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Difference between revisions of "Masterwork:Orcish items"

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* The material of a Society Weapon is determined by the material of the primary melee weapon reagent.
+
The material of a Society Weapon is determined by the material of the primary melee weapon reagent "*".
^ Society Weapons are gear kits assembled by warriors, not forged by smiths.  The "^" skill is the one that determines the weapon quality.
+
 
 +
Society Weapons are gear kits assembled by warriors, not forged by smiths.  The "^" skill is the one that determines the weapon quality.
  
 
===Blueprints and Workers===
 
===Blueprints and Workers===
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! Reuse
 
! Reuse
 
! Notes
 
! Notes
 +
|-
 +
| Glassblower blueprint
 +
| Ashland glassblower
 +
| Ornamental stained glass <br> Weapons grade [[Metal#Alternate_Metal-like_Materials|volcanic glasses]]
 +
| Trade with Ashland Elf allies
 +
| Used in building
 +
|
 +
|-
 +
| Nethermill blueprint
 +
| Underdark nethermill
 +
| Gear from cavern materials
 +
| Trade with Deep Drow allies
 +
| Used in building
 +
|
 +
|-
 +
| Legion blueprint
 +
| Legion Auxilla Outpost
 +
| Dwarven style weapons <br> Legion arms kits
 +
| Trade with Chaos Legion allies
 +
| Used in building
 +
|
 +
|-
 +
| Tavern blueprint
 +
| Buccaneer Tavern
 +
| Human-style musical effects <br> Gambling
 +
| Trade with Human Buccaneer allies
 +
| Used in building
 +
|
 
|-
 
|-
 
| Ancient foundry blueprint
 
| Ancient foundry blueprint
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| Used in building
 
| Used in building
 
|
 
|
 +
|-
 +
| Treesingers pagoda blueprint
 +
| Treesingers pagoda
 +
| Processes saplings, mithril <br> Wood and weapons
 +
| Raid elf
 +
| Used in building
 +
|
 +
|-
 +
| Heavy Weapons blueprint
 +
| Heavy Weapons Armory
 +
| Cannons, grenades, sappers gear <br> Heavy melee weapons
 +
| Raid human
 +
| Used in building
 +
|
 +
|-
 +
| Obsidian Spire blueprint
 +
| Obsidian Spire Library
 +
| Research spell mojos
 +
| Raid drow
 +
| Used in building
 +
|
 +
|-
 +
| Runesmith blueprint
 +
| Runesmith
 +
| Upgrade weapons
 +
| Raid dwarf
 +
| Used in building
 +
|
 +
|-
 +
| Fluidcaster blueprint
 +
| Fluidcaster
 +
| Create magma, water, tanker trams
 +
| Raid dwarf, ruins <br> Craft from Blood of Armok
 +
| Used in building
 +
|
 +
|-
 +
| Caravanserai blueprint
 +
| Common bazaar <br> Arms bazaar <br> Farmers bazaar <br> Shadowbroker
 +
| Sell junk, buy stuff, obtain coins
 +
| Raid merchants
 +
| Used in building
 +
| Buy extra blueprints at Shadowbroker
 +
|-
 +
| Goblin migrant
 +
| Stonecutter shanty <br> Sawmill shanty <br> Tinkerer shanty
 +
| Light industry, batch bins blocks and barrels, guns
 +
| Raid merchants, goblins
 +
| Used in building
 +
| Also immigrate at Shadowbroker
 +
|-
 +
| Kobold migrant
 +
| Textile hut <br> Hunters hut <br> Poisoners hut
 +
| Light industry, wicker, poisons, darts, thievery
 +
| Raid merchants, kobolds
 +
| Used in building
 +
| Also immigrate at Shadowbroker
 +
|-
 +
| Human captive
 +
| Human labor cell
 +
| convert fish to crafts
 +
| Raid merchants, humans
 +
| Used in building
 +
| Ransom at Shadowbroker
 +
|-
 +
| Dwarf captive
 +
| Dwarf labor cell
 +
| convert booze to stone/ore
 +
| Raid merchants, Dwarf
 +
| Used in building
 +
| Ransom at Shadowbroker
 +
|-
 +
| Elf captive
 +
| Elf labor cell
 +
| convert meat to wood
 +
| Raid merchants, Elf
 +
| Used in building
 +
| Ransom at Shadowbroker
 +
|-
 +
| Drow captive
 +
| Drow labor cell
 +
| convert plants to silk
 +
| Raid merchants, Drow
 +
| Used in building
 +
| Ransom at Shadowbroker
 
|}
 
|}
  
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! Reuse
 
! Reuse
 
! Notes
 
! Notes
 +
|-
 +
| Raiding Ship
 +
| Raiders Drydock
 +
| Needed for "Raid" Reactions
 +
| Craft at Drydock
 +
| Lost if raid is unsuccessful (50%)
 +
|
 +
|-
 +
| Weapons Kit
 +
| Raiders Drydock
 +
| Needed for "Raid" Reactions
 +
| Collect weapons at Drydock
 +
| May be lost on raid (50%)
 +
|
 
|-
 
|-
 
| Dwarven exquisite toolkit
 
| Dwarven exquisite toolkit
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| Consumed on use
 
| Consumed on use
 
|  
 
|  
 +
|-
 +
| Human versatile toolkit
 +
| Tinkerer <br> Heavy Weaponry
 +
| Guns <br> Cannons
 +
| Raid humans <br> Shadowbroker
 +
| Consumed on use
 +
|
 +
|-
 +
| Elven enchanted toolkit
 +
| Fletcher <br> Damasc
 +
| Enchanted arrows <br> Chainmail
 +
| Raid elves <br> Shadowbroker
 +
| Consumed on use
 +
|
 +
|-
 +
| Drowen bonemold toolkit
 +
| Fletcher <br> Tribal warcrafter
 +
| Enchanted arrows <br> Runerobes
 +
| Raid drow <br> Shadowbroker
 +
| Consumed on use
 +
|
 +
|-
 +
| Automaton Parts
 +
| Heavy Weaponry
 +
| Grenades
 +
| Kill automatons
 +
| Consumed on use
 +
| Can also sell to Shadowbroker
 
|}
 
|}

Latest revision as of 06:09, 6 May 2013

This article is about a mod.

MDF: v1.31


This article relates to the Orc Fortress game mode of the Masterwork mod.

Orc Fortress Items[edit]

Coins[edit]

Coins are used for a variety of jobs, notably using rusty iron coins to pay your crews at the Raiders drydock.

Some Orcish clans also choose to expand their economy by developing a Caravanserai. Bazaars can only be opened by licensed traders, so the first step is to send your Raiders out to pirate the shipping lanes until they steal some merchant licenses. Exchanging unwanted goods for coins at the Caravanserai, and then spend these coins on some valuable supplies like potash, bronze bars, or anvils. The prices are fairly high compared to the price of selling crafts at the normal travelling caravans, but it's very convenient.

Restricted goods like weapons, foreign toolkits, and orichalcum bars can be bought using Shadowbrokers' platinum ducats.

Coins of any denomination can also be minted, although, whether it is worth the fuel and labor cost to do this may depend on the situation. It is advised to store coins in a stockpile with no bins to avoid confusion among the haulers.

Coin Type Currency Use Obtain Notes
Rusty Iron Orcish Shillings Pay raid crews at Raiders drydock Cash in bounties at Freelancers guild Exchange from Dollars at Freelancers guild
Copper, Silver, Gold Merchantguild Dollars Buy goods at Caravanserai Sell goods at Caravanserai
Raid Merchant Shipping
Exchange denominations at Common bazaar
Platinum Shadowbroker Ducats Special transactions Ransoms at Shadowbroker Exchange from Dollars at Shadowbroker

Magic, Voodoo, and Music reagents[edit]

"Places of Power" refers generally to the Dreamwalker's magical structures: the Stone Circle, Altar of Storms, Icecrystal Sanctum, or Sun & Stars Orrery. There are many types of mojos corresponding to a number of learnable spells, and several spell codexes corresponding to the four elite magical castes. Each is useable at the specific corresponding building.

Type Workshop Use Obtain Reuse Notes
Spell Mojos Places of Power Permanently learns spell Rituals; Raids; Spell Tomes Consumed on use Any Magic user castes
Spellcaster Codex Places of Power Transforms to elite mage caste Rituals; Raids; Craft Preserved on use Dreamwalker caste only
Spirit shard Totem Pole Assemble dreamwalker talismans Commune with the Spirits 10 shards become 1 talisman Free reaction
Dreamwalker talisman Totem Pole
Places of Power
Consumed in spells, arcane crafting Automatic, from Spirit shards
Rituals
Consumed on use
Orc Doll Totem Pole Voodoo magic on self Craft or at Totem pole Consumed on use Material (bone, wood, stone) determines effect
Orcish Musical Instrument Totem Pole Musical effects on allies Craft Consumed on use Type of instrument determines effect
Wolf/Minotaur Dolls Places of Power Consumed in Dreamwalker spells Craft or at Place of Power Consumed on use

Weaponmaster Codexes[edit]

Type Workshop Use Obtain Reuse Notes
Jaguar Society Codex Warriors Meadhall Create tribal weapon kit Codex is craftable Preserved on use Combine with macuhuitl*^, claws
Seawolf Society Codex Warriors Meadhall Create buccaneer weapon kit Codex is craftable Preserved on use Combine with scimitar*, pistol^
Dragon Society Codex Warriors Meadhall Create samurai weapon kit Codex is craftable Preserved on use Combine with katana*^, composite bow
Falcon Society Codex Warriors Meadhall Create hussar weapon kit Codex is craftable Preserved on use Combine with jagged spear*^, bola
Blademaster Society Codex Warriors Meadhall Create dual-katana kit Raid drow Preserved on use Combine with daikatana*^, katana
Lifeguard Society Codex Warriors Meadhall Create heavy musketeer kit Raid human Preserved on use Combine with polehammer*^, musket
Cavebear Society Codex Warriors Meadhall Create berserker kit Raid dwarf Preserved on use Combine with jagged axe*^, battle pick
Assassin Society Codex Warriors Meadhall Create sniper kit Raid elf Preserved on use Combine with dagger*, greatbow^

The material of a Society Weapon is determined by the material of the primary melee weapon reagent "*".

Society Weapons are gear kits assembled by warriors, not forged by smiths. The "^" skill is the one that determines the weapon quality.

Blueprints and Workers[edit]

Type Allows Use Obtain Reuse Notes
Glassblower blueprint Ashland glassblower Ornamental stained glass
Weapons grade volcanic glasses
Trade with Ashland Elf allies Used in building
Nethermill blueprint Underdark nethermill Gear from cavern materials Trade with Deep Drow allies Used in building
Legion blueprint Legion Auxilla Outpost Dwarven style weapons
Legion arms kits
Trade with Chaos Legion allies Used in building
Tavern blueprint Buccaneer Tavern Human-style musical effects
Gambling
Trade with Human Buccaneer allies Used in building
Ancient foundry blueprint Ancient foundry Deepbronze and orichalcum
Metallurgy and gear
Raid ancient ruins Used in building
Treesingers pagoda blueprint Treesingers pagoda Processes saplings, mithril
Wood and weapons
Raid elf Used in building
Heavy Weapons blueprint Heavy Weapons Armory Cannons, grenades, sappers gear
Heavy melee weapons
Raid human Used in building
Obsidian Spire blueprint Obsidian Spire Library Research spell mojos Raid drow Used in building
Runesmith blueprint Runesmith Upgrade weapons Raid dwarf Used in building
Fluidcaster blueprint Fluidcaster Create magma, water, tanker trams Raid dwarf, ruins
Craft from Blood of Armok
Used in building
Caravanserai blueprint Common bazaar
Arms bazaar
Farmers bazaar
Shadowbroker
Sell junk, buy stuff, obtain coins Raid merchants Used in building Buy extra blueprints at Shadowbroker
Goblin migrant Stonecutter shanty
Sawmill shanty
Tinkerer shanty
Light industry, batch bins blocks and barrels, guns Raid merchants, goblins Used in building Also immigrate at Shadowbroker
Kobold migrant Textile hut
Hunters hut
Poisoners hut
Light industry, wicker, poisons, darts, thievery Raid merchants, kobolds Used in building Also immigrate at Shadowbroker
Human captive Human labor cell convert fish to crafts Raid merchants, humans Used in building Ransom at Shadowbroker
Dwarf captive Dwarf labor cell convert booze to stone/ore Raid merchants, Dwarf Used in building Ransom at Shadowbroker
Elf captive Elf labor cell convert meat to wood Raid merchants, Elf Used in building Ransom at Shadowbroker
Drow captive Drow labor cell convert plants to silk Raid merchants, Drow Used in building Ransom at Shadowbroker

Tools[edit]

Type Workshop Use Obtain Reuse Notes
Raiding Ship Raiders Drydock Needed for "Raid" Reactions Craft at Drydock Lost if raid is unsuccessful (50%)
Weapons Kit Raiders Drydock Needed for "Raid" Reactions Collect weapons at Drydock May be lost on raid (50%)
Dwarven exquisite toolkit Tinkerer
Heavy Weaponry
Trap upgrades
Platemail
Raid dwarves
Shadowbroker
Consumed on use
Human versatile toolkit Tinkerer
Heavy Weaponry
Guns
Cannons
Raid humans
Shadowbroker
Consumed on use
Elven enchanted toolkit Fletcher
Damasc
Enchanted arrows
Chainmail
Raid elves
Shadowbroker
Consumed on use
Drowen bonemold toolkit Fletcher
Tribal warcrafter
Enchanted arrows
Runerobes
Raid drow
Shadowbroker
Consumed on use
Automaton Parts Heavy Weaponry Grenades Kill automatons Consumed on use Can also sell to Shadowbroker