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Difference between revisions of "23a:Trade minister"
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(same as the mayor) |
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* Attract Human [[merchant baron]] | * Attract Human [[merchant baron]] | ||
+ | * Enable Sieges | ||
}}{{av}} | }}{{av}} | ||
− | The [[trade minister]] [[noble]] is merely an upgraded version of the [[broker]], though he does not actually perform the broker's duties in his absence. As well as permitting the arrival of the [[Count]], he also attracts the [[merchant baron]] from your neighboring [[human]] civilization. | + | The [[trade minister]] [[noble]] is merely an upgraded version of the [[broker]], though he does not actually perform the broker's duties in his absence. As well as permitting the arrival of the [[Count]], he also attracts the [[merchant baron]] from your neighboring [[human]] civilization as well as the attention of nearby [[goblin]]s. |
− | |||
{{nobles}} | {{nobles}} |
Latest revision as of 20:16, 8 June 2014
Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 2 | |
Demands | 2 | |
Arrival conditions | ||
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Function | ||
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This article is about an older version of DF. |
The trade minister noble is merely an upgraded version of the broker, though he does not actually perform the broker's duties in his absence. As well as permitting the arrival of the Count, he also attracts the merchant baron from your neighboring human civilization as well as the attention of nearby goblins.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |