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Difference between revisions of "v0.31:Release information/0.31.22"
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{{release notes}} | {{release notes}} | ||
− | Major bug fixes | + | ==Major bug fixes== |
+ | * Fixed a linux crash from units leaving the map with a kill order on them | ||
+ | * Fixed a crash from tileless burrows | ||
+ | * Fixed adv mode crash on service conversation option | ||
+ | * Made healthcare work for dwarves that need crutches | ||
+ | * Made healthcare/hospitals handle plaster/casts properly | ||
+ | * Stopped creatures from attacking across several Z levels | ||
+ | * Stopped hospitals from stocking everything, ignoring the item caps | ||
+ | * Stopped pots from storing almost infinite numbers of items | ||
+ | * Stopped inaccessible spam from cleaning jobs with soap | ||
+ | * Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately) | ||
+ | * Stopped massive lag from certain ghosts | ||
+ | * Fixed up bone artifacts | ||
+ | * Cleaned up persistent activities and squads that were lingering | ||
+ | * Sorted out an issue with combat/training bolts | ||
− | + | ==Other bug fixes/tweaks== | |
− | + | * Made pots show up in the trade depot list | |
− | + | * Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options | |
− | + | * Cleaned up some issues with glass items | |
− | + | * Wooden/bone crossbows specifically selectable from uniform screen now | |
− | + | * Made migrant hunters recognize their crossbows properly | |
− | + | * Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved | |
− | + | * Stopped surgery cancellations over patient not resting in some circumstances | |
− | + | * Ungummed up the hauling system from certain stale jobs | |
− | + | * Made lavish etc. meals take the proper number of item piles | |
− | + | * Made magma forges available more regularly to mood dwarves | |
− | + | * Stopped raw processing from including backup files | |
− | + | * Fixed some capybara and panda typos and tweaked giraffe and reptile eggs | |
− | + | * Cleaned some trouble with grass regrowth and generic "grass" tiles | |
+ | * Made recentering hotkeys work in other dwarf modes (ones with x cursors) | ||
+ | * Fixed broken readout for completed jobs in unit health screen | ||
+ | * Cleaned up spam from rest jobs from webbed dwarves | ||
+ | * Fixed broken key in hospital zone mode | ||
+ | * Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth | ||
+ | * Stopped underground theft announcements in hidden areas from being displayed | ||
+ | * Fixed various ugly blank "" names in legends mode | ||
+ | * Fixed a random number overflow from creatures with no attacks | ||
− | + | ==New stuff== | |
− | + | * Sponsored animals included: penguin, platypus, badger, moose, along with related buddies | |
− | + | * Rodent men underground | |
− | + | * Invader mounts/monsters have first names | |
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− | New stuff | ||
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Latest revision as of 12:48, 12 March 2014
Release notes | ||||
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(full version history) | ||||
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* Broke save-compatibility | ||||
List | ||||
Major bug fixes[edit]
- Fixed a linux crash from units leaving the map with a kill order on them
- Fixed a crash from tileless burrows
- Fixed adv mode crash on service conversation option
- Made healthcare work for dwarves that need crutches
- Made healthcare/hospitals handle plaster/casts properly
- Stopped creatures from attacking across several Z levels
- Stopped hospitals from stocking everything, ignoring the item caps
- Stopped pots from storing almost infinite numbers of items
- Stopped inaccessible spam from cleaning jobs with soap
- Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
- Stopped massive lag from certain ghosts
- Fixed up bone artifacts
- Cleaned up persistent activities and squads that were lingering
- Sorted out an issue with combat/training bolts
Other bug fixes/tweaks[edit]
- Made pots show up in the trade depot list
- Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
- Cleaned up some issues with glass items
- Wooden/bone crossbows specifically selectable from uniform screen now
- Made migrant hunters recognize their crossbows properly
- Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
- Stopped surgery cancellations over patient not resting in some circumstances
- Ungummed up the hauling system from certain stale jobs
- Made lavish etc. meals take the proper number of item piles
- Made magma forges available more regularly to mood dwarves
- Stopped raw processing from including backup files
- Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
- Cleaned some trouble with grass regrowth and generic "grass" tiles
- Made recentering hotkeys work in other dwarf modes (ones with x cursors)
- Fixed broken readout for completed jobs in unit health screen
- Cleaned up spam from rest jobs from webbed dwarves
- Fixed broken key in hospital zone mode
- Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
- Stopped underground theft announcements in hidden areas from being displayed
- Fixed various ugly blank "" names in legends mode
- Fixed a random number overflow from creatures with no attacks
New stuff[edit]
- Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
- Rodent men underground
- Invader mounts/monsters have first names