cloth - hit e for enable.
- Disable other top-level categories if they aren't already disabled.
- forbid all subtypes of Cloth except these Cloth categories: Silk, Plant, and Yarn.
For the output stockpile (if desired),
- enable Finished Goods and Furniture/Siege Ammo - hit e for enable.
- forbid the following subtypes of Finished Goods: Stone/Clay and Metal
- forbid all subtypes of Finished Goods->Type except chains(for rope), footwear, headwear, handwear, legwear, backpacks, and quivers.
- forbid all subtypes of Finished Goods->Other Materials except Plant Cloth, Silk, and Yarn.
- forbid the following subtypes of Furniture/Siege Ammo: Stone/Clay and Metal
- forbid all subtypes of Furniture/Siege Ammo->Type except boxes and bags.
- forbid all subtypes of Furniture/Siege Ammo->Other Materials except Plant Cloth, Silk, and Yarn.
- Disable Sand Bag - go to Furniture/Siege Ammo and press u.
For your custom general use stockpile (if one exists) use q to change the settings to disable Cloth and also forbid (under Food->Milled Plant) all dyes. Also disable Refuse->Hair/Wool. Since Pig tail and Rope reed can also be used to brew Alcohol, it is up to you whether or not to disable these plants from the general stockpile. This will cause these things to get moved to your new stockpiles. --Triggs 23:22, 15 July 2011 (UTC)