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Difference between revisions of "Masterwork:Orcish items"
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Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the [[Raiders drydock]]. | Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the [[Raiders drydock]]. | ||
− | Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant | + | Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant licenses. Exchanging unwanted goods for coins at the Caravanserai, and then spend these coins on some valuable supplies like potash, bronze bars, or anvils. The prices are fairly high compared to the price of selling crafts at the normal travelling caravans, but it's very convenient. |
Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats. | Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats. | ||
Line 27: | Line 27: | ||
| Orcish Shillings | | Orcish Shillings | ||
| Pay raid crews at Raiders drydock | | Pay raid crews at Raiders drydock | ||
− | | Cash bounties | + | | Cash in bounties at Freelancers guild |
| Exchange from Dollars at Freelancers guild | | Exchange from Dollars at Freelancers guild | ||
|- | |- | ||
| Copper, Silver, Gold | | Copper, Silver, Gold | ||
| Merchantguild Dollars | | Merchantguild Dollars | ||
− | | Buy goods at Caravanserai <br> Raid Merchant Shipping | + | | Buy goods at Caravanserai |
− | + | | Sell goods at Caravanserai <br> Raid Merchant Shipping | |
| Exchange denominations at Common bazaar | | Exchange denominations at Common bazaar | ||
|- | |- | ||
Line 43: | Line 43: | ||
|} | |} | ||
− | === | + | ===Magic, Voodoo, and Music reagents=== |
+ | "Places of Power" refers generally to the Dreamwalker's magical structures: the Stone Circle, Altar of Storms, Icecrystal Sanctum, or Sun & Stars Orrery. There are many types of mojos corresponding to a number of learnable spells, and several spell codexes corresponding to the four elite magical castes. Each is useable at the specific corresponding building. | ||
− | ===Codexes=== | + | {| class="wikitable sortable" |
+ | |- | ||
+ | ! Type | ||
+ | ! Workshop | ||
+ | ! Use | ||
+ | ! Obtain | ||
+ | ! Reuse | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Spell Mojos | ||
+ | | Places of Power | ||
+ | | Permanently learns spell | ||
+ | | Rituals; Raids; Spell Tomes | ||
+ | | Consumed on use | ||
+ | | Any Magic user castes | ||
+ | |- | ||
+ | | Spellcaster Codex | ||
+ | | Places of Power | ||
+ | | Transforms to elite mage caste | ||
+ | | Rituals; Raids; Craft | ||
+ | | Preserved on use | ||
+ | | Dreamwalker caste only | ||
+ | |- | ||
+ | | Spirit shard | ||
+ | | Totem Pole | ||
+ | | Assemble dreamwalker talismans | ||
+ | | Commune with the Spirits | ||
+ | | 10 shards become 1 talisman | ||
+ | | Free reaction | ||
+ | |- | ||
+ | | Dreamwalker talisman | ||
+ | | Totem Pole <br> Places of Power | ||
+ | | Consumed in spells, arcane crafting | ||
+ | | Automatic, from Spirit shards <br> Rituals | ||
+ | | Consumed on use | ||
+ | | | ||
+ | |- | ||
+ | | Orc Doll | ||
+ | | Totem Pole | ||
+ | | Voodoo magic on self | ||
+ | | Craft or at Totem pole | ||
+ | | Consumed on use | ||
+ | | Material (bone, wood, stone) determines effect | ||
+ | |- | ||
+ | | Orcish Musical Instrument | ||
+ | | Totem Pole | ||
+ | | Musical effects on allies | ||
+ | | Craft | ||
+ | | Consumed on use | ||
+ | | Type of instrument determines effect | ||
+ | |- | ||
+ | | Wolf/Minotaur Dolls | ||
+ | | Places of Power | ||
+ | | Consumed in Dreamwalker spells | ||
+ | | Craft or at Place of Power | ||
+ | | Consumed on use | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ===Weaponmaster Codexes=== | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Type | ||
+ | ! Workshop | ||
+ | ! Use | ||
+ | ! Obtain | ||
+ | ! Reuse | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Jaguar Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create tribal weapon kit | ||
+ | | Codex is craftable | ||
+ | | Preserved on use | ||
+ | | Combine with macuhuitl*^, claws | ||
+ | |- | ||
+ | | Seawolf Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create buccaneer weapon kit | ||
+ | | Codex is craftable | ||
+ | | Preserved on use | ||
+ | | Combine with scimitar*, pistol^ | ||
+ | |- | ||
+ | | Dragon Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create samurai weapon kit | ||
+ | | Codex is craftable | ||
+ | | Preserved on use | ||
+ | | Combine with katana*^, composite bow | ||
+ | |- | ||
+ | | Falcon Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create hussar weapon kit | ||
+ | | Codex is craftable | ||
+ | | Preserved on use | ||
+ | | Combine with jagged spear*^, bola | ||
+ | |- | ||
+ | | Blademaster Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create dual-katana kit | ||
+ | | Raid drow | ||
+ | | Preserved on use | ||
+ | | Combine with daikatana*^, katana | ||
+ | |- | ||
+ | | Lifeguard Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create heavy musketeer kit | ||
+ | | Raid human | ||
+ | | Preserved on use | ||
+ | | Combine with polehammer*^, musket | ||
+ | |- | ||
+ | | Cavebear Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create berserker kit | ||
+ | | Raid dwarf | ||
+ | | Preserved on use | ||
+ | | Combine with jagged axe*^, battle pick | ||
+ | |- | ||
+ | | Assassin Society Codex | ||
+ | | Warriors Meadhall | ||
+ | | Create sniper kit | ||
+ | | Raid elf | ||
+ | | Preserved on use | ||
+ | | Combine with dagger*, greatbow^ | ||
+ | |} | ||
+ | |||
+ | The material of a Society Weapon is determined by the material of the primary melee weapon reagent "*". | ||
+ | Society Weapons are gear kits assembled by warriors, not forged by smiths. The "^" skill is the one that determines the weapon quality. | ||
===Blueprints and Workers=== | ===Blueprints and Workers=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Type | ||
+ | ! Allows | ||
+ | ! Use | ||
+ | ! Obtain | ||
+ | ! Reuse | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Glassblower blueprint | ||
+ | | Ashland glassblower | ||
+ | | Ornamental stained glass <br> Weapons grade [[Metal#Alternate_Metal-like_Materials|volcanic glasses]] | ||
+ | | Trade with Ashland Elf allies | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Nethermill blueprint | ||
+ | | Underdark nethermill | ||
+ | | Gear from cavern materials | ||
+ | | Trade with Deep Drow allies | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Legion blueprint | ||
+ | | Legion Auxilla Outpost | ||
+ | | Dwarven style weapons <br> Legion arms kits | ||
+ | | Trade with Chaos Legion allies | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Tavern blueprint | ||
+ | | Buccaneer Tavern | ||
+ | | Human-style musical effects <br> Gambling | ||
+ | | Trade with Human Buccaneer allies | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Ancient foundry blueprint | ||
+ | | Ancient foundry | ||
+ | | Deepbronze and orichalcum <br> Metallurgy and gear | ||
+ | | Raid ancient ruins | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Treesingers pagoda blueprint | ||
+ | | Treesingers pagoda | ||
+ | | Processes saplings, mithril <br> Wood and weapons | ||
+ | | Raid elf | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Heavy Weapons blueprint | ||
+ | | Heavy Weapons Armory | ||
+ | | Cannons, grenades, sappers gear <br> Heavy melee weapons | ||
+ | | Raid human | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Obsidian Spire blueprint | ||
+ | | Obsidian Spire Library | ||
+ | | Research spell mojos | ||
+ | | Raid drow | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Runesmith blueprint | ||
+ | | Runesmith | ||
+ | | Upgrade weapons | ||
+ | | Raid dwarf | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Fluidcaster blueprint | ||
+ | | Fluidcaster | ||
+ | | Create magma, water, tanker trams | ||
+ | | Raid dwarf, ruins <br> Craft from Blood of Armok | ||
+ | | Used in building | ||
+ | | | ||
+ | |- | ||
+ | | Caravanserai blueprint | ||
+ | | Common bazaar <br> Arms bazaar <br> Farmers bazaar <br> Shadowbroker | ||
+ | | Sell junk, buy stuff, obtain coins | ||
+ | | Raid merchants | ||
+ | | Used in building | ||
+ | | Buy extra blueprints at Shadowbroker | ||
+ | |- | ||
+ | | Goblin migrant | ||
+ | | Stonecutter shanty <br> Sawmill shanty <br> Tinkerer shanty | ||
+ | | Light industry, batch bins blocks and barrels, guns | ||
+ | | Raid merchants, goblins | ||
+ | | Used in building | ||
+ | | Also immigrate at Shadowbroker | ||
+ | |- | ||
+ | | Kobold migrant | ||
+ | | Textile hut <br> Hunters hut <br> Poisoners hut | ||
+ | | Light industry, wicker, poisons, darts, thievery | ||
+ | | Raid merchants, kobolds | ||
+ | | Used in building | ||
+ | | Also immigrate at Shadowbroker | ||
+ | |- | ||
+ | | Human captive | ||
+ | | Human labor cell | ||
+ | | convert fish to crafts | ||
+ | | Raid merchants, humans | ||
+ | | Used in building | ||
+ | | Ransom at Shadowbroker | ||
+ | |- | ||
+ | | Dwarf captive | ||
+ | | Dwarf labor cell | ||
+ | | convert booze to stone/ore | ||
+ | | Raid merchants, Dwarf | ||
+ | | Used in building | ||
+ | | Ransom at Shadowbroker | ||
+ | |- | ||
+ | | Elf captive | ||
+ | | Elf labor cell | ||
+ | | convert meat to wood | ||
+ | | Raid merchants, Elf | ||
+ | | Used in building | ||
+ | | Ransom at Shadowbroker | ||
+ | |- | ||
+ | | Drow captive | ||
+ | | Drow labor cell | ||
+ | | convert plants to silk | ||
+ | | Raid merchants, Drow | ||
+ | | Used in building | ||
+ | | Ransom at Shadowbroker | ||
+ | |} | ||
===Tools=== | ===Tools=== | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Type | ||
+ | ! Workshop | ||
+ | ! Use | ||
+ | ! Obtain | ||
+ | ! Reuse | ||
+ | ! Notes | ||
+ | |- | ||
+ | | Raiding Ship | ||
+ | | Raiders Drydock | ||
+ | | Needed for "Raid" Reactions | ||
+ | | Craft at Drydock | ||
+ | | Lost if raid is unsuccessful (50%) | ||
+ | | | ||
+ | |- | ||
+ | | Weapons Kit | ||
+ | | Raiders Drydock | ||
+ | | Needed for "Raid" Reactions | ||
+ | | Collect weapons at Drydock | ||
+ | | May be lost on raid (50%) | ||
+ | | | ||
+ | |- | ||
+ | | Dwarven exquisite toolkit | ||
+ | | Tinkerer <br> Heavy Weaponry | ||
+ | | Trap upgrades <br> Platemail | ||
+ | | Raid dwarves <br> Shadowbroker | ||
+ | | Consumed on use | ||
+ | | | ||
+ | |- | ||
+ | | Human versatile toolkit | ||
+ | | Tinkerer <br> Heavy Weaponry | ||
+ | | Guns <br> Cannons | ||
+ | | Raid humans <br> Shadowbroker | ||
+ | | Consumed on use | ||
+ | | | ||
+ | |- | ||
+ | | Elven enchanted toolkit | ||
+ | | Fletcher <br> Damasc | ||
+ | | Enchanted arrows <br> Chainmail | ||
+ | | Raid elves <br> Shadowbroker | ||
+ | | Consumed on use | ||
+ | | | ||
+ | |- | ||
+ | | Drowen bonemold toolkit | ||
+ | | Fletcher <br> Tribal warcrafter | ||
+ | | Enchanted arrows <br> Runerobes | ||
+ | | Raid drow <br> Shadowbroker | ||
+ | | Consumed on use | ||
+ | | | ||
+ | |- | ||
+ | | Automaton Parts | ||
+ | | Heavy Weaponry | ||
+ | | Grenades | ||
+ | | Kill automatons | ||
+ | | Consumed on use | ||
+ | | Can also sell to Shadowbroker | ||
+ | |} |
Latest revision as of 06:09, 6 May 2013
This article is about a mod. |
MDF: v1.31 |
This article relates to the Orc Fortress game mode of the Masterwork mod.
Orc Fortress Items[edit]
Coins[edit]
Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the Raiders drydock.
Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant licenses. Exchanging unwanted goods for coins at the Caravanserai, and then spend these coins on some valuable supplies like potash, bronze bars, or anvils. The prices are fairly high compared to the price of selling crafts at the normal travelling caravans, but it's very convenient.
Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats.
Coins of any denomination can also be minted, although, whether it is worth the fuel and labor cost to do this may depend on the situation. It is advised to store coins in a stockpile with no bins to avoid confusion among the haulers.
Coin Type | Currency | Use | Obtain | Notes |
---|---|---|---|---|
Rusty Iron | Orcish Shillings | Pay raid crews at Raiders drydock | Cash in bounties at Freelancers guild | Exchange from Dollars at Freelancers guild |
Copper, Silver, Gold | Merchantguild Dollars | Buy goods at Caravanserai | Sell goods at Caravanserai Raid Merchant Shipping |
Exchange denominations at Common bazaar |
Platinum | Shadowbroker Ducats | Special transactions | Ransoms at Shadowbroker | Exchange from Dollars at Shadowbroker |
Magic, Voodoo, and Music reagents[edit]
"Places of Power" refers generally to the Dreamwalker's magical structures: the Stone Circle, Altar of Storms, Icecrystal Sanctum, or Sun & Stars Orrery. There are many types of mojos corresponding to a number of learnable spells, and several spell codexes corresponding to the four elite magical castes. Each is useable at the specific corresponding building.
Type | Workshop | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Spell Mojos | Places of Power | Permanently learns spell | Rituals; Raids; Spell Tomes | Consumed on use | Any Magic user castes |
Spellcaster Codex | Places of Power | Transforms to elite mage caste | Rituals; Raids; Craft | Preserved on use | Dreamwalker caste only |
Spirit shard | Totem Pole | Assemble dreamwalker talismans | Commune with the Spirits | 10 shards become 1 talisman | Free reaction |
Dreamwalker talisman | Totem Pole Places of Power |
Consumed in spells, arcane crafting | Automatic, from Spirit shards Rituals |
Consumed on use | |
Orc Doll | Totem Pole | Voodoo magic on self | Craft or at Totem pole | Consumed on use | Material (bone, wood, stone) determines effect |
Orcish Musical Instrument | Totem Pole | Musical effects on allies | Craft | Consumed on use | Type of instrument determines effect |
Wolf/Minotaur Dolls | Places of Power | Consumed in Dreamwalker spells | Craft or at Place of Power | Consumed on use |
Weaponmaster Codexes[edit]
Type | Workshop | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Jaguar Society Codex | Warriors Meadhall | Create tribal weapon kit | Codex is craftable | Preserved on use | Combine with macuhuitl*^, claws |
Seawolf Society Codex | Warriors Meadhall | Create buccaneer weapon kit | Codex is craftable | Preserved on use | Combine with scimitar*, pistol^ |
Dragon Society Codex | Warriors Meadhall | Create samurai weapon kit | Codex is craftable | Preserved on use | Combine with katana*^, composite bow |
Falcon Society Codex | Warriors Meadhall | Create hussar weapon kit | Codex is craftable | Preserved on use | Combine with jagged spear*^, bola |
Blademaster Society Codex | Warriors Meadhall | Create dual-katana kit | Raid drow | Preserved on use | Combine with daikatana*^, katana |
Lifeguard Society Codex | Warriors Meadhall | Create heavy musketeer kit | Raid human | Preserved on use | Combine with polehammer*^, musket |
Cavebear Society Codex | Warriors Meadhall | Create berserker kit | Raid dwarf | Preserved on use | Combine with jagged axe*^, battle pick |
Assassin Society Codex | Warriors Meadhall | Create sniper kit | Raid elf | Preserved on use | Combine with dagger*, greatbow^ |
The material of a Society Weapon is determined by the material of the primary melee weapon reagent "*".
Society Weapons are gear kits assembled by warriors, not forged by smiths. The "^" skill is the one that determines the weapon quality.
Blueprints and Workers[edit]
Type | Allows | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Glassblower blueprint | Ashland glassblower | Ornamental stained glass Weapons grade volcanic glasses |
Trade with Ashland Elf allies | Used in building | |
Nethermill blueprint | Underdark nethermill | Gear from cavern materials | Trade with Deep Drow allies | Used in building | |
Legion blueprint | Legion Auxilla Outpost | Dwarven style weapons Legion arms kits |
Trade with Chaos Legion allies | Used in building | |
Tavern blueprint | Buccaneer Tavern | Human-style musical effects Gambling |
Trade with Human Buccaneer allies | Used in building | |
Ancient foundry blueprint | Ancient foundry | Deepbronze and orichalcum Metallurgy and gear |
Raid ancient ruins | Used in building | |
Treesingers pagoda blueprint | Treesingers pagoda | Processes saplings, mithril Wood and weapons |
Raid elf | Used in building | |
Heavy Weapons blueprint | Heavy Weapons Armory | Cannons, grenades, sappers gear Heavy melee weapons |
Raid human | Used in building | |
Obsidian Spire blueprint | Obsidian Spire Library | Research spell mojos | Raid drow | Used in building | |
Runesmith blueprint | Runesmith | Upgrade weapons | Raid dwarf | Used in building | |
Fluidcaster blueprint | Fluidcaster | Create magma, water, tanker trams | Raid dwarf, ruins Craft from Blood of Armok |
Used in building | |
Caravanserai blueprint | Common bazaar Arms bazaar Farmers bazaar Shadowbroker |
Sell junk, buy stuff, obtain coins | Raid merchants | Used in building | Buy extra blueprints at Shadowbroker |
Goblin migrant | Stonecutter shanty Sawmill shanty Tinkerer shanty |
Light industry, batch bins blocks and barrels, guns | Raid merchants, goblins | Used in building | Also immigrate at Shadowbroker |
Kobold migrant | Textile hut Hunters hut Poisoners hut |
Light industry, wicker, poisons, darts, thievery | Raid merchants, kobolds | Used in building | Also immigrate at Shadowbroker |
Human captive | Human labor cell | convert fish to crafts | Raid merchants, humans | Used in building | Ransom at Shadowbroker |
Dwarf captive | Dwarf labor cell | convert booze to stone/ore | Raid merchants, Dwarf | Used in building | Ransom at Shadowbroker |
Elf captive | Elf labor cell | convert meat to wood | Raid merchants, Elf | Used in building | Ransom at Shadowbroker |
Drow captive | Drow labor cell | convert plants to silk | Raid merchants, Drow | Used in building | Ransom at Shadowbroker |
Tools[edit]
Type | Workshop | Use | Obtain | Reuse | Notes |
---|---|---|---|---|---|
Raiding Ship | Raiders Drydock | Needed for "Raid" Reactions | Craft at Drydock | Lost if raid is unsuccessful (50%) | |
Weapons Kit | Raiders Drydock | Needed for "Raid" Reactions | Collect weapons at Drydock | May be lost on raid (50%) | |
Dwarven exquisite toolkit | Tinkerer Heavy Weaponry |
Trap upgrades Platemail |
Raid dwarves Shadowbroker |
Consumed on use | |
Human versatile toolkit | Tinkerer Heavy Weaponry |
Guns Cannons |
Raid humans Shadowbroker |
Consumed on use | |
Elven enchanted toolkit | Fletcher Damasc |
Enchanted arrows Chainmail |
Raid elves Shadowbroker |
Consumed on use | |
Drowen bonemold toolkit | Fletcher Tribal warcrafter |
Enchanted arrows Runerobes |
Raid drow Shadowbroker |
Consumed on use | |
Automaton Parts | Heavy Weaponry | Grenades | Kill automatons | Consumed on use | Can also sell to Shadowbroker |