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Difference between revisions of "v0.34:Champion"
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(I'm pretty sure this is false) |
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− | {{quality| | + | {{quality|Exceptional|05:28, 8 February 2013 (UTC)}}{{Noble |
− | |||
− | {{Noble | ||
| noble=Champion | | noble=Champion | ||
+ | | demands=1 | ||
| function= | | function= | ||
− | * | + | * Builds morale |
| arrival= | | arrival= | ||
− | * | + | *After [[Baron]] is appointed |
− | }} | + | }}{{av}} |
+ | |||
+ | A '''Champion''' is a [[noble]] position appointed by the player to a dwarf. The chosen dwarf can be freely replaced. The Champion will lead combat demonstrations in barracks, much like a [[militia captain]] would{{verify}}. This position has no room requirements and the dwarf selected needs no special skills or qualifications. | ||
− | + | Other dwarves who talk to the Champion will get a special [[thought]] about "talking to a pillar of society", with the happiness bonus or penalty depending on the dwarf's [[Personality trait|liberalism]]. | |
{{Military}} | {{Military}} | ||
− | {{Category| | + | {{Category|Appointed Nobles}} |
+ | {{Category|Military Ranks}} |
Latest revision as of 20:04, 25 September 2024
Room requirements | ||
---|---|---|
Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | 1 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
A Champion is a noble position appointed by the player to a dwarf. The chosen dwarf can be freely replaced. The Champion will lead combat demonstrations in barracks, much like a militia captain would[Verify]. This position has no room requirements and the dwarf selected needs no special skills or qualifications.
Other dwarves who talk to the Champion will get a special thought about "talking to a pillar of society", with the happiness bonus or penalty depending on the dwarf's liberalism.
Military and defense | |
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F.A.Q. | |
Guides | |
Managing soldiers | |
Design tips | |
Invaders |