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Difference between revisions of "40d:Kennel"
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− | {{Building|name=Kennel|key=k | + | {{quality|Exceptional|13:32, 6 July 2011 (UTC)}}{{Building|name=Kennel|key=k |
|job= | |job= | ||
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* [[Trapping]] | * [[Trapping]] | ||
|construction= | |construction= | ||
− | + | * [[Building material]] (non-[[economic]]) | |
− | * [[ | ||
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|construction_job= | |construction_job= | ||
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* [[Tame]] [[Vermin]] | * [[Tame]] [[Vermin]] | ||
* [[Tame]] [[cage]]d wild [[creature]]s | * [[Tame]] [[cage]]d wild [[creature]]s | ||
− | }} | + | }}{{av}} |
A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. | A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], [[metal]] [[bar]]) and a dwarf who has the [[animal training]], [[Animal dissector|small animal dissection]] and/or [[trapping]] [[skills]] enabled. | ||
− | ''(Note that the '''[[ | + | ''(Note that the '''[[labor]]''' associated with the [[skill]] "[[small animal dissection]]" (namely "Extract from a dead animal") is used solely at a [[butcher's shop]]. But that '''skill''' is one of the three that can build a kennel, and is listed as such. Just accept it.)'' |
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame. | Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame. | ||
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===Kennel Tasks=== | ===Kennel Tasks=== | ||
====Train a Hunting Dog==== | ====Train a Hunting Dog==== | ||
− | Requires: [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]]. | + | Requires: [[Cage|Uncaged]] [[Dog|stray dog]] (or other creature modded to be {{token|TRAINABLE|c}}) and an [[Animal trainer]]. |
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned. | Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned. | ||
====Train a War Dog==== | ====Train a War Dog==== | ||
− | Requires: [[Cage|Uncaged]] [[Dog|stray dog]] and an [[Animal trainer]]. | + | Requires: [[Cage|Uncaged]] [[Dog|stray dog]] (or other creature modded to be {{token|TRAINABLE|c}}) and an [[Animal trainer]]. |
− | A war animal is a powerful fighter. [[War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting. | + | A war animal is a powerful fighter. [[War dog]]s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting. |
====Capture a Live Land Animal==== | ====Capture a Live Land Animal==== | ||
− | Requires: [[Animal | + | Requires: [[Animal trap]] and a [[Trapper]]. |
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now. | Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now. | ||
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====Tame a Large Animal==== | ====Tame a Large Animal==== | ||
− | Requires: [[ | + | Requires: [[Cage trap|Caged wild animal]], an appropriate piece of [[food]], and an [[Animal trainer]]. |
The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps. | The animal trainer uses it to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps. | ||
{{Buildings}} | {{Buildings}} | ||
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Latest revision as of 12:53, 19 October 2024
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This article is about an older version of DF. |
A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, metal bar) and a dwarf who has the animal training, small animal dissection and/or trapping skills enabled.
(Note that the labor associated with the skill "small animal dissection" (namely "Extract from a dead animal") is used solely at a butcher's shop. But that skill is one of the three that can build a kennel, and is listed as such. Just accept it.)
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
Kennel Tasks[edit]
Train a Hunting Dog[edit]
Requires: Uncaged stray dog (or other creature modded to be [TRAINABLE]
) and an Animal trainer.
Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
Train a War Dog[edit]
Requires: Uncaged stray dog (or other creature modded to be [TRAINABLE]
) and an Animal trainer.
A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
Capture a Live Land Animal[edit]
Requires: Animal trap and a Trapper.
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on; then the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
Tame a Small Animal[edit]
Requires: An Animal trainer and trapped vermin.
This is used to tame vermin for adoption as pets.
Tame a Large Animal[edit]
Requires: Caged wild animal, an appropriate piece of food, and an Animal trainer.
The animal trainer uses it to tame wild animals not already domesticated, such as wolves and tigers that have been caught in cage traps.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |