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Difference between revisions of "v0.34:Ammunition"

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'''Ammunition''' is fired from ranged [[weapon]]s such as crossbows and blowguns, and is stored in ammunition [[stockpile]]s, sometimes in quivers. Ammunition may also refer to the [[stone]]s and [[ballista]] arrows fired from siege engines; for more information about these weapons, see the [[siege engine]] article.
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:''{{for/see|ammunition used with siege engines|[[Siege engine]]}}
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'''Ammunition''' is the collective term for projectiles that can be fired from ranged [[weapon]]s such as crossbows and blowguns. Ammunition is stored in ammunition [[stockpile]]s and carried in [[quiver]]s. Ammunition may also refer to the [[stone]]s and [[ballista]] arrows fired from siege engines; for more information about these weapons, see the [[siege engine]] article.
  
 
Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
 
Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
 
   
 
   
All ammunition has the "EDGE" attack type, this means that sharper [[metal]] or other sharp [[material]]s are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.
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All ammunition has "EDGE" [[attack types]]; this means that sharper [[metal]] or other sharp [[material]]s are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.
  
When a dwarf with [[bolt]]s or [[arrow]]s stuck in his or her body gets his or her wounds treated, the ammo will be dropped in the Hospital bed.
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When dwarves with [[bolt]]s or [[arrow]]s stuck in their bodies are treated in a [[hospital]], the removed ammunition will be left in their beds.
  
 
==Ammunition table==
 
==Ammunition table==
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! Contact Area
 
! Contact Area
 
! Penetration
 
! Penetration
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! Weapon Used
 
! Skill Used
 
! Skill Used
 
! Craftable
 
! Craftable
 
! Used by
 
! Used by
 
|-
 
|-
| [[Bolt]] (Crossbow)
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| [[Bolt]]
 
| 150
 
| 150
 
| 2
 
| 2
 
| 2000
 
| 2000
 +
| [[Crossbow]]
 
| Crossbowman
 
| Crossbowman
 
| Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]])
 
| Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]])
 
| [[Dwarf]], [[Goblin]], [[Human]]
 
| [[Dwarf]], [[Goblin]], [[Human]]
 
|-
 
|-
| [[Arrow]] (Bow)
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| [[Arrow]]
 
| 150
 
| 150
 
| 2
 
| 2
 
| 2000
 
| 2000
 +
| [[Bow]]
 
| Bowman
 
| Bowman
 
| No
 
| No
 
| [[Elf]], [[Goblin]], [[Human]], [[Kobold]]
 
| [[Elf]], [[Goblin]], [[Human]], [[Kobold]]
 
|-
 
|-
| Blowdart (Blowgun)
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| [[Blowdart]]
 
| 20
 
| 20
 
| 1
 
| 1
 
| 50
 
| 50
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| [[Blowgun]]
 
| Blowgunner
 
| Blowgunner
 
| No
 
| No
|  
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| [[Animal people]]
 
|}
 
|}
  
 
== Effectiveness ==
 
== Effectiveness ==
Ammunition made of different [[material]]s have a different level of effectiveness, depending on the situation. Likely factors in this is the [[weight]] of the ammunition, and the strength of the material in edge combat. The type of ammunition and the weapon used to fire the ammunition also have an effect on the potential damage possible.
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Projectiles made of different [[material]]s have different levels of effectiveness, depending on the situation. Likely factors in this are the [[weight]] of the ammunition and the [[material science|physical properties of the material]] in combat. The type of ammunition and the weapon used to fire the ammunition may also have an effect on the potential damage possible.
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In practice, almost all metal bolts perform well, though there is some advantage in using a bolt of a "better" weapon material than the opponent's [[armor]] (quicker lethality), and some advantage in using a bolt with a higher density (faster incapacitation). The forum thread [http://www.bay12forums.com/smf/index.php?topic=116151.0 Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors] has a comprehensive comparison and discussion.
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Blowgun darts are noticeably less effective than bolts or arrows. This is due to them having a light weight and a small size compared to other ammo types. They almost never manage to pierce armor and are stopped even by clothing, unless the darts are made of metal.
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Subterranean animal tribes, the main users of blowguns do not have access to metal, so you will never see non-wooden blowdarts normally.
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==Bugs==
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* Crossbows can regularly pierce even adamantine armor with wooden bolts. Copper and other low-grade metals can do so virtually every time.{{bug|5516}}
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* Ammunition stored in [[bin]]s may not appear available to marksdwarves, eventually causing them to head to battle without bolts. Disabling bins in ammo [[stockpile]]s is recommended.{{bug|2706}}
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==See also==
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* [[Archery]]
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{{Weapons}}
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{{category|Ammo|*}}

Latest revision as of 19:35, 24 July 2014

This article is about an older version of DF.
For ammunition used with siege engines, see Siege engine.


Ammunition is the collective term for projectiles that can be fired from ranged weapons such as crossbows and blowguns. Ammunition is stored in ammunition stockpiles and carried in quivers. Ammunition may also refer to the stones and ballista arrows fired from siege engines; for more information about these weapons, see the siege engine article.

Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.

All ammunition has "EDGE" attack types; this means that sharper metal or other sharp materials are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.

When dwarves with bolts or arrows stuck in their bodies are treated in a hospital, the removed ammunition will be left in their beds.

Ammunition table[edit]

There are three types of ammunition in Dwarf Fortress: bolts, arrows, and blowdarts, each fired from a different weapon.

Type Size Contact Area Penetration Weapon Used Skill Used Craftable Used by
Bolt 150 2 2000 Crossbow Crossbowman Yes (metal, wood, bone) Dwarf, Goblin, Human
Arrow 150 2 2000 Bow Bowman No Elf, Goblin, Human, Kobold
Blowdart 20 1 50 Blowgun Blowgunner No Animal people

Effectiveness[edit]

Projectiles made of different materials have different levels of effectiveness, depending on the situation. Likely factors in this are the weight of the ammunition and the physical properties of the material in combat. The type of ammunition and the weapon used to fire the ammunition may also have an effect on the potential damage possible.

In practice, almost all metal bolts perform well, though there is some advantage in using a bolt of a "better" weapon material than the opponent's armor (quicker lethality), and some advantage in using a bolt with a higher density (faster incapacitation). The forum thread Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors has a comprehensive comparison and discussion.

Blowgun darts are noticeably less effective than bolts or arrows. This is due to them having a light weight and a small size compared to other ammo types. They almost never manage to pierce armor and are stopped even by clothing, unless the darts are made of metal.

Subterranean animal tribes, the main users of blowguns do not have access to metal, so you will never see non-wooden blowdarts normally.

Bugs[edit]

  • Crossbows can regularly pierce even adamantine armor with wooden bolts. Copper and other low-grade metals can do so virtually every time.Bug:5516
  • Ammunition stored in bins may not appear available to marksdwarves, eventually causing them to head to battle without bolts. Disabling bins in ammo stockpiles is recommended.Bug:2706

See also[edit]

Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Flail · Mace · Maul · War hammer · Whip
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types