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Difference between revisions of "v0.34:Mayor"

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m ("competition" is collective and uncountable; you want something countable like "competitors" instead)
 
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{{Quality|Superior|00:41, 8 May 2013 (UTC)}}
 
{{Noble
 
{{Noble
 
| noble= Mayor
 
| noble= Mayor
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| quarters= Decent Quarters
 
| quarters= Decent Quarters
 
| dining= Decent Dining Room
 
| dining= Decent Dining Room
| stands=1
 
| racks=1
 
 
| chests=2
 
| chests=2
 
| cabinets=1
 
| cabinets=1
 +
| racks=1
 +
| stands=1
 +
| mandates=1
 +
| demands=2
 
| arrival=
 
| arrival=
 
* 50 population
 
* 50 population
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| function=
 
| function=
 
* Meet with foreign dignitaries
 
* Meet with foreign dignitaries
* Talk with disgruntled workers
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* Talk with unhappy citizens
 
}}
 
}}
{{av}}{{Quality|Fine}}
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{{av}}[[Image:Goblin_slaying_Mayor.png‎|thumb|left|A dwarven mayor conducting a "meeting" with some goblin "liasons".]]
[[Image:Goblin_slaying_Mayor.png‎|thumb|left|A dwarven mayor conducting a "meeting" with some goblin "liasons".]]
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The '''mayor''' is a [[noble]] whose job it is to speak with unhappy citizens and entertain foreign diplomats (until a [[baron]] is appointed). He or she is automatically elected from the most social dwarf, most likely the [[expedition leader]], once the population reaches 50. A new mayor may be elected from time to time as your dwarves' social skills change.
The mayor is a [[Noble]] whose job it is to speak with disgruntled workers and entertain foreign diplomats. He or she is automatically created from the [[Expedition leader]] once the population reaches 50, although a new mayor will be elected from time to time.
 
  
*Mayors are [[Leader|leaders]],
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*A mayor or expedition leader is required to appoint other nobles. Should your leader suffer an [[unfortunate accident]], you will have to wait for a new leader to be elected before appointing nobles.
*Mayors, along with Expedition Leaders, are capable of appointing other Nobles. If you find yourself unable to appoint new Nobles, you will have to wait for a new Mayor to become appointed.
 
 
*Mayors are classy individuals, who require certain living standards in their rooms and furniture.
 
*Mayors are classy individuals, who require certain living standards in their rooms and furniture.
*Mayors can [[Mandate]] the production of certain goods, and receive a happy thought if you comply,
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*Mayors can [[mandate]] the production of certain goods, and receive a happy thought if you comply. If the mandated items are not produced in time, the mayor will receive an unhappy thought and will order the punishment of whoever they consider responsible.
*Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in Dwarves being punished for trade violations,
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*Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in dwarves being punished for trade violations.
*Mayors can [[Demand]] certain types of furniture in their rooms and may get uppity if you don't comply.
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*Mayors can [[demand]] certain types of furniture in their rooms and will get unhappy if you don't comply. No punishments will be meted out for unfulfilled demands, however.
*When an election happens, it's usually the dwarf with the most [[friend]]s who gets elected.  Since [[children]] have nothing to do but socialize, they make lots of friends, friends which carry over when a child becomes an adult at age 12.  Thus it's not unusual for a 12 year old to become mayor.
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*When an election happens, it's usually the dwarf with the highest social skills who gets elected.  Since [[children]] have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age 12.  Thus it's not unusual for a 12 year old to become mayor.  Their chief competitors are [[vampire]]s, who also tend to have high social skills.
 
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*Curiously, a mayor is able to appoint replacements for elected positions, including his own.{{bug|2512}} If your mayor likes something unpleasant like [[Finished goods|puzzleboxes]], you can simply have him appoint his own replacement. This also creates a historical event, which makes for good [[statue]]s of dwarves rejecting the old mayor with which to brighten up the new mayor's office. Note that the ex-mayor may periodically win election back into the mayorship.
{{gamedata}}
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*Mayors are not replaced by barons, dukes, or counts.  So if your fortress accepts one of the other nobles the mayor will still issue mandates and require quarters.
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Elected Nobles}}
 
{{Category|Elected Nobles}}

Latest revision as of 20:43, 6 January 2014

Mayor
Room requirements  
Office Decent Office
Quarters Decent Quarters
Dining room Decent Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates 1
Demands 2
Arrival conditions
  • 50 population
  • Elected
Function
  • Meet with foreign dignitaries
  • Talk with unhappy citizens
This article is about an older version of DF.
A dwarven mayor conducting a "meeting" with some goblin "liasons".

The mayor is a noble whose job it is to speak with unhappy citizens and entertain foreign diplomats (until a baron is appointed). He or she is automatically elected from the most social dwarf, most likely the expedition leader, once the population reaches 50. A new mayor may be elected from time to time as your dwarves' social skills change.

  • A mayor or expedition leader is required to appoint other nobles. Should your leader suffer an unfortunate accident, you will have to wait for a new leader to be elected before appointing nobles.
  • Mayors are classy individuals, who require certain living standards in their rooms and furniture.
  • Mayors can mandate the production of certain goods, and receive a happy thought if you comply. If the mandated items are not produced in time, the mayor will receive an unhappy thought and will order the punishment of whoever they consider responsible.
  • Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in dwarves being punished for trade violations.
  • Mayors can demand certain types of furniture in their rooms and will get unhappy if you don't comply. No punishments will be meted out for unfulfilled demands, however.
  • When an election happens, it's usually the dwarf with the highest social skills who gets elected. Since children have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age 12. Thus it's not unusual for a 12 year old to become mayor. Their chief competitors are vampires, who also tend to have high social skills.
  • Curiously, a mayor is able to appoint replacements for elected positions, including his own.Bug:2512 If your mayor likes something unpleasant like puzzleboxes, you can simply have him appoint his own replacement. This also creates a historical event, which makes for good statues of dwarves rejecting the old mayor with which to brighten up the new mayor's office. Note that the ex-mayor may periodically win election back into the mayorship.
  • Mayors are not replaced by barons, dukes, or counts. So if your fortress accepts one of the other nobles the mayor will still issue mandates and require quarters.
Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Other